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GTAV Mod Manager 1.0.6107.15779

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Bilago
Always backup ANY FILES you modify. If you download this software you agree that you do not hold me liable if you screw up and have to re-install the game.

Do you have modded RPF's manually placed in your GTA Directory instead of using this manager? This manager will clean out ALL MODS when pressing GTA:Online, so either move your RPF's to your GTAV Mod folder or they will be deleted...
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Click here for the FAQ.


For fastest response if you need help, please contact me here.

Please see this thread for in depth details on using this manager.


Original Upload:
v0.1.5609.13630 (5/11/2015 8:34AM PST)

Features:
  • Mods are always stored in an external folder, never in the GTAV directory
  • importing dot net mods and lua mods will automatically import to their correct folder
  • Mod location is configurable
  • Specific mods can be toggled on and off
  • Firewall rules are created to block GTA5.exe from the internet while mods are enabled 
  • Social Club is automatically set to offline mode when mods are enabled
  • Mods can be automatically removed as soon as you quit the game (configurable)
  • Config files can be edited directly in the manager
  • Ability to rename mods to friendly names (double click name to edit)
  • GTA5.exe high priority tweak one-click enabler
  • Online Mode which automatically disables all mods and opens the firewall
  • Drag and drop installation of mods (UAC enabled Windows 8+ does not allow this at this time)
  • Uninstall/Delete mods from within the manager
  • Automatic update notifications ( auto updates now live)
  • RPF Installation Wizard! Easily swap between vanilla and modded RPF files


ChangeLog:

Click here for full changelog.

GTAV Mod Manager Changelog

1.0.6107.15779 (9/20/2016 9:47AM PST)
  • Added an additional feature for "NANNY MODE" that will warn a user (only once) that by pressing GTA:ONLINE it will delete all mods from the game install folder, because apparently there are still users who do not want to learn how to use this software properly..


  • 1.0.6097.16450 (9/10/2016 9:10AM PST)
  • Added 'Nanny Mode' for users who cant follow the instructions on how to properly add mods to the manager. It can be turned off in options.


  • 1.0.5688.9657 (8/3/2015 1:30PM PST)
  • Added an 'enabled mod' filter checkbox
  • Added a mod filter text box
  • Added the ability to go to a mod based on the letter pressed (focus must be on the list for it to work)
  • Added extra checks to ensure a user doesn't set up a folder mod in a way that would delete the update folder upon cleaning
  • Added Right click to open highlighted mods folder
  • Added Author/version detection for folder mod detection mode
  • Added an option to set a timeout limit for disable mods on exit (in setup wizard)


  • 1.0.5667.11091 (7/8/2015 7:12AM PST)
  • Restored the Author and version information
  • Fixed a bug in Add mod.. when in folder mode, causing it to attach to a config file not related to the mod
  • Disable On Exit no longer shuts down the application after restoring
  • Fixed a bug where RPF mods were not automatically attaching the correct config file
  • Fixed an error when cleaning game folder of mods
  • .

    • Background Images Copyright Owner: Rockstar Games
    • UI Buttons/Layout help: Galazam
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    First Uploaded: May 11, 2015
    Last Updated: September 20, 2016
    Last Downloaded: 7 minutes ago
    356,815

    2,312 Comments

    • 22176c 11174844 504135066401554 658449427173741832 n
      Pinned Comment

      Basic guide on how place the Mods in Mod manager.
      I personally prefer Folder mode for more clean approach.

      Basics = Things you need to use any of the LUA\ASI\Rage\NIB's\Dot NET Mods

      * C:\Users\Documents\GTAV Mods\ScriptHookV v393.4\ (all the native trainer files)
      * C:\Users\Documents\GTAV Mods\Scripthook DOT net\ (all ScripthookDOTnet files )
      * C:\Users\Documents\GTAV Mods\LUA_SDK\ (all the LUA Plugin files)
      * C:\Users\Documents\GTAV Mods\Rage Plugin\ (all the rage plugins)
      * C:\Users\Documents\GTAV Mods\OpenIV\OpenIV.asi
      * C:\Users\Documents\GTAV Mods\LSPDFR\plugins\LSPDFR.dll

      Folder Mode =

      * Asi Mod = C:\Users\Documents\GTAV Mods\MOD NAME\ your mod goes here.asi
      * LUA mods = C:\Users\Documents\GTAV Mods\MOD NAME\scripts\Addins\ your mod goes here.Lua
      * Rage Mod = C:\Users\Documents\GTAV Mods\MOD NAME\Plugins\ Rage mods goes here.DLL's
      * Dot Net \ NIB mods = C:\Users\Documents\GTAV Mods\MOD NAME\scripts\ your mod goes here.dll
      * SweetFX \ Reshade = C:\Users\Documents\GTAV Mods\MOD NAME\ Reshade/SweetFX all the files here.
      For rpf mod, the mods folder needs to be small letters as shown below. place the rpf files as it was in the original location but make a folder called mods in small letter an place them, example =
      * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\(common.rpf)
      * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\Update\(update.rpf)
      * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\update\x64\dlcpacks\(patchday2ng)

      File Mode =

      * Asi Mod = C:\Users\Documents\GTAV Mods\ your mod goes here.asi
      * LUA mods = C:\Users\Documents\GTAV Mods\scripts\Addins\ your mod goes here.Lua
      * Rage Mod = C:\Users\Documents\GTAV Mods\MOD NAME\Plugins\ Rage mods goes here.DLL's
      * Dot Net \ NIB Mods = C:\Users\Documents\GTAV Mods\scripts\ your mod goes here.dll
      * SweetFX \ Reshade = C:\Users\Documents\GTAV Mods\ Reshade/SweetFX all the files here.
      * RPF mods - just import the modified rpf file and select the original rpf, the mod manager will do the rest.

      Expand to read the full comment
      October 11, 2015
    • 26dba8 1
      CNM

      Works excellent. But whitelisting keeps appearing.

      April 13, 2017
    • Default

      This destroyed my gta 5 folder and now I have to sort through and delete all the extra shit in there

      April 13, 2017
    • Tubeguy

      Please anyone help me!
      My mods dont working!
      Mod manager block my mods to work!

      April 15, 2017
    • Default

      Can I use script mods with this?

      April 21, 2017
    • 26dba8 1
      CNM

      Those who say this tool is a piece of shit, you just don't use it. I use this tool more than a year, offline play mod, on-line automatic removal of mod, there is no problem, free switch. You need to know how to configure this tool properly, as well as your own configuration. Methods the top comment is very good, but also very complicated, is not suitable for all people, I just according to their own needs, custom configuration.

      April 22, 2017
    • A0691e 11182109 10153392870774845 6020264563446096880 n

      How do I install add on car mods using mod manager?

      April 23, 2017
    • A0691e 11182109 10153392870774845 6020264563446096880 n

      @CNM Dude do you know how to install add on car mods? could you show me? Teamviewer? I'll donate to you bro?

      April 23, 2017
    • Ee0771 download (7)

      Gta online button still does not work, I don't recommend this if you're using it to delete mods so you can play gta online.

      April 28, 2017
    • Default

      Is the flash mods included in this?

      April 28, 2017
    • A72d17 images

      Can I install mods like NoMoreDisappearingBlips, L.S traffic and NaturalVision 2.2 with mod manager?

      April 29, 2017
    • A72d17 images

      Ok I think I got. First use openIV to modify, then use the modified file in mod manager, is this right?

      April 30, 2017
    • A72d17 images

      Seemed like a good idea to use this but its too hard to use together with OpenIV. Nice try, but away for now :)

      April 30, 2017
    • Hipster2

      @xxx78 Yeah :/

      April 30, 2017
    • A72d17 images

      hehe...anyway 4 of 5 stars becasue tools like this can be really great

      April 30, 2017
    • Default

      Been using this mod manager for a few days after just getting the game. Same goes for modding GTAV. I've been using OpenIV 'mods' folder technique when it comes to installing car mods and other misc mods, but I wasn't following up with using the 'Import Modded RPF" files. Of course I didn't read the warning on the Nanny Mode and just kept hitting No in the warning prompt. After installing roughly around 10 mods, and hitting Yes in that nanny mode warning after exiting the game, all those mods got uninstalled. I figured one of the biggest features that this mod manager has is the capability to switch GTASP and GTAO seemlessly, but like any game I decided to modify, I always have a copy of the game (especially with Steam games). All I would have to do is switch up the file names and Steam will launch either my modded game or the original game. I highly suggest everyone doing it this way, not only does this provide a backup for your game files but also provides you an alternate way of going online.

      I'll be using the OpenIV mods installation technique and still continue to use this Mod Manager. I believe I have some sort of grasp into the capability this mod manager provides. Installing easy scripts and trainers and other things, I'll use the Mod Manager, but anything that modifies RPFs or anything else, I'll use OpenIV mods folder. I know this method is redundant, using two different ways to installing mods. I also know that I could use the import modded RPF function, but I already have a method of installing these files easily to my ability, why change it up when it already works? I'm still relatively new to this, and as I pick up more complex mods, I'm sure these two utilities will make my experience to modding GTAV that much better. Good fucking job on this mod manager. Any problem I came across using this was my own damn fault in not reading everything all the way.

      5 days ago
    • Default

      I take my previous comment back, even with nanny mode unticked, this mod manager still deletes my mod file. If I'm not using this feature correctly, please someone let me know. Otherwise, I'm going to stop using this as deleting my mods folder every time I log off of GTAV is very counter-productive.

      5 days ago
    • Heists2
      Bilago

      @javierxbananas Turning off "nanny mode" just turns of the prompts that you're going to delete your mods. If you refuse to set up your rpf mods in a compatible way with this manager then don't use this manager to go Online, or it will delete them every time.

      4 days ago
    • Default

      @Bilago Thing is I was never going online in the first place, yet the manager cleans up everything. Pretty sure that's the core function of this manager. I gave it one more shot, installing an add-on car mod using import modded RPF, it worked, but I had to manually change a dlclist.xml and 'that one' meta file every time I close and run GTA SP. I guess it's implied that add-on car mods don't work well with this manager? And if that was the case, I probably have to change the way I look for mods or just keep changing the xml and meta files. Also, there's also the theory of using multiple add-on cars mods that use those same files not working using the manager

      Unless I'm overlooking a process I haven't thought of yet like using the manager to use a 'master' dlclist.xml and meta file. Anyway, thank you for the response!

      4 days ago
    • Heists2
      Bilago

      @javierxbananas In the options there is a setting for "disable on exit" turn that off (shouldn't be on by default) and it won't delete anything unless you press "GTA: Online".

      Unfortuantely with the way GTAV modding works, you would have to edit the same RPF files (appending shared files) to load more than one mod at a time that uses the same files. There really isn't a way around that with or without a manager.

      4 days ago
    • Default

      @Bilago Found that "disable on exit" during the first time setup. Like you said on your Nanny mode update, people fail to read and I fell under that category. I enabled that feature, only thinking it sounded like a good idea to have enabled.

      Thank you for the support!

      3 days ago
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