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August 19, 2017
- This is still a WIP so expect updates later on.
- Please report any issues that you may be having and I will fix them.
- Any advice/recommendations are helpful, so let me know, please.
- In 1.0.3 I've included an example DLC pack.
DESC.
- This mod allows you to convert MapEditor & Menyoo maps to ymap format. Simply open the map file, and export. Don't rename the file from ymap.xml to ymap, that's not how this works. It's an openFormats file, so just drag it into OpenIV and it will be converted to ymap automatically.
INSTALLATION
- Install .NET Framework 4.5.2 or higher
- Install C++ Redist 2013
- Extract the mod files to a folder on your computer, and start ME2YM.exe to run the application.
GETTING AN ERROR?
- If you seem to be getting an error when opening a map editor and/or a menyoo file, then install this https://slimdx.org/download.php and use the x86 version for *4.0*. Also, make sure that the mod files are not in a zip archive when you run the exe. All files need to be in the same folder, besides the example dlc pack, it's not relevant to this. Hope this helps!
- Remove all ped and pickup references from your xml files, these are not supported in ymaps and you will get an xml error when trying to import the map.
CREDITS
- Credits to Unknown Modder for supplying me with a prop hash table.
- Credits to Dekurwinator for helping me with quaternion conversion from MapEditor to YMap.
- Credits to Guadmaz for being the creator of map editor.
- Credits to Dexy for source code examples. (None used but did use source as reference)
Changes 1.0.1
- Fixed parsing issues with maps that contain peds/markers.
- Fixed "new" button not working.
Changes 1.0.2
- Add support for non-dynamic objects.
- Add support for menyoo maps.
- Add a "Calc. Extents" button so people making interiors don't need to type in custom extents.
Changes 1.0.3
- Using SlimDX library.
- Add support for vehicle generators.
- Included example DLC pack. Just drop your ymaps into the custom_maps.rpf and be sure to add dlcpacks:\custom_maps\ to dlclist.xml
Changes 1.0.4
- FIXED MENYOO ROTATIONS!!!!.
- Fixed door issues w/ map editor maps.
- Misc GUI updates.
Source Code C# View topic on GTA5-Mods.com Forums »
First Uploaded: August 18, 2017
Last Updated: September 02, 2017
Last Downloaded: 3 minutes ago
366 Comments
More mods by sollaholla:
- This is still a WIP so expect updates later on.
- Please report any issues that you may be having and I will fix them.
- Any advice/recommendations are helpful, so let me know, please.
- In 1.0.3 I've included an example DLC pack.
DESC.
- This mod allows you to convert MapEditor & Menyoo maps to ymap format. Simply open the map file, and export. Don't rename the file from ymap.xml to ymap, that's not how this works. It's an openFormats file, so just drag it into OpenIV and it will be converted to ymap automatically.
INSTALLATION
- Install .NET Framework 4.5.2 or higher
- Install C++ Redist 2013
- Extract the mod files to a folder on your computer, and start ME2YM.exe to run the application.
GETTING AN ERROR?
- If you seem to be getting an error when opening a map editor and/or a menyoo file, then install this https://slimdx.org/download.php and use the x86 version for *4.0*. Also, make sure that the mod files are not in a zip archive when you run the exe. All files need to be in the same folder, besides the example dlc pack, it's not relevant to this. Hope this helps!
- Remove all ped and pickup references from your xml files, these are not supported in ymaps and you will get an xml error when trying to import the map.
CREDITS
- Credits to Unknown Modder for supplying me with a prop hash table.
- Credits to Dekurwinator for helping me with quaternion conversion from MapEditor to YMap.
- Credits to Guadmaz for being the creator of map editor.
- Credits to Dexy for source code examples. (None used but did use source as reference)
Changes 1.0.1
- Fixed parsing issues with maps that contain peds/markers.
- Fixed "new" button not working.
Changes 1.0.2
- Add support for non-dynamic objects.
- Add support for menyoo maps.
- Add a "Calc. Extents" button so people making interiors don't need to type in custom extents.
Changes 1.0.3
- Using SlimDX library.
- Add support for vehicle generators.
- Included example DLC pack. Just drop your ymaps into the custom_maps.rpf and be sure to add dlcpacks:\custom_maps\ to dlclist.xml
Changes 1.0.4
- FIXED MENYOO ROTATIONS!!!!.
- Fixed door issues w/ map editor maps.
- Misc GUI updates.
Source Code C# View topic on GTA5-Mods.com Forums »
First Uploaded: August 18, 2017
Last Updated: September 02, 2017
Last Downloaded: 3 minutes ago
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@ego_Summer , Yeah that archive is gone. So I guess this mod is dead then....
June 03, 2020 -
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hello good afternoon I would like a question if you have any ymap to xml file converter?
June 12, 2020 -
@ego_Summer me puedes explicar cual era tu error y como aplico esta solucion a mi no me cargan los ped ni los marcadores y muchas cosas de los mapas puedes ayudarme te lo agradeceria?
June 19, 2020 -
Here, looks like they removed it from the link posted.
https://drive.google.com/drive/folders/1qe3TgjualAaTa1H3uhxVNRbg6AAG3Oq4?usp=sharingNot sure if that is allowed (admins), but if so just lmk and remove.
Went ahead and put the folder in my drive for you guys to access/download @iammistahwolfJuly 11, 2020 -
For anyone getting the failed to read file error. Please install and run all of these! https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
August 28, 2020 -
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Guys, for "Failed to read file" error open the .xml and remove all peds and pickups you might have, it worked for me!
October 22, 2020 -
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@Angel235 Just open the .xml file with any Text Editor... Like Notepad++
January 04, 2021 -
Hello everyone... Do u know how to fix ymap? That doesn't spawning in gta 5? I put the .ymap file in right place but doesn't spawn...
January 22, 2021 -
It doesn't work on my main PC (which I reset 3 days ago), but it does on my 2nd PC. What can you do?
February 09, 2021 -
After I installed Vice Cry none of my YMAP mods work. Does anybody knows what it can be?
March 10, 2021 -
So, a question about this.
For example, if i made X thing with Map Editor, then move it to YMAP (changes, etc)
What im wondering it's if... any Npc/vehicle i used, will Spawn again (if killed/destroyed) or that won't happen? (because honestly that's what im looking for, if npc/vehicles can respawn.. amazing then~)
Or how's the thing?
April 03, 2021 -
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hey bro i parked some cars and saved them to menyoo spooner file then i converted them to ymap and added to custom_maps folder but isn't loading
May 29, 2021 -
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@sollaholla pin me and make love with me