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@w.. Thank you
@TheDman131 There's a difference. See the Changelog in the description.
@TheDman131 v1.5 has not been updated for FiveM yet. In the left side, you should be able to see a section called "All versions" and inside it, there should be a file named "v1.4 for FiveM," download that instead.
@Opkol0 You don't need any of those two mods if you have this. I don't recommend using them together. :)
@InfamousSabre Yeah I'm aware of that, but the one included there does not include the glass shards, so was wondering if Zolika could have a better attempt with his reverse engineering methods
@RealZolika1351 The Gallivanter Baller is broken with the IV Handling, it's almost impossible to turn without it tumbling upside because of the suspension hahaha. Also, any thoughts on enabling IV Deformation as well (Enabling deformation on the roof, and increasing overall deformation)?
creative, reminds me of the olden days of modding the older GTAs. Mods like this were everywhere lol
@jkhey01 Because no such issue exists. You also won't need to re-download the game if you installed on a mods folder. You can quite easily delete the mods folder to remove the mod. It is common knowledge to do a backup before installing a mod you're unfamiliar with.
@GTA_addict No problem, added your newest upload too. :) Thanks for your time making these.
@Notreid Thank you so much, Notreid. This mean plenty. <3
@leo_parsica_17 Thanks for the rating. Glad you like the mod!
@GTA_addict Oh, wow! Thank you so much. I will add it here and in the GTAF topic asap. I see you also made a gameplay video. Thank you for that too! I appreciate this very much!!! On the trailer, the mod looks brighter than it should by the way, are you using some other ReShade/ENB Setting? Hahaha
@DugiHowser Let me know what you find
@Basofia No uninstaller as that requires uploading base game files, and that's against site rules. Just make a backup of your mods folder before installing.
@candy648 Hmm. A screenshot would help since I haven't really noticed it. Can you test if it happens with the vanilla shaders in update2.rpf?