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@Juri_20 Hello, hope you're doing great. Is this script compatible with this script? https://www.gta5-mods.com/scripts/crash-encounters
@User20192910291 Hello there, after testing it was found that the script will treat open windows as closed windows. This is because the script checks only for broken or shattered windows. I will try to include open windows in future update. Thank you for pointing out this edge case bug.
@Hernancho674 Got it! Thank you.
@Hernancho674 Much appreciated for your response. One last question, how these mods compares to yours? https://www.gta5-mods.com/misc/improved-death-sounds-167af582-7fad-41b2-992a-7dcffd3612e8 and https://www.gta5-mods.com/misc/liveleak-death-sounds-oiv-legacy and https://www.gta5-mods.com/misc/realistic-death-sounds
@Hernancho674 Hello, I was wondering what is the difference between this mod and the other three sound mod you created? I am looking for the most realistic one. https://www.gta5-mods.com/misc/gta-iv-death-sounds and https://www.gta5-mods.com/misc/headshot-sounds-mod-h-s-m and https://www.gta5-mods.com/misc/mute-headshot-death-sounds-m-h-d-s
@AthenaMx Thank you for reaching out. Using "TurnThatShitUp" along side my mod wouldn't have any benefits, as both script mods use the same native call to make vehicles' radio loud. As a result, using "TurnThatShitUp" will break my script's loud feature logic because it applies loud state regardless of the conditions. Whereas my script ONLY applies loud state when there is a realistic condition to apply it (e.g., open door, broken windows, or open roofs). Simply put it, using "TurnThatShitUp" will simply disable my script's loud feature because it applies the loud state constantly. Currently I am working on an implementation to make an invisible vehicle with loud state spawn near every loud vehicle to make the radio even more louder.
@medcay Thanks for you cooperation and video. I saw your video. Does having two cars with "Loud" state (as shown in your video) make the sound even louder compared to only one car? If yes, then this is a really interesting result because I can add a feature to make the radio even louder by simply creating an invisible new vehicle with the same radio station and force loud state. I can later add a slider that adjust the volume like so: The more louder you want it, the more invisible vehicle that will spawn.
@medcay Unfortunately no, since this is a hardcoded limitation of the GTA V audio engine. However, try editing .awc and .rel files (which I have no experience with it) in the game's files to make a car radio physically louder than the "Loud" state which is completely outside the scope of a C# script mod.
@medcay Thank you for kind words.
@medcay Glad you like it. Check out my other mod too!