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@AthenaMx Thank you for reaching out. Using "TurnThatShitUp" along side my mod wouldn't have any benefits, as both script mods use the same native call to make vehicles' radio loud. As a result, using "TurnThatShitUp" will break my script's loud feature logic because it applies loud state regardless of the conditions. Whereas my script ONLY applies loud state when there is a realistic condition to apply it (e.g., open door, broken windows, or open roofs). Simply put it, using "TurnThatShitUp" will simply disable my script's loud feature because it applies the loud state constantly. Currently I am working on an implementation to make an invisible vehicle with loud state spawn near every loud vehicle to make the radio even more louder.
@medcay Thanks for you cooperation and video. I saw your video. Does having two cars with "Loud" state (as shown in your video) make the sound even louder compared to only one car? If yes, then this is a really interesting result because I can add a feature to make the radio even louder by simply creating an invisible new vehicle with the same radio station and force loud state. I can later add a slider that adjust the volume like so: The more louder you want it, the more invisible vehicle that will spawn.
@medcay Unfortunately no, since this is a hardcoded limitation of the GTA V audio engine. However, try editing .awc and .rel files (which I have no experience with it) in the game's files to make a car radio physically louder than the "Loud" state which is completely outside the scope of a C# script mod.
@medcay Thank you for kind words.
@medcay Glad you like it. Check out my other mod too!
@v0id_xcvz You're welcome. check the credit section 8
@v0id_xcvz Thanks for the clarification. This is an easy feature to implement, all I have to do with my script is make it save the state of the blips visibility that is toggled by F3 when closing the game and restore it and apply it when starting the game. Once I implement this feature I will notify you. My script will also notify you in the game if you enabled the update checker feature.
@v0id_xcvz Thank you for your report. That's strange, may I know your GTA V Edition (Legacy or Enhanced), SHVDN Edition (nightly or Enhanced), and which folder did you installed from my mod? Also may I know which type of blips this bug occurs on (category or custom ones made by you)? If category, which one(s)? Or all of them? Once I receive these answers I can help to narrow down the troubleshooting process.
@v0id_xcvz Hello there, what do you mean by "disable them by default"? Are you referring to disabling hot keys by default? If so, then unfortunately no (refer to this FAQs section 6 point 5 to know more about disabling keys). Else please provide more information about what do you want them disabled by default. Also, which part about my script does "lags a lot"? Once I receive these two answers I can help to further troubleshoot the problem. Thanks for reaching out.
Hmm... What is/are the difference(s) between your mod and this mod? https://www.gta5-mods.com/scripts/gsw2-gunshot-wound-2-realistic-damage-system