Select one of the following categories to start browsing the latest GTA 5 PC mods:
@LtRayven69 Yes, it's his fault. Making a hardcoded controls is a bad practice in 2018 year.
Process Hacker, Process Explorer and WinDbg.
Bullshit? The comment section is for users, for me and for anyone else, it's public section for responses, questions, requests and any other things like that.. If you don't like it - leave the site and stop raging like a kid.
There's a single and very clear answer on my question: there is no easy way to implement it. Period. And without raging, kid.
Have you some reward from developers for each copy of the game that you sold here?
Actually it is not random freeze but unhandled exception raised by the system due internal error cause by that DLL. Error Message popups at the background and you can ALT+TAB to see the details. Probably it is not available in Exclusive Full Screen mode (it's possible to switch to the message in Windowed/Borderless Fullscreen) but 100% available in Windows Event Log and WER generates report placed here:
It is good mod but I can't play with "random" crashes (or freezes for someone).
I 100% sure that problem exists because:
1. I deactivated everything but BC+AW, including FoV switcher (agghhrr!).
2. Step-by-step I deactivated each feature in the mod via in-game menu.
3. Game became stable after deactivating Better Chases module.
4. I tested it inside mlitary base, police station, robbery event in Blaine County, entering Los Santos at the same place that crashes each time I cross the Line of Sight of some random cop.
As I said, after disabling Better Chases module, my random crashes gone and I got stable game. Sometimes you need to 0.5 - 1 hour to get crash, sometime 6-8 hours.
Thanks to the reply. I understood. I have to go back to the ArmA series.
I am not complainig about the mod but some kind of magic stll exists. And it is probably unfixable due limitations and/or demands a lot of time to direct patch the game code (I'm familiar with that and I know how much time it requires).
"that is the only way to not get a wanted level from killing a cop"
It is odd if it's gameplay intended. Cops are... humans too. They don't have 6th, 7th, 8th,... sense and can't feel if someone from their mates just died. If some cop was killed using silenced weapon, there's no way to determine his death unless some other cop/ped became a witness. It is absolutely absurdly to get 3 star for killing a single cop in teh head in the middle of the desert just because it is.
Is there difference between killing a cop with a backstab or a silenced weapon? In both cases the cop gets physical damage and dies but in case of silenced wepaon somehow cops magically reports you so get 3 star. It is completely innatural. The player must get 3 star only if some saw the cop's death like in real life.
I think I was clear enough to explaing what I was talking about: killing a cop somehow differs from the killing civilians.
Crossing Zancudo's perimeter gives you 4 star instantly even if nobody saw you. Magic by Rockstar!
Provoke traffic jam, use canister and pour over several cars. Wait for traitors and aggressive peds being in the hidden place, shoot at gasoline. When first car blowns you get 1 star. How peds know in the massacre WHO exactly burned the car? Magic.
It looks like the cops got some magic abilities to report you being dead. Also, for example you rob the store and already killed the seller somehow I get 1 star. I mean I can be inside the store long time near to the dead body but I get 1 star after robbing the cash register. It's another example of magic.
If I shoot the cop straight in the head being in the desert for example I get 3 star immediately for some reason even if nobody seen his death. No idea why?