3,592
96
3,592
96
Patch 2.2
- fixed several bugs
- stability and fix for custom vehicle packs and sirens
Patch 2.1
- updated for 1.0.1158.16
- fixed an issue where traffic and crowd settings did nothing when your RAM was low. Now smaller limits instead
ResourceExtensions 2.0 for GTA V Enhanced
RE covers the features of these known adjusters or goes beyond their tested target limits. So delete them all, or don´t use RE!
Never use these adjusters at the same time as RE!
optional ResourceExtensions.ini
If you just want to use RE as a limit adjuster, only install ResourceExtensions.asi. Without the .ini (or missing/invalid density numbers) values default to Vanilla
VALUES
I seriously recommend against pushing ped settings (especially AmbientPeds) past 5.00. Beyond that point the engine gets hammered so hard that even high end rigs will run into pathfinding glitches, broken AI, and terrible frametimes.
Location, time, weekday, weather, paths, etc. still dictate what actually spawns.
If your settings are too high, you might notice:
Note: the ped pool is expanded from 256 to 768 slots, with 128 slots reserved for missions and other gameplay junk. Peds and animals share the available slots.
The maximum ped/prop pool of 768 slots requires at least 12 GB of free RAM at game startup
crashes and broken mods
correction: problems with converted .ytd files are not necessarily caused by CodeWalker Gen9 Converter as the original files may already be damaged or incompatible!
-----------------------------------------
Resource Extensions for GTA V Enhanced
RE gives the game more headroom for heavy mods like high poly vehicles, textures, peds, etc.
Install & Compatibility
Notes
Future Updates
Not guaranteed as I might move on to RDR2
Credits
Redistribution of this tool is not allowed without my permission.
- fixed several bugs
- stability and fix for custom vehicle packs and sirens
Patch 2.1
- updated for 1.0.1158.16
- fixed an issue where traffic and crowd settings did nothing when your RAM was low. Now smaller limits instead
ResourceExtensions 2.0 for GTA V Enhanced
RE covers the features of these known adjusters or goes beyond their tested target limits. So delete them all, or don´t use RE!
- Heap Adjuster
- Packfile Limit Adjuster
- Modkit Limit Adjuster
- Siren Setting Limit Adjuster
- Weapon Limits Adjuster
- fwBoxStreamer / Decals Limit Patch
- Ped Prop Limit Adjuster (replaced from Legacy)
- Resource Adjuster (replaced from Legacy)
- Vehicle ModKit Limit (replaced from Legacy)
- gameconfig.xml a modified one is not needed and not supported alongside this .asi
Never use these adjusters at the same time as RE!
optional ResourceExtensions.ini
If you just want to use RE as a limit adjuster, only install ResourceExtensions.asi. Without the .ini (or missing/invalid density numbers) values default to Vanilla
- Cyclists tweaks the relative amount of cyclists from 0.00 to 8.00 in areas where gta already spawns them
- Persistence=0 is vanilla. Levels 1 through 4 increase decal lifespan and render distance up to the max (no decimal values)
VALUES
I seriously recommend against pushing ped settings (especially AmbientPeds) past 5.00. Beyond that point the engine gets hammered so hard that even high end rigs will run into pathfinding glitches, broken AI, and terrible frametimes.
Location, time, weekday, weather, paths, etc. still dictate what actually spawns.
- 1.00: Vanilla density
- 2.00 to 4.00: heavy load, need a fast CPU and plenty of free RAM for this
- 4.00 to 8.00: even on beefy systems expect stuttering and uneven frametimes
If your settings are too high, you might notice:
- noticeable stuttering
- peds vibrating, sprinting super fast or freezing in place
- characters completely failing to find a path or acting strange
- missing or delayed collisions
- peds and cars suddenly popping in right in front of you
- traffic crash, gridlock, aggressive despawning
Note: the ped pool is expanded from 256 to 768 slots, with 128 slots reserved for missions and other gameplay junk. Peds and animals share the available slots.
The maximum ped/prop pool of 768 slots requires at least 12 GB of free RAM at game startup
crashes and broken mods
correction: problems with converted .ytd files are not necessarily caused by CodeWalker Gen9 Converter as the original files may already be damaged or incompatible!
-----------------------------------------
Resource Extensions for GTA V Enhanced
RE gives the game more headroom for heavy mods like high poly vehicles, textures, peds, etc.
- bigger limits: memory pools, resource budgets, and Packfile/rpf limits
- RT shadows: increases the raytracing buffer for high poly moving objects, which stops shadow flickering
- hardware note: heavy modding needs solid hardware!! 16GB RAM / 8GB VRAM is a good baseline. For 4K/high poly setups: 32GB RAM / 12GB+ VRAM is recommended. I built and tested this on my own rig (32GB RAM / 24GB VRAM). It has not been tested on anything else.
Install & Compatibility
- install ScriptHookV
- drop ResourceExtensions.asi into your game folder
- Crucial: remove any other limit adjusters (Heap Adjuster, Packfile Limit Adjuster, etc.) and any custom gameconfig.xml. They will clash and break things!
Notes
- Story Mode only
- CodeWalker Gen9 Converter (R30_dev48) sometimes has issues processing .ytd files, which can lead to bugs or random crashes
- supports Enhanced build 1.0.1158.13. If GTA updates, the mod might stop working. You can leave the file installed..it just won't do anything
Future Updates
Not guaranteed as I might move on to RDR2
Credits
- C++. Built with MinHook and ScriptHookV by Alexander Blade. Reversed and tested using CE, Ghidra, and CodeWalker by dexyfex
- for faster loading times: Straight To Story Mode by Chiheb-Bacha
- Existing adjusters and a custom gameconfig (v3.0 & v4.0 by BadassBaboon) were used purely as reference material. Every patch and memory offset in this tool was independently reversed and verified for the Enhanced.exe
Redistribution of this tool is not allowed without my permission.
First Uploaded: August 18, 2026
Last Updated: September 22, 2026
Last Downloaded: 4 minutes ago
63 Comments
Patch 2.2
- fixed several bugs
- stability and fix for custom vehicle packs and sirens
Patch 2.1
- updated for 1.0.1158.16
- fixed an issue where traffic and crowd settings did nothing when your RAM was low. Now smaller limits instead
ResourceExtensions 2.0 for GTA V Enhanced
RE covers the features of these known adjusters or goes beyond their tested target limits. So delete them all, or don´t use RE!
Never use these adjusters at the same time as RE!
optional ResourceExtensions.ini
If you just want to use RE as a limit adjuster, only install ResourceExtensions.asi. Without the .ini (or missing/invalid density numbers) values default to Vanilla
VALUES
I seriously recommend against pushing ped settings (especially AmbientPeds) past 5.00. Beyond that point the engine gets hammered so hard that even high end rigs will run into pathfinding glitches, broken AI, and terrible frametimes.
Location, time, weekday, weather, paths, etc. still dictate what actually spawns.
If your settings are too high, you might notice:
Note: the ped pool is expanded from 256 to 768 slots, with 128 slots reserved for missions and other gameplay junk. Peds and animals share the available slots.
The maximum ped/prop pool of 768 slots requires at least 12 GB of free RAM at game startup
crashes and broken mods
correction: problems with converted .ytd files are not necessarily caused by CodeWalker Gen9 Converter as the original files may already be damaged or incompatible!
-----------------------------------------
Resource Extensions for GTA V Enhanced
RE gives the game more headroom for heavy mods like high poly vehicles, textures, peds, etc.
Install & Compatibility
Notes
Future Updates
Not guaranteed as I might move on to RDR2
Credits
Redistribution of this tool is not allowed without my permission.
- fixed several bugs
- stability and fix for custom vehicle packs and sirens
Patch 2.1
- updated for 1.0.1158.16
- fixed an issue where traffic and crowd settings did nothing when your RAM was low. Now smaller limits instead
ResourceExtensions 2.0 for GTA V Enhanced
RE covers the features of these known adjusters or goes beyond their tested target limits. So delete them all, or don´t use RE!
- Heap Adjuster
- Packfile Limit Adjuster
- Modkit Limit Adjuster
- Siren Setting Limit Adjuster
- Weapon Limits Adjuster
- fwBoxStreamer / Decals Limit Patch
- Ped Prop Limit Adjuster (replaced from Legacy)
- Resource Adjuster (replaced from Legacy)
- Vehicle ModKit Limit (replaced from Legacy)
- gameconfig.xml a modified one is not needed and not supported alongside this .asi
Never use these adjusters at the same time as RE!
optional ResourceExtensions.ini
If you just want to use RE as a limit adjuster, only install ResourceExtensions.asi. Without the .ini (or missing/invalid density numbers) values default to Vanilla
- Cyclists tweaks the relative amount of cyclists from 0.00 to 8.00 in areas where gta already spawns them
- Persistence=0 is vanilla. Levels 1 through 4 increase decal lifespan and render distance up to the max (no decimal values)
VALUES
I seriously recommend against pushing ped settings (especially AmbientPeds) past 5.00. Beyond that point the engine gets hammered so hard that even high end rigs will run into pathfinding glitches, broken AI, and terrible frametimes.
Location, time, weekday, weather, paths, etc. still dictate what actually spawns.
- 1.00: Vanilla density
- 2.00 to 4.00: heavy load, need a fast CPU and plenty of free RAM for this
- 4.00 to 8.00: even on beefy systems expect stuttering and uneven frametimes
If your settings are too high, you might notice:
- noticeable stuttering
- peds vibrating, sprinting super fast or freezing in place
- characters completely failing to find a path or acting strange
- missing or delayed collisions
- peds and cars suddenly popping in right in front of you
- traffic crash, gridlock, aggressive despawning
Note: the ped pool is expanded from 256 to 768 slots, with 128 slots reserved for missions and other gameplay junk. Peds and animals share the available slots.
The maximum ped/prop pool of 768 slots requires at least 12 GB of free RAM at game startup
crashes and broken mods
correction: problems with converted .ytd files are not necessarily caused by CodeWalker Gen9 Converter as the original files may already be damaged or incompatible!
-----------------------------------------
Resource Extensions for GTA V Enhanced
RE gives the game more headroom for heavy mods like high poly vehicles, textures, peds, etc.
- bigger limits: memory pools, resource budgets, and Packfile/rpf limits
- RT shadows: increases the raytracing buffer for high poly moving objects, which stops shadow flickering
- hardware note: heavy modding needs solid hardware!! 16GB RAM / 8GB VRAM is a good baseline. For 4K/high poly setups: 32GB RAM / 12GB+ VRAM is recommended. I built and tested this on my own rig (32GB RAM / 24GB VRAM). It has not been tested on anything else.
Install & Compatibility
- install ScriptHookV
- drop ResourceExtensions.asi into your game folder
- Crucial: remove any other limit adjusters (Heap Adjuster, Packfile Limit Adjuster, etc.) and any custom gameconfig.xml. They will clash and break things!
Notes
- Story Mode only
- CodeWalker Gen9 Converter (R30_dev48) sometimes has issues processing .ytd files, which can lead to bugs or random crashes
- supports Enhanced build 1.0.1158.13. If GTA updates, the mod might stop working. You can leave the file installed..it just won't do anything
Future Updates
Not guaranteed as I might move on to RDR2
Credits
- C++. Built with MinHook and ScriptHookV by Alexander Blade. Reversed and tested using CE, Ghidra, and CodeWalker by dexyfex
- for faster loading times: Straight To Story Mode by Chiheb-Bacha
- Existing adjusters and a custom gameconfig (v3.0 & v4.0 by BadassBaboon) were used purely as reference material. Every patch and memory offset in this tool was independently reversed and verified for the Enhanced.exe
Redistribution of this tool is not allowed without my permission.
First Uploaded: August 18, 2026
Last Updated: September 22, 2026
Last Downloaded: 4 minutes ago









Any chance of open-sourcing it? Especially that updates aren't guaranteed 😁
@Chiheb-Bacha yes, will do that soon..there is just one last update
@Koukol That's great to hear 😄
nice work thanks for sharing
Been testing this out on my rig @1440p, FSR4 Native AA, Target FPS of 90(Raster) 60(Ray Tracing):
R9 9950X3D
RX 7900XTX
48GB RAM
Have to say this works incredibly well, I used the settings below and with RT off my locked FPS target of 90 never falters despite the adjustments. With Ray Tracing maxed out I see 65-75FPS on average, so locking it to 60FPS also never drops.
The dwell times are a bit longer, i.e. you have to wait 5 seconds more to let the game settle but once that occurs the game seems to be smooth sailing.
AmbientPeds=8.00
AmbientVehicles=4.00
ParkedVehicles=2.00
Persistence=4
All of that to say if you have this specific hardware (mainly CPU), you can max this all out and be playing amazingly with no stutters, frame time is a bit more variable but at no point did I get frame skipping or stutters.
RAM/VRAM for anyone interested.
Ray Tracing Off:
RAM Usage: 26.0GB
VRAM Usage: 13.0GB
Ray Tracing On:
RAM Usage: 26.9GB
VRAM Usage: 15.5GB
(Just comparative, the game is not using 26GB of VRAM.)
@StarlightDX Thanks for sharing!! Almost capped it at 5.00 just to save myself from all the unnecessary comments..Did you notice any of the weird stuff I warned about in the description? Like delayed collisions, peds freezing, etc.?
@Koukol No problem, as far as delayed collisions, not currently, at least not between other vehicles. Peds freezing is one I will look out for and update you on in about a week. In that time I will let this sit in my albeit small set of mods and report my findings.
So we finally get a 3rd era GTAish combined limit adjuster? Niicee
West Vinewood is stuttering really badly, super laggy. Take a look when you have time.
@Koukol Repeatable crash with RE 2.2 on Enhanced 1.0.1158.16 + NVE (its gameconfig removed, no other adjusters, no custom popcycle). 0xC0000005 read at GTA5_Enhanced.exe+0xF01130, same in 6 dumps, always at in-game ~19:10-19:45 while driving downtown (set clock to 18:50 -> crash within 1-2 evenings). Crashes at 2.5/2.5/2.5/1.5 up to 5/5/3/2; no crash at 1/1/1/1 or with RE off. No OOM, pools far below 768. The faulting loop walks a 48-byte light/corona-like array in .data and runs off the image end. Could RE's siren/light patching be involved? Is there a fix or test build? I have crashcontext.log + .dmp files and can send them on your Discord (join request pending as pomudoro_37304).
Legacy version?
@NullVoid no Legacy version @TCRL I think it´s the most populated area on the map..your CPU probably can't handle it if the .ini values are too high. You have to find the sweet spot..
@Koukol I constantly get an OOM after playing for 5–10 minutes, specifically when the in-game time is between 12 AM and 3 AM. At other times, it runs fine. I’m also running NVE, LWE, and addon vehicles, without script. Density multiplier is only set to 2.
@onepunch99 impossible here to help. need more information.
This is a really good idea and much needed in the Enhanced community!! However, it doesn't seem to go far enough on HEAVY modded stacks. I'm finding myself having to use a custom gameconfig with RE to get the game to run (NVE's gameconfig) or else I get a CTD upon initialization. I'm then running into random GFX errors along with freezing on initialization on occasion. I'm having to move back to the individual pool modifiers for now but going to keep RE on my radar for sure!
PLS PORT TO LEGACY!!
This is the most stable limit adjuster out there, previously I couldn't complete a mission with my modest vanilla plus setup, and now it runs comfortably as expected! my specs are okay:
CPU: Ryzen 7 5700X3D
GPU: RTX 4070 Ti Super
RAM: 32GB 3200MHz DDR4
And for the .ini file, I can't put persistence at anything but 0! otherwise my frame tanks into the 20s. Same goes with ambient peds etc. value, at 1.5 the frame rate sits at 38 fps. for comparison, default value without framegen runs at 84 fps, all max settings 1440p DLAA. I'm currently on Vinewood area which is a stress test area for these values, hope you get a chance to look into it!
@fride11 @5kY1iN3 I'm already on it..next update will bring better performance and stability.
@5kY1iN3 Same, Im using heavy mods too like NVE and V Dispatch and gotta use a custom gamerconfig to play like 10 min before crashing. I think RE needs to up the resources more if its possible
thanks