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Resource Extensions [Enhanced] 2.3.1

4,276

Patch 2.3.1
- added VehicleModelBudget to the INI to balance vehicle variety and memory usage. In 2.3 RE selected up to 9x, which could increase VRAM usage with heavy mods

Update 2.3
  • increased ped and vehicle model budgets
  • improved ped spawning to reduce repetitive models
  • optimized CPU overhead for population handling and fixed distant ped jitter
  • fixed certain limits failing to apply at game start
  • fixed custom siren limits
  • increased lighting, reflection and object capacities
  • expanded ray-tracing descriptor pool by 25% (credits: CentralMods)
  • removed RAM restrictions from most limits
  • increased script memory limits
  • ignored unverified limits (e.g. MaxMloModelInfos) having no impact on memory
  • NVE's gameconfig was also used as reference to ensure compatibility

Patch 2.2
- fixed several bugs
- stability and fix for custom vehicle packs and sirens
Patch 2.1
- updated for 1.0.1158.16
- fixed an issue where traffic and crowd settings did nothing when your RAM was low. Now smaller limits instead

ResourceExtensions 2.0 for GTA V Enhanced

RE covers the features of these known adjusters or goes beyond their tested target limits. So delete them all, or don´t use RE!

  • Heap Adjuster
  • Packfile Limit Adjuster
  • Modkit Limit Adjuster
  • Siren Setting Limit Adjuster
  • Weapon Limits Adjuster
  • fwBoxStreamer / Decals Limit Patch
  • Ped Prop Limit Adjuster (replaced from Legacy)
  • Resource Adjuster (replaced from Legacy)
  • Vehicle ModKit Limit (replaced from Legacy)
  • gameconfig.xml a modified one is not needed and not supported alongside this .asi


optional ResourceExtensions.ini

If you just want to use RE as a limit adjuster, only install ResourceExtensions.asi. Without the .ini (or missing/invalid density numbers) values default to Vanilla
  • Cyclists tweaks the relative amount of cyclists from 0.00 to 8.00 in areas where gta already spawns them
  • Persistence=0 is vanilla. Levels 1 through 4 increase decal lifespan and render distance up to the max (no decimal values)


VALUES

I seriously recommend against pushing ped settings (especially AmbientPeds) past 5.00. Beyond that point the engine gets hammered so hard that even high end rigs will run into pathfinding glitches, broken AI, and terrible frametimes.
Location, time, weekday, weather, paths, etc. still dictate what actually spawns.

  • 1.00: Vanilla density
  • 2.00 to 4.00: heavy load, need a fast CPU for this
  • 4.00 to 8.00: even on beefy systems expect stuttering and uneven frametimes


If your settings are too high, you might notice:
  • stuttering
  • peds vibrating, sprinting super fast or freezing in place
  • peds completely failing to find a path or acting strange
  • missing or delayed collisions
  • peds and cars suddenly popping in right in front of you
  • traffic crash, gridlock, aggressive despawning


Note: the ped pool is expanded from 256 to 768 slots, with 128 slots reserved for missions and other gameplay junk. Peds and animals share the available slots.

crashes and broken mods

correction: problems with converted .ytd files are not necessarily caused by CodeWalker Gen9 Converter as the original files may already be damaged or incompatible!

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Resource Extensions for GTA V Enhanced

RE gives the game more headroom for heavy mods like high poly vehicles, textures, peds, etc.
  • bigger limits: memory pools, resource budgets, and Packfile/rpf limits
  • RT shadows: increases the raytracing buffer for high poly moving objects, which stops shadow flickering
  • hardware note: heavy modding needs solid hardware!! 16GB RAM / 12GB VRAM is a good baseline. For 4K/high poly setups: 32GB RAM / 16GB+ VRAM is recommended.


Install & Compatibility
  1. install ScriptHookV
  2. drop ResourceExtensions.asi into your game folder
  3. Crucial: remove any other limit adjusters (Heap Adjuster, Packfile Limit Adjuster, etc.) and any custom gameconfig.xml. They will clash and break things!


Notes
  • CodeWalker Gen9 Converter (R30_dev48) sometimes has issues processing .ytd files, which can lead to bugs or random crashes

  • for bug reports: discord.gg/QZ5k9G48Tj

    Credits
    • C++. Built with MinHook and ScriptHookV by Alexander Blade. Reversed and tested using CE, Ghidra, and CodeWalker by dexyfex
    • for faster loading times: Straight To Story Mode by Chiheb-Bacha
    • Existing adjusters and a custom gameconfig (v3.0 & v4.0 by BadassBaboon) were used purely as reference material. Every patch and memory offset in this tool was independently reversed and verified.


    Redistribution of this tool is not allowed without my permission.
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First Uploaded: August 18, 2026
Last Updated: 2 days ago
Last Downloaded: 9 minutes ago

All Versions

 2.3.1 (current)

461 downloads , 573 KB
2 days ago

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