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  • Came back to to find this mod has received a remake, playing with RDE and other mods; mod seems stable although I experienced a crash with the location updates on, but so far seems fine. I play with some settings tuned but I noticed before, over 2 stars some police will shoot without LF auth. TASER policy is a great addition but sometimes you'll get shot by guns and tasers forever. I also found if you put away your gun in and pull it out again most cops won't switch back to their lethal allowing you to mow them down (I did negate this by tuning the hostility settings in combattasks - I've always used this since the last BetterChases as an alternative to the ExtraBust as 2-6 star units to still spawn).

    I like the details that's gone into arrest warrants, the search areas and everything is a nice addition, I did notice units will spawn out of nowhere but I'm loving the effort that's gone into remaking this faithfully. I play with the helmet and ID off because I found police wouldn't ID the character right in front of them but would for vehicles no problem, not sure if this is just the game being finicky though. Love how the foundation of this and PullMeOver has been refreshed finally, looking forward to future updates!

    17 minutes ago
  • @sjaak327 setting garage blips to 0 doesn't disable the blips.

    March 17, 2026
  • Bulk deal transferred all the items to the car and nothing happens. Also, there's no way to split any items like baggies, everything else seems to work fine though

    March 13, 2026
  • Decent mod, stable with little bugs. Issue: BCSO cars always appear, even at banks in the city; Controller interact button doesn't work, but RT for grabbing money does. Really nice systems with hostages, weight of loot, police response time etc. Perhaps controller support and buying equipment or the option to steal it would be cool to see in the future

    March 12, 2026
  • @PermissionToLand Only mission issues I encountered is derailed (which IS actually possible, just difficult) and the Big Score with the muscle cars, at the end of the heist, the mission seems to fail at this section but I'm not sure if that's something to do with VRemastered props.

    Some bikes like the PCJ 600 I put as default setting with tweaks because of the braking, but some of them like the Carbon RS work just fine. Even still, after driving around in a car your brain just tricks you into thinking the handling of the bikes is changed even though they're just default with inverse power. Honestly an impressive amount of work has gone into this mod and I hope the driving in GTA 6 is like this

    March 04, 2026
  • DNX killing it with the map mods, awesome for drift and massively fills the empty areas of the map

    March 01, 2026
  • Agent Namen Jayden Eff Bee Eie

    January 29, 2026
  • Decent mod, if there was just an option to customize keys as the backpack will open when holding R3 to look behind on a controller. Either customization keys or maybe double tap R3 if thats possible instead of holding it for the backpack

    January 24, 2026
  • He's back!

    June 22, 2024
  • @ikON collisions seem to work when MP maps are saved to trainer and game is restarted. However if you load a saved game the collisions stop working, despite being enabled on startup, is there a fix for this or do you have to close and reload the game completely every time?

    May 31, 2024