Vice City
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  • E4fccc nv

    @Ibenk2000 Are you asking for the current version (v2.2)? I think with ReShade you will lose 15 fps or so because your specs are below average (Only 4GB RAM etc).

    @JE_Scofield How much FPS do you think you'd get at 1440p with 4x MSAA and ENB + ReShade?

    @Bayan Asghar Holy crap, that's amazing. Do you mind if I email you and see if you can edit it for NV Remastered with some custom stuff I have in mind? I'd probably contact you in a few days, so let me know if it's okay. Thanks!

    2 days ago
  • E4fccc nv

    @JacketW It's mostly gone in Remastered :)

    3 days ago
  • E4fccc nv

    @saras13 It will be a new all-in-one update. The installation will also be 10x easier. It is NOT expected to be uploaded in less than 10 days. I am currently busy with other stuff but I try to find time everyday in order to continue working on it. It will be released by the end of April at this rate. I am never going to delay it into May, so don't worry.

    I've been told it's miles above NV 2.2 even in the current state, which includes bugs etc.. so I'm confident in the update. If it releases with a few bugs then so be it, we'll just have to fix them in another update.

    3 days ago
  • E4fccc nv

    @TheoBrixton I don't need any donations but you can add me on steam if you need direct help:

    You can also message me on 5Mods forum:

    @MikePhilips @JacketW While @JE_Scofield is correct and I appreciate what he said, I could still use a little more help. Which one of you has a high-end PC and will be able to test NV:R with the Ultra ReShade preset + provide me feedback? I'm already good with the Non-ReShade timecyc config, but I can use some more ReShade testers.

    @Am_Xavi I'm not going to help you if you're just going to give me a low rating due to your own mistakes during the install process.

    3 days ago
  • E4fccc nv

    TL;DR -

    @Abby Radke I wasn't going to say anything when @Sh3nZeR and others messaged me about your "Color Patch" but then I noticed that you copied and faked the sunset screenshot: https://img.gta5-mods.com/q95/images/nvidia-enb/fbfd5d-GTA5%202017-03-20%2022-50-43.jpg

    First of all, you 100% copied that screenshot from what I posted on Flickr a week ago:

    Second of all, no version of VisualV or *your* ReShade looks like that unless you substantially modify display brightness. I made a comparison here: https://imgur.com/a/A1vVi

    As everyone can see above, the only way to achieve the sunset color and darkness is by lowering your display brightness as much as you can. In return, that will introduce crushed blacks and make daytime look awful. So for the average player with normal brightness settings, the sunset will never look like your picture. I tested both of your shaders.

    I understand that you are influenced by my screenshots but it's not cool to partially fake your own screenshots for downloads. You're using that screenshot to lure people in when it's not representative of your configuration. As for how I achieved it on my mod without damaging the daytime lighting? Well I'm definitely not sharing that bit of information with the public now, but it sure as hell wasn't with ReShade.

    As a matter of fact, I am not going to post anymore screenshots publicly until release because of people like you. I thought you were cool when you posted your own style of screenshots on GTAForums and ReShade forums in the past, but as of right now you've lost my respect.

    Expand to read the full comment
    7 days ago
  • E4fccc nv

    @zzcool I can make an optional ReShade preset and ENB config that looks just like the picture you posted and include it in the download package. The default look won't be changing though. Honestly, the edited picture reminds me of NaturalVision 1.4 with VisualV 0.250 - which you can still download here https://goo.gl/scQQug

    I agree that Watch Dogs 2 nailed the sky colors but GTAV's timecycle is honestly not that great. It's almost impossible to create a realistic sky with a nice fade that gets darker towards the top. Super difficult to make. I *can* make what you want though.. it will be included with release in an optional folder.

    I'd work on extrasunny clouds some other time in an update. Currently there is just so much work to be done in other places and if I delay this mod past April, people are going to hate me :P

    8 days ago
  • E4fccc nv

    @zzcool Currently there is a similar color near that entire area in NV Remastered:

    I could make it more like the blue in your picture. I think it's kinda aqua right now.

    8 days ago
  • E4fccc nv

    @zzcool Well, all you have to do is open my ENB config and increase the 'Sky Intensity' value a little and save the file. Then the sky will be a more darker blue.
    Check out this comparison I made: https://s1.postimg.org/mor8a2jul/Comparison_2.jpg

    As for why I didn't make it really blue in the first place?
    Well, this other picture should answer the question: https://s1.postimg.org/cejrdpnnh/Comparison.jpg

    I know you're used to VisualV, so I decided to make the above comparison. Most of the pictures you see on Google Images of "Los Angeles" are very edited to make the colors pop out by increasing saturation and adding filters etc.. I think there is a reason the vanilla GTAV sky isn't super blue and saturated.

    I understand giving in to demand etc.. but I'd rather stick with my intended style and just give users the option to make it how they want, by simply changing a few numbers around.

    8 days ago
  • E4fccc nv

    @DaWoodz I could but then I'd have to use the settings from that mod to support it with mine. I'm not interested in doing that unless the author will grant me permission.

    9 days ago
  • E4fccc nv

    @FOCUS_NAJA You can edit it and share it with your friends but you cannot upload it as a new mod on this site.

    @PracticallyGeek Did you edit the ReShade.ini config file and set the path for the texture and shaders folders? You know, the folder labeled "reshade-shaders" that comes with the download.

    Anyway, I am working on the mod everyday in order to have it released by next month. Editing the timecycle is a lot of work and tons of testing. I scrap a lot of stuff I do, only to remake it in a better way.

    As I mentioned in my previous comment, a few beta copies went out earlier today and now I am awaiting feedback. So far, people seem to really like the Non-ReShade version and I can see it being preferred, since it looks good and has superb performance.

    Feel free to ask any questions.

    9 days ago