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@TheLoneRanger You can download the mod and extract the peds from our .rpf archives with OpenIV.
@Z00per We know what causes it, bit fixing it not only will take a lot of time, but none of us have any time to spare, with me in university and others working overtime. I would not expect any updates soon, sorry.
@Dergo32 WOV is already included in RDE, you shouldn't install it separately.
@JaxxElectro The turret not turning is a bug caused by R*, currently unfixable.
@COD MASTER 123 Try running the exe as an administrator.
@Gornfritz Install Scripthooks, it says so in the description.
@Nebula666 Stability still seems to be a problem for some users, we keep trying to improve it.
@axslayer33 Sadly, we cannot guarantee compatibility with story missions - this is why we have added an option to stop the script on the fly.
@retromodd3r95 You can replace the cars RDE adds in update.rpf/x64/rde/rdevehicles.rpf.
@Asahammer Cops are already patrolling in RDE.
@omerhand Verify your game cache.
@axslayer33 Cannot replicate - are you sure that's not an issue on your part?
@bonk71774 Yes, it does.
@Ghostman16 Just set the SixStarPedsKilledThreshold in SixStarResponse.ini to some really high amount (2147483647 is the biggest possible)
@MrVibrating That's not how it works. RDE is no different than any other mod, and can only use handling from update/common/data. Are you sure that handling is not being applied? I can't see why.