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@Nebula666 Stability still seems to be a problem for some users, we keep trying to improve it.
@axslayer33 Sadly, we cannot guarantee compatibility with story missions - this is why we have added an option to stop the script on the fly.
@retromodd3r95 You can replace the cars RDE adds in update.rpf/x64/rde/rdevehicles.rpf.
@Asahammer Cops are already patrolling in RDE.
@omerhand Verify your game cache.
@axslayer33 Cannot replicate - are you sure that's not an issue on your part?
@bonk71774 Yes, it does.
@Ghostman16 Just set the SixStarPedsKilledThreshold in SixStarResponse.ini to some really high amount (2147483647 is the biggest possible)
@MrVibrating That's not how it works. RDE is no different than any other mod, and can only use handling from update/common/data. Are you sure that handling is not being applied? I can't see why.
@MrVibrating This is the only handling file RDE modifies. Most of our cars use already existing handling entries.
@hannhua Turrets not rotating is a bug introduced by R* - currently unfixable.
@KeeptheRhythm DotNetZip.dll is only used by the installer, do not do anything with that file. This installation tutorial is still valid: https://www.youtube.com/watch?v=E3PKFle0Vx8 RDE is compatible with most graphic mods - I use it myself with VisualV and NVR without any problems. Install them after RDE.
@rmc273 We keep it lore friendly because that's how we like it - we still want to keep most of the lore, the world and general feel of R*'s GTA universe, while fixing some glaring issues and introducing our ideas.
@Bass75 We are glad to hear that! We have fixed quite a lot of stability issues, and will continue to do so. There are still some to squash!
@BlazeItMario it used to be before 3.1
@Shill Slayer do you have any other mods?
@InYourFace install LSPDFR first
@DavoAmazo Look in Scripts folder