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@Razed Awesome update. Love the brighter nights add-on. Dark realistic nights can be good, but sometimes it's nice to play with the cinematic brighter easily-viewed nighttime.
@Dilapidated How modular is the mod? Say we're basically looking for an up-to-date CPRE, how much of the mod can be configured?
@The_XXI So to clarify, "The Stealth" is a pure continuation of CPRE, whereas "Fine Tuned Felony and Response" is "The Stealth," along with some other mods that affect other gameplay elements?
@ImNotMentaL So do vehicles mods from Benny's shop actually cost money now, in 1.3? If so that's great. Glad to see more GTAO content making its way to SP.
@Eddlm Maybe @InfamousSabre knows something?
@Eddlm Any thoughts?
This thread. I'm thinking the "vehicle kill" function can be enabled only when the vehicle is in the air, like Raider's script - and then the function to undo the "vehicle kill" function that was mentioned in the linked thread, can be enabled once the vehicle is back in the ground. That way crashes and rolls will behave like they should, but vehicle features like the fire truck ladder, tank gun, vehicle drive bus, the horn etc. can work.
@Eddlm @InfamousSabre So any chances on this script being reworked with the function Cam found, as a way of working around drive-bys, honking, etc being broken?
@InfamousSabre Nice. Hopefully @Eddlm will update the script to make it function so the vehicle is only "killed" when in the air.
@InfamousSabre I don't think anybody else is going to take a look at this. It'd be a lot nicer if this would only get enabled when actually in the air, considering this completely breaks vehicles like the firetruck and tank.