38,408
593
38,408
593
Information
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.3
Removed the street light in front of the Franklin's aunt house as it caused an issue during the mission "Hood Safari". Thanks to dimas5695 for reporting the issue.
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.3
Removed the street light in front of the Franklin's aunt house as it caused an issue during the mission "Hood Safari". Thanks to dimas5695 for reporting the issue.
First Uploaded: August 14, 2017
Last Updated: June 14, 2021
Last Downloaded: 1 hour ago
691 Comments
More mods by Alex106:
- .Net
5.0
3,809
84
1.5
By Alex106
Information
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.3
Removed the street light in front of the Franklin's aunt house as it caused an issue during the mission "Hood Safari". Thanks to dimas5695 for reporting the issue.
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.3
Removed the street light in front of the Franklin's aunt house as it caused an issue during the mission "Hood Safari". Thanks to dimas5695 for reporting the issue.
First Uploaded: August 14, 2017
Last Updated: June 14, 2021
Last Downloaded: 1 hour ago

















Ohhhh so that lamp post was you!
@Alex106 hei man..i just installed only NVE + your mod and some textures are clipping and vegetation
some trees turns into 2d damn haha
i installed map fixes too
@ShakeZone Where it happens exactly? Did you try without NVE and Map Fixes (and any other mod you might have)?
Hello thanks for all your quality mods but this one really has lod problem despite all the compatibility patches enabled, tried everything there are still trees/electric pillar and such that turns into low 2d res all around the city :/ !
@Alex106 : After testing 2D low res stuff is only triggered when using BOTH Forests of San Andreas & Vremastered ; If that can help you =) !
@Alex106 : Here again : After further testing, your mod is also causing some lod issues while flying : The LS Airport is simply vanishing from map while flying on helicopter. Tried with and without any other mods, i'm 100% sure it's caused by betavegprops ;) !
@Rivdoric Are you playing with the MP map enabled? If yes, make sure to turn it off from any script you might have that load it on startup and not enable it while already in game either. Another solution is to download the version 7.4 of the mod (which, at least back when i reuploaded it, it worked without causing said issue with the MP map).
@alex106 I confirmed the isues with lod..some textures, trees etc are clipping and turning into 2d.It isnt an exact spot where it happens.
I can't turn off MP map because 90% of my mods requires MP ON
I dont have any other map mod installed.Only NVE and map fixes
@ShakeZone The only solution, still at least as of today, is to use the version 7.4 of the mod.
@alex106 damn..it's an old update:(
9.3 has a lot of changes compared with 7.4?
@ShakeZone Since the version 7.5, i've added more props, trees, car generators and scenarios.
I have also fixed multiple stuff (both map placements and files related stuff) and updated the map compatibility script (and no, it can't be used with the newest/latest versions).
Lastly, since the version 9.2, i have remade the LOD lights files (so that the LOD lights script is no longer required).
@Alex106 : It's a bit of a shame because almost all the good mods are requiring to run MP Map as of today... Even your Map Fixes mod is 100% compatible with MP Map enabled. I don't understand why are you only supporting SP Map on this one ? It's a bit odd.
Would you consider an MP Map compatibility fix for this one =) ? Lod issues makes it unplayable while flying with the vanishing map.
Thank you.
@alex106 Yeah a MP compatibility would be nice
Your mod is priceless but 90% of the best mods around here requires MP enabled..
@Rivdoric @ShakeZone The mod supported both maps from the very beginning, it's just that since the version 7.5, this specific issue with the default map LODs started to appear when switching to the MP one.
As for fixing the issue, i tried multiple things but i still haven't found what causes it.
@alex106 I was thinking to manually added the things from 7.5 - 9.2.This way you can see what causes the isues.
First take the version 7.5 and start adding props, cars..and test it.If it works with no isues, go further..add scenarios etc
@alex106 and you can remove what causes the isue or make an optional file without those things.
@ShakeZone I tested one thing on the version 7.4 and, surprisingly enough, this issue happens there too, so it must be something unrelated to the stuff map stuff i have added.
@alex106 damn.