4,827 files liked
343 comments
0 videos
0 uploads
0 followers
I am not sure if this mod is compatible with GTA V Enhanced but I tested it with some dlc.rpf files and after starting the game, A loading popup opens says (Loading mods. Large archives may take a while.) Based on the log file the mod converts my mod to Gen9 for Enhanced and when the total size of the archives crossed 1GB it can not convert other archives so the game quits. I think there is a limitation in reading the archives right? Can you explain? See the log:
[20:59:17] INF | archive opened: update\update.rpf (watch update/update.rpf)
[20:59:24] INF | rpfconvert: 'airport.rpf': 149/158 resource(s) converted -> gen9
[21:00:05] INF | rpfconvert: 'beverly.rpf': 601/650 resource(s) converted -> gen9
When I remove the airport.rpf, it converts beverly and the next archive for instance downtown.rpf
I have to mentioned that the airport.rpf, beverly.rpf, and downtown.rpf are in one dlc.rpf
And when I keep only for instance beverly.rpf and remove the other two, it fully convert the dlc.rpf and goes to the next dlc but when it reaches more that I asume 1024 MB it stops. Check the log:
[18:29:44] INF | archive opened: update\update.rpf (watch update/update.rpf)
[18:30:20] INF | rpfconvert: 'beverly.rpf': 601/650 resource(s) converted -> gen9
[18:30:20] INF | rpfconvert: 'dlc.rpf': 0/0 resource(s) converted -> gen9
[18:30:21] INF | rpfconvert: full conversion complete, overwrote D:\Game\Rockstar Games\Grand Theft Auto V Enhanced\mods\x64\dlcpacks\LS\dlc.rpf (965622784 bytes)
[18:30:40] INF | rpfconvert: 'koreatown.rpf': 225/242 resource(s) converted -> gen9
Is there a way to increase the amount of that size?
@ikt Hi I like this mod but when I go to rockstar editor and try to edit a clip, the clip doesn't load, I have to remove your mod from gta v main folder to edit a clip in rockstar editor
@F7YO Hi I can play for hours and no crash but when I reload the game it crashes.
@ImNotMentaL Hi, I have an issue with lights color modification. I can choose every color I want but when I get out of the shop it changes to xenon light.
this is the first error:
[00:25:32] [DEBUG] Instantiating script 'OfficeGarage.Garage' in script domain 'ScriptDomain_78D65FD8' ...
[00:25:34] [DEBUG] Started script 'OfficeGarage.Garage'.
[00:25:34] [DEBUG] Instantiating script 'OfficeGarage.Gservices' in script domain 'ScriptDomain_78D65FD8' ...
[00:25:34] [DEBUG] Started script 'OfficeGarage.Gservices'.
[00:25:34] [DEBUG] Instantiating script 'OfficeGarage.Main' in script domain 'ScriptDomain_78D65FD8' ...
[00:25:34] [ERROR] Failed to instantiate script 'OfficeGarage.Main' because constructor threw an exception:
System.TypeInitializationException: The type initializer for 'OfficeGarage.Main' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'iMenu, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at OfficeGarage.Main..cctor()
--- End of inner exception stack trace ---
at OfficeGarage.Main..ctor()
@Krlos_Rokr dude the 0.9.2 version is not working!!!
The blip is there but the enter the building circle isn't and the parking elevator isn't working and when I go to the benny's shop, the game crashes
Here's the log:
[00:27:08] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'OfficeGarage.Main' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'iMenu, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at OfficeGarage.Main..cctor()
--- End of inner exception stack trace ---
at OfficeGarage.Main.Timer(Int32 TimeMS, Boolean InLoop)
at OfficeGarage.Garage.Garage_Tick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
@Guadmaz Hey dude why "the hei_prop_hei_cash_trolly_01.ydr" doesn't appear in autoload?!!!!
@sollaholla Hey why the "hei_prop_hei_cash_trolly_01.ydr" doesn't convert to ymap? I mean the collision is there and the character can climb on it or whatever bud the object is invisible... I can't see it I don't know it because of draw distance or something else please help...
Finally, Thank you so so much for this great mod...
@sollaholla Hey dude I used many ymap mods and coverted my own maps but nothing happened. They didn't work. The maps the houses or whatever didn't show up... any solution?!!...