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@DYMOn_Z I dont know, but possibilities...
1. You dont have World of Variety mod and there are no vanilla spawns in ambience / neigborhoods without it for girls.
2. Some other mods rewrite my mod order (98, 99)
3. Wrongly added line to dlclist (must be in same manner as others)
4. Not added additional line to dlclist after update from 1.0 to 1.2
@SeriMan Anyway i can atleast make "flannel" upper mesh to look like varsity jacket.. :)
Yeah, even with alpha tricks and swaped mesh + cutouts, her "titties" are just bigger on tank top upper mesh and varsity jacket has holes due different positions etc.. Sorry, but i think it would be much easier get someone who can just edit default jbib mesh to fill gaps between neck.
@SeriMan Anyway I will try trick with ped_alpha shader, so i can make some part of default "top tank" mesh invisible, just with texture (im no model editer), because whole "top tank" upper dont have any gaps compared to jbib (half/puzzle top tank part). Im just afraid there will be brightness differencies etc., but i can try that as last idea :)
@SeriMan No, whole Ballas female model is "fattier", so it will never fit to Vagos female head.
@SeriMan https://pasteboard.co/KbWFycn.jpg so yeah, there is gap between head and upper body, its not normally visible because upper "flannel" mesh hide it and for vagochica i used ballas model as base.
@JohnFromGWN No problemo :) Yeah, u can use them in many ways. Im using also Gang and Turf mods, so i added them there as Vagos peds :)
@SeriMan Thanks, well I can try add upper mesh from vagochica (im not sure if it fits) + retexture or reskin recent to fit more Vagos style, but i kinda like flannel patterns and i can always add another variation :) Anyway i will try.
@MicahBell You need Photoshop / GIMP plugin to properly save .dds as compressed textures (which is default for GTAV) or you can convert it with OpenIV, but it will look like sh*t - no disrespect its just not for graphic stuff), this is not really place to talk about it. Maybe i could convert all textures (only peds and textures that needs it) from this mod, but only with permission from authors and there will be artifacts as i said before (even more if texture was artifacted before saving as uncompressed / was several times saved as compressed without backup of uncompressed texture for next editing).
@MicahBell Dont be fooled, there is definetly difference.. its depends on colors, like black and grey is ENEMY of dds compression.. example https://www.fsdeveloper.com/forum/attachments/sample_03-jpg.48514 , but you can try hide some artifacts with strong materials that game applies (specular colors) or other tricks (try add some graphic noise, different brightness etc.), but police (ped) faces dont need uncompressed textures, its pointless and 10x bigger textures not worth it :) I can understand uncompressed textures for really black textures etc., but i still dont use them and WOV could remade a lot of textures to DXT1/5..