Batman Vehicles Add-On Pack (9) v5.32C

This DLC pack contains 9 batman vehicles

- Batmobile 1966 (thanks esrohraw) - link

- Batmobile 1989 (thanks esrohraw & kazuki) - link

- Batmobile MK2 (thanks esrohraw) - link

- The Tumbler (thanks esrohraw + @CaptainJack) - link

- The Batwing (thanks esrohraw) - link

- Batmobile 2016 (Snyder) (thanks esrohraw) - link

- The Batpod (thanks esrohraw & kazuki) - link

- Batmobile Asylum (thanks esrohraw) - link

- Batmobile Prototype (thanks esrohraw) - link

- Script Hook V | link
- Community Script Hook V .NET | link


- Refer to README.txt file for installation (videos also available on the right)

- Spawn by name using a trainer (link) :
: For Batmobile 1966 (type: bm66)
: For Batmobile 1989 (type: 1989)
: For MK2 (type: mk2)
: For The Tumbler: (type: tumbler)
: For The Batwing: (type: batwing)
: For The Batmobile Snyder (type: snyder)
: For The Batpod (type: batpod)
: For The Batmobile Asylum (type: asylum)
: For The Arkham Knight Prototype (type: proto)


- Included my gameconfig.xml link (v1.0.944.1)(optional)

- Included my gameconfig.xml link (v1.0.877.1)(optional)

- Updated README.TXT with updated gameconfig.xml link (v1.0.791.2)

- Added real names to global.gxt2 (thanks ChOcOsKiZo for help)

- swapped engine sounds for batmobile 1966, 1989, mk2

- Batpod Update [FINAL]
- Snyder Update [2.0 - w/Bonus Liveries Installed]
- All textures resized to 1K (if you prefer original 2k version, goto author pages, download the original .ytd files and replace)

- Batpod Update 1.5

- Replaced batpod with esrohraw's Batpod 1.0

- Added esrohraw's Arkham Knight Prototype 1.0 [Livery Support & Afterburner]
- Added Afterburner for MK2

- Update MK2 [v2.75]

- Update MK2 [FINAL 2.5]
- Update Tumbler 1.3 [Livery Support]

- Added esrohraw Batmobile Asylum [FINAL]
- Batmobile 1989 with Afterburner Update

- Added Z@gor's Batpod 1.1

- Added esrohraw Snyder 1.5
- esrohraw's MK2 final 2 update
- esrohraw's tumbler update 1.2

- esrohraw's tumbler update 1.1
- tumbler: texture resized from 2k to 1k

- Replaced batmobile 1989 vehicle with esrohraws version
- Replaced batmobile 1989 texture with GTAEU-MODS version

- Added Batmobile 1966
- minor optimizations
First Uploaded: November 25, 2015
Last Updated: February 26, 2017
Last Downloaded: 10 minutes ago


  • Default

    @CB96 Yes

    March 18, 2017
  • Default

    dont work i get message invalid models . sure that in the extratitleupdatedata not some line are missing ? your line :<Item type="SExtraTitleUpdateMount">

    notmal line :<Item type="SExtraTitleUpdateMount">
    <path>update:/dlc_patch/mpImportExport/</path> <--where is the path line in your file ?

    March 21, 2017
  • 351ee8 10616116 334656040045083 2299751456261336885 n

    @cyber30 The short answer: It's not required, that 'dlc_patch' path isn't used by this mod, so why would I have that path there??? Obviously you did not take the time to know how gta works, so keep your uneducated ratings to yourself.

    March 24, 2017
  • Default

    @smoot The only uneducated you are you bird keep your stupid insults for you! The mod does not go

    March 25, 2017
  • Default

    than create a mod that work ! i make correct what in readme standing

    Rather it is possible that you have no idea of modden. And what kind of ass are you that you here user as uneducated because they write that the mod does not go? You can push your not working addon - mod where never shines the sun!

    March 25, 2017
  • B75178 zev

    ^Mod works completely fine! Btw do you plan on updating the snyder batmobile to the one in the Justice league movie?

    March 25, 2017
  • 351ee8 10616116 334656040045083 2299751456261336885 n

    @cyber30 roflmao ..........was that english? no idea wtf you just said..fuckin quack

    March 25, 2017
  • 351ee8 10616116 334656040045083 2299751456261336885 n

    @ismailmoustafa0802 the person who actually created these models ( @esrohraw ) has been kidnapped by ISIS. He's been mia for a while... Last thing he said was that he updated all of the models but was waiting for new internet connection.. that was like a year ago

    March 25, 2017
  • B75178 zev

    So no update anytime soon?

    March 25, 2017
  • Default

    anyone who needs help installing check this video out https://www.youtube.com/watch?v=S5cSB5xmLm4

    April 12, 2017
  • Chop2

    how do i use the guns

    May 13, 2017
  • Highlife

    Great mod! Thanks! I made Los Santos into Gotham City and this mod is perfect! I'm a lil rusty tho. Trying to figure out how to use the afterburners. Everything is working just fine, but idk what key to press :3

    May 17, 2017
  • Aa2cd9 rabg

    @cyber30 Are you drunk trying to type?

    10 days ago
  • A05753 290166 144049462350635 7248503 o

    tnx a lot bro u rock

    9 days ago
  • Default

    Great mod... I have a few problems though, maybe you guys will know a fix. The mk2 seems completely broken, the texture looks crazy and I can't get out of it. Also, if I spawn around 12 bat vehicles the game tends to crash. Finally, I have noticed a game crash if I drive around in the asylum for a few minutes. Overall. the vehicles look and feel great. Good job.

    8 days ago
  • 351ee8 10616116 334656040045083 2299751456261336885 n

    @AshleyGloom copy .cs files to scripts folder to get afterburners to work, after that they should come on automatically when you accelerate
    @Sabbir Ahmed thanks
    @Chancer01 the textures are liveries, yea i hate em too, but you can change them using a trainer. I dont know how to help your crashing situation, doesn't happen to me... Try removing all mods except mine

    7 days ago
  • Default

    overall nice add on but the mk2 seems abit bugged. I cant lower the turret and when i do press H, the parts of the car kinda lifts up in the air and also the back light of the car kind of displaced and makes it look ugly :(

    7 days ago
  • 351ee8 10616116 334656040045083 2299751456261336885 n

    @fayerokko i haven't experienced those issues however the author of the vehicles stated there were bugs and he was updating them but has been mia

    7 days ago
  • Default

    @Sm00thOps ok thanks

    7 days ago
  • Highlife

    @Sm00thOps Thanks. I have all the cs files in the scripts folder. The afterburners glow like they're on, but when I accelerate the animation does not change. They don't shoot out fire or anything like the jets do, they just continue to glow like if I were sitting still.

    6 days ago
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