2,515
94
2,515
94
Information
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the old gen version of the game.
Map:
- Sculpture at Vespucci Beach.
- Mirror in the bedroom of the GTA Online high end apartment.
- Wood walls for the Vinewood police station exterior.
- Beach foam textures (enhanced).
- Street, traffic and wall lights bulbs textures (enhanced).
- Palms trunk and leafs textures (both enhanced and remade from scratch).
- Beach fences texture (remade from scratch).
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white).
- Banana palms leafs and a few palm fan trunks models from the old gen version.
- Blue ceiling lights for the story mode medium car garage.
- Badger Tower animated sign switched back to a simple wall.
- Cigarettes vending machine texture.
- Multiple retextured bushes.
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch).
- Different lights colors (green, orange, red) in the alley of Vespucci Beach from the mission "Repossession".
- Rextured ivy flowers of the Michael's mansion exterior.
Misc:
- Badger, Facade and iFruit 9iX phones models.
- Phones wallpapers and icons.
- Interaction and wardrobe menu banners.
- Blimp contact icon for the phone.
- FIB vehicles and peds scenarios at the Satellite Relay Station.
- Busted and wasted sounds.
- Retriever second texture variation.
- Yellow HUD color for the GTAO character wheel (and all the other HUD related stuff that uses the "HUD_COLOUR_FREEMODE" color index).
Characters:
- Michael's gray suit jacket (purple inside instead of gray).
- Hockey masks textures (clean and dirty) for Franklin, Michael and Trevor.
Weapons:
- Pre-patch jerry can.
- Pre-patch bottle.
Vehicles:
- Red dials (plus two car badges applied to the dials) and stitches for the Banshee.
- Dark brown interior for the Super Diamond.
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT.
- Red interior for the Infernus.
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger.
Note: previews can be viewed here.
Requirements
OpenIV.asi.
Mods folder.
Installation
Move the "lgassets" and "lgvehicles" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/lgAssets/</Item>" and "<Item>dlcpacks:/lgVehicles/</Item>" to the "dlclist.xml".
As for the files in the "Manual Installation" folder, check the "Installation.txt" file inside each sub folder for the instructions.
Special Thanks
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Neos7 for the GTA V Map Helper script for 3DS Max.
talkol for the placement_v4.txt file.
Dekurwinator for the portals tutorial.
RaduG for the police station and palms comparisons.
comet_ for finding the changed cigarattes vending machine picture.
Skylumz for Sollumz plugin for Blender.
Changelog
v4.2
Changed the high poly model of the Banshee with the "patchday25ng" one.
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the old gen version of the game.
Map:
- Sculpture at Vespucci Beach.
- Mirror in the bedroom of the GTA Online high end apartment.
- Wood walls for the Vinewood police station exterior.
- Beach foam textures (enhanced).
- Street, traffic and wall lights bulbs textures (enhanced).
- Palms trunk and leafs textures (both enhanced and remade from scratch).
- Beach fences texture (remade from scratch).
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white).
- Banana palms leafs and a few palm fan trunks models from the old gen version.
- Blue ceiling lights for the story mode medium car garage.
- Badger Tower animated sign switched back to a simple wall.
- Cigarettes vending machine texture.
- Multiple retextured bushes.
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch).
- Different lights colors (green, orange, red) in the alley of Vespucci Beach from the mission "Repossession".
- Rextured ivy flowers of the Michael's mansion exterior.
Misc:
- Badger, Facade and iFruit 9iX phones models.
- Phones wallpapers and icons.
- Interaction and wardrobe menu banners.
- Blimp contact icon for the phone.
- FIB vehicles and peds scenarios at the Satellite Relay Station.
- Busted and wasted sounds.
- Retriever second texture variation.
- Yellow HUD color for the GTAO character wheel (and all the other HUD related stuff that uses the "HUD_COLOUR_FREEMODE" color index).
Characters:
- Michael's gray suit jacket (purple inside instead of gray).
- Hockey masks textures (clean and dirty) for Franklin, Michael and Trevor.
Weapons:
- Pre-patch jerry can.
- Pre-patch bottle.
Vehicles:
- Red dials (plus two car badges applied to the dials) and stitches for the Banshee.
- Dark brown interior for the Super Diamond.
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT.
- Red interior for the Infernus.
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger.
Note: previews can be viewed here.
Requirements
OpenIV.asi.
Mods folder.
Installation
Move the "lgassets" and "lgvehicles" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/lgAssets/</Item>" and "<Item>dlcpacks:/lgVehicles/</Item>" to the "dlclist.xml".
As for the files in the "Manual Installation" folder, check the "Installation.txt" file inside each sub folder for the instructions.
Special Thanks
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Neos7 for the GTA V Map Helper script for 3DS Max.
talkol for the placement_v4.txt file.
Dekurwinator for the portals tutorial.
RaduG for the police station and palms comparisons.
comet_ for finding the changed cigarattes vending machine picture.
Skylumz for Sollumz plugin for Blender.
Changelog
v4.2
Changed the high poly model of the Banshee with the "patchday25ng" one.
First Uploaded: September 04, 2020
Last Updated: 9 days ago
Last Downloaded: 7 hours ago
62 Comments
More mods by Alex106:
Information
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the old gen version of the game.
Map:
- Sculpture at Vespucci Beach.
- Mirror in the bedroom of the GTA Online high end apartment.
- Wood walls for the Vinewood police station exterior.
- Beach foam textures (enhanced).
- Street, traffic and wall lights bulbs textures (enhanced).
- Palms trunk and leafs textures (both enhanced and remade from scratch).
- Beach fences texture (remade from scratch).
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white).
- Banana palms leafs and a few palm fan trunks models from the old gen version.
- Blue ceiling lights for the story mode medium car garage.
- Badger Tower animated sign switched back to a simple wall.
- Cigarettes vending machine texture.
- Multiple retextured bushes.
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch).
- Different lights colors (green, orange, red) in the alley of Vespucci Beach from the mission "Repossession".
- Rextured ivy flowers of the Michael's mansion exterior.
Misc:
- Badger, Facade and iFruit 9iX phones models.
- Phones wallpapers and icons.
- Interaction and wardrobe menu banners.
- Blimp contact icon for the phone.
- FIB vehicles and peds scenarios at the Satellite Relay Station.
- Busted and wasted sounds.
- Retriever second texture variation.
- Yellow HUD color for the GTAO character wheel (and all the other HUD related stuff that uses the "HUD_COLOUR_FREEMODE" color index).
Characters:
- Michael's gray suit jacket (purple inside instead of gray).
- Hockey masks textures (clean and dirty) for Franklin, Michael and Trevor.
Weapons:
- Pre-patch jerry can.
- Pre-patch bottle.
Vehicles:
- Red dials (plus two car badges applied to the dials) and stitches for the Banshee.
- Dark brown interior for the Super Diamond.
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT.
- Red interior for the Infernus.
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger.
Note: previews can be viewed here.
Requirements
OpenIV.asi.
Mods folder.
Installation
Move the "lgassets" and "lgvehicles" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/lgAssets/</Item>" and "<Item>dlcpacks:/lgVehicles/</Item>" to the "dlclist.xml".
As for the files in the "Manual Installation" folder, check the "Installation.txt" file inside each sub folder for the instructions.
Special Thanks
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Neos7 for the GTA V Map Helper script for 3DS Max.
talkol for the placement_v4.txt file.
Dekurwinator for the portals tutorial.
RaduG for the police station and palms comparisons.
comet_ for finding the changed cigarattes vending machine picture.
Skylumz for Sollumz plugin for Blender.
Changelog
v4.2
Changed the high poly model of the Banshee with the "patchday25ng" one.
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the old gen version of the game.
Map:
- Sculpture at Vespucci Beach.
- Mirror in the bedroom of the GTA Online high end apartment.
- Wood walls for the Vinewood police station exterior.
- Beach foam textures (enhanced).
- Street, traffic and wall lights bulbs textures (enhanced).
- Palms trunk and leafs textures (both enhanced and remade from scratch).
- Beach fences texture (remade from scratch).
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white).
- Banana palms leafs and a few palm fan trunks models from the old gen version.
- Blue ceiling lights for the story mode medium car garage.
- Badger Tower animated sign switched back to a simple wall.
- Cigarettes vending machine texture.
- Multiple retextured bushes.
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch).
- Different lights colors (green, orange, red) in the alley of Vespucci Beach from the mission "Repossession".
- Rextured ivy flowers of the Michael's mansion exterior.
Misc:
- Badger, Facade and iFruit 9iX phones models.
- Phones wallpapers and icons.
- Interaction and wardrobe menu banners.
- Blimp contact icon for the phone.
- FIB vehicles and peds scenarios at the Satellite Relay Station.
- Busted and wasted sounds.
- Retriever second texture variation.
- Yellow HUD color for the GTAO character wheel (and all the other HUD related stuff that uses the "HUD_COLOUR_FREEMODE" color index).
Characters:
- Michael's gray suit jacket (purple inside instead of gray).
- Hockey masks textures (clean and dirty) for Franklin, Michael and Trevor.
Weapons:
- Pre-patch jerry can.
- Pre-patch bottle.
Vehicles:
- Red dials (plus two car badges applied to the dials) and stitches for the Banshee.
- Dark brown interior for the Super Diamond.
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT.
- Red interior for the Infernus.
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger.
Note: previews can be viewed here.
Requirements
OpenIV.asi.
Mods folder.
Installation
Move the "lgassets" and "lgvehicles" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/lgAssets/</Item>" and "<Item>dlcpacks:/lgVehicles/</Item>" to the "dlclist.xml".
As for the files in the "Manual Installation" folder, check the "Installation.txt" file inside each sub folder for the instructions.
Special Thanks
dexyfex for CodeWalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Neos7 for the GTA V Map Helper script for 3DS Max.
talkol for the placement_v4.txt file.
Dekurwinator for the portals tutorial.
RaduG for the police station and palms comparisons.
comet_ for finding the changed cigarattes vending machine picture.
Skylumz for Sollumz plugin for Blender.
Changelog
v4.2
Changed the high poly model of the Banshee with the "patchday25ng" one.
First Uploaded: September 04, 2020
Last Updated: 9 days ago
Last Downloaded: 7 hours ago















please de original old gen trees and palms, of ps3 models or xbox360
@Alex106 Hi, you may have already considered this, but I recently noticed the bushes around the house here are far prettier on the old-gen version.
https://i.imgur.com/my3TXbT.jpg
https://i.imgur.com/3vLCb9g.jpg
They used to have flowers and now they're all dried up and lifeless. Is there a way you can restore them? Thanks.
@steppinout Done https://i.imgur.com/v3EvaiY.png
Legend!! Thank you man! Looks beautiful.
It would be cool if you also add something from this mod because the project is dead.https://www.gta5-mods.com/misc/previous-generation-consoles
And yeah old gen also had different ragdoll,you could hit the wall even with super jump cheat and wasted screen appears after you hit ground and character grunts (you can see all mentioned in this video) https://www.youtube.com/watch?v=LuRViNAXbSU&ab_channel=ViciousKryptic
does this replace the next-gen assets or just work as add-ons?
@rap1st Replace.
Could you try adding the old-gen wasted/busted screens? Sounds are already there - nice work on that.
adding this make hear sttatic noise in radio like in GTA 4, why rockstar remove this tho
why do people use this just curious
@slizzle Nostalgia, or because someone might prefer how certain things were on PS3/X360 compared to the current version.
Nice work.
I know that could sound stupid, but if this mod is about bringing old gen assets to PC, then why this package doesn't have old gen interface, loading screens and logos?
@patrxgt
1) Editing the scaleform files is a pain to do. Plus, things like the weapons icons are lower res (compared to the remastered ones) and i don't want to have a lower quality version.
2) As for the loading screens, if you're referring to the loading screens variation, like i said above, editing scaleforms is a pain.
3) Which logos you're referring to?
@Alex106
1) Well, you can always upscale those low res graphics, plus other people tried to port old gen interface and almost succeed, but I get it, that you don't want to waste time on this.
2) Understandable.
3) Those before loading screens. Those are actually different in old gen versions.
@patrxgt Yeah, i guess i can try to upscale some non scaleform textures and if it looks good enougt, implement it.
As for the logos, the only one that comes to my mind it's the Rockstar ones, but ain't those the same?
@Alex106 Nope, those are actually different.
Hey, I dont even know if this is the right place to ask for this but would it be possible to restore the now-cut Space 103.2 song for the next update? https://twitter.com/WildBrick142/status/1417503973179895811 I don't even know if this is the appropriate mod for it, it just seems like restoring it would be something up your alley.
@zanesix I will see if it's possible to restore it.