Quick Dialogue System [Legacy + Enhanced] 1.3.5
538
14
538
14
QUICK DIALOGUE SYSTEM
Quick Dialogue System is a lightweight machinima addon for GTA V that helps you create dialogue scenes with recruited actors.
The mod is designed for machinima creators who use trainers and scene-building tools. You can recruit peds from the game world, control their Lip Movement, manage actor attention with Head Tracking, select and rename actors, and quickly control dialogue for both the player and recruited actors.
Version 1.3.5 reworks dialogue controls, improves actor handling and Head Tracking behavior, adds Manual Head Tracking targets between recruited actors, and introduces a compatibility patch for the GTA V Legacy version.
COMPATIBILITY
GTA V Legacy and GTA V Enhanced are supported.
GTA V LEGACY
Requires Script Hook V.
The Legacy version of Quick Dialogue System supports both ScriptHookVDotNet Nightly and current ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Nightly
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
GTA V ENHANCED
Requires Script Hook V and ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Make sure you use the correct Quick Dialogue System DLL for your version of GTA V.
MAIN FEATURES
INSTALLATION
Choose the correct folder for your version of GTA V.
Legacy users:
Copy the contents of the Legacy folder into your GTA V directory.
Enhanced users:
Copy the contents of the Enhanced folder into your GTA V directory.
The QuickDialogueSystem.dll file should be placed inside the GTA V scripts folder.
BASIC CONTROLS
B
Hold to trigger Lip Movement for the Player.
N
N is now context-sensitive.
In normal Actor mode, holding N triggers recruited Actors using Manual Lip Movement.
In Quick Dialogue, N controls the currently selected Manual Actor.
In Actor Preview, N controls the previewed Actor when Manual Lip Movement is selected.
If there is no Manual Actor available for the current context, N falls back to the nearest valid human Ped.
The fallback Ped remains selected until N is released.
Left Square Bracket
Open or close the Quick Dialogue System menu.
NumPad 8 / NumPad 2
Move up / down through menus.
In Quick Dialogue, these keys select the previous / next available Manual Actor.
NumPad 5
Select a menu item.
NumPad 0
Go back.
NumPad 4 / NumPad 6
Adjust horizontal values where supported.
These keys are used for settings such as Interval values and Manual Head Tracking target selection.
In Actor Preview, NumPad 4 / NumPad 6 switch between Actors when the currently selected menu item does not use horizontal adjustment.
E
Recruit the targeted character while using Recruit FreeCam.
Right Mouse Button
Exit Recruit FreeCam or Actor Preview.
Configurable controls can be changed in the INI file.
LIP MOVEMENT
Off
Lip Movement is disabled.
Manual
Lip Movement is controlled with the N key.
Multiple recruited Manual Actors can talk together in normal mode.
In Quick Dialogue, N controls only the selected Manual Actor.
Loop
Lip Movement plays continuously.
Interval
The Actor automatically alternates between talking and silent periods.
Talk and pause durations are selected randomly from the configured ranges.
HEAD TRACKING
Head Tracking works independently from Lip Movement.
Off
Head Tracking is disabled.
Manual
The Actor continuously looks at a manually selected target.
The Manual Target can be switched with NumPad 4 / NumPad 6 between the Player and other recruited Actors.
No confirmation is required. Changing the value immediately changes the target.
While Manual Target is selected in the menu, a visual marker appears above the current target.
Auto
The Actor automatically reacts to active speakers.
Natural Attention adds randomized reaction delays, minimum attention time and post-speech hold time.
Multiple active speakers are supported, allowing different listeners to distribute their attention more naturally instead of every Actor instantly looking at exactly the same character.
Head Tracking only controls actor attention and is designed to work without interrupting body animations created with Menyoo or other trainer tools.
Lip Movement and Head Tracking can be configured in any order and work independently from each other.
QUICK DIALOGUE
Quick Dialogue is designed for staged scenes with recruited Actors.
Only Actors using Manual Lip Movement are selectable as the active Manual speaker.
Actors using Off, Loop or Interval remain visible but are not selected as the Manual speaker.
B controls Player Talk.
N controls the selected Manual Actor.
NumPad 8 / NumPad 2 switches between available Manual Actors.
Actors using Auto Head Tracking can react to the Player or recruited Actors while they are speaking.
RECOMMENDED MODS
Quick Dialogue System is designed as an addon for machinima workflows and works best together with:
These tools can be used to spawn characters, place actors, select animations, prepare scenes and record or replay action before using Quick Dialogue System for dialogue, Lip Movement and Head Tracking.
Quick Dialogue System does not replace trainers, scene editors or recording tools. It is designed to complement existing machinima tools and make dialogue scenes faster and easier to create.
CHANGELOG
Version 1.3.5
Version 1.3
Version 1.2
Version 1.1
AUTHOR
VirtuOzZ
Quick Dialogue System is a lightweight machinima addon for GTA V that helps you create dialogue scenes with recruited actors.
The mod is designed for machinima creators who use trainers and scene-building tools. You can recruit peds from the game world, control their Lip Movement, manage actor attention with Head Tracking, select and rename actors, and quickly control dialogue for both the player and recruited actors.
Version 1.3.5 reworks dialogue controls, improves actor handling and Head Tracking behavior, adds Manual Head Tracking targets between recruited actors, and introduces a compatibility patch for the GTA V Legacy version.
COMPATIBILITY
GTA V Legacy and GTA V Enhanced are supported.
GTA V LEGACY
Requires Script Hook V.
The Legacy version of Quick Dialogue System supports both ScriptHookVDotNet Nightly and current ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Nightly
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
GTA V ENHANCED
Requires Script Hook V and ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Make sure you use the correct Quick Dialogue System DLL for your version of GTA V.
MAIN FEATURES
- Instant Dialogue for quick Lip Movement without opening the menu
- Player Talk with the B key by default
- Context-sensitive Actor / Ped Talk with the N key by default
- Configurable dialogue keys and Ped search radius
- Recruit peds from the game world as actors
- Off, Manual, Loop and Interval Lip Movement modes
- Head Tracking system with Off, Manual and Auto modes
- Manual Head Tracking can target the Player or another recruited Actor
- Manual Head Tracking targets can be changed instantly with NumPad 4 / NumPad 6
- Visual world marker shows the currently selected Manual Head Tracking target
- Natural Attention system with randomized reaction delays and smoother speaker switching
- Natural Attention support for multiple active speakers
- Automatic Head Tracking reaction to active speakers
- Enable Auto Head Tracking for all recruited actors
- Disable Head Tracking for all recruited actors
- Quick Dialogue mode for Manual actors
- Actor selection and renaming
- Visual marker for the currently selected actor
- Actor Preview camera
- Head Tracking and Lip Movement work independently
- Support for story characters, freemode characters and addon peds
- Designed to work together with machinima and trainer tools
INSTALLATION
Choose the correct folder for your version of GTA V.
Legacy users:
Copy the contents of the Legacy folder into your GTA V directory.
Enhanced users:
Copy the contents of the Enhanced folder into your GTA V directory.
The QuickDialogueSystem.dll file should be placed inside the GTA V scripts folder.
BASIC CONTROLS
B
Hold to trigger Lip Movement for the Player.
N
N is now context-sensitive.
In normal Actor mode, holding N triggers recruited Actors using Manual Lip Movement.
In Quick Dialogue, N controls the currently selected Manual Actor.
In Actor Preview, N controls the previewed Actor when Manual Lip Movement is selected.
If there is no Manual Actor available for the current context, N falls back to the nearest valid human Ped.
The fallback Ped remains selected until N is released.
Left Square Bracket
Open or close the Quick Dialogue System menu.
NumPad 8 / NumPad 2
Move up / down through menus.
In Quick Dialogue, these keys select the previous / next available Manual Actor.
NumPad 5
Select a menu item.
NumPad 0
Go back.
NumPad 4 / NumPad 6
Adjust horizontal values where supported.
These keys are used for settings such as Interval values and Manual Head Tracking target selection.
In Actor Preview, NumPad 4 / NumPad 6 switch between Actors when the currently selected menu item does not use horizontal adjustment.
E
Recruit the targeted character while using Recruit FreeCam.
Right Mouse Button
Exit Recruit FreeCam or Actor Preview.
Configurable controls can be changed in the INI file.
LIP MOVEMENT
Off
Lip Movement is disabled.
Manual
Lip Movement is controlled with the N key.
Multiple recruited Manual Actors can talk together in normal mode.
In Quick Dialogue, N controls only the selected Manual Actor.
Loop
Lip Movement plays continuously.
Interval
The Actor automatically alternates between talking and silent periods.
Talk and pause durations are selected randomly from the configured ranges.
HEAD TRACKING
Head Tracking works independently from Lip Movement.
Off
Head Tracking is disabled.
Manual
The Actor continuously looks at a manually selected target.
The Manual Target can be switched with NumPad 4 / NumPad 6 between the Player and other recruited Actors.
No confirmation is required. Changing the value immediately changes the target.
While Manual Target is selected in the menu, a visual marker appears above the current target.
Auto
The Actor automatically reacts to active speakers.
Natural Attention adds randomized reaction delays, minimum attention time and post-speech hold time.
Multiple active speakers are supported, allowing different listeners to distribute their attention more naturally instead of every Actor instantly looking at exactly the same character.
Head Tracking only controls actor attention and is designed to work without interrupting body animations created with Menyoo or other trainer tools.
Lip Movement and Head Tracking can be configured in any order and work independently from each other.
QUICK DIALOGUE
Quick Dialogue is designed for staged scenes with recruited Actors.
Only Actors using Manual Lip Movement are selectable as the active Manual speaker.
Actors using Off, Loop or Interval remain visible but are not selected as the Manual speaker.
B controls Player Talk.
N controls the selected Manual Actor.
NumPad 8 / NumPad 2 switches between available Manual Actors.
Actors using Auto Head Tracking can react to the Player or recruited Actors while they are speaking.
RECOMMENDED MODS
Quick Dialogue System is designed as an addon for machinima workflows and works best together with:
These tools can be used to spawn characters, place actors, select animations, prepare scenes and record or replay action before using Quick Dialogue System for dialogue, Lip Movement and Head Tracking.
Quick Dialogue System does not replace trainers, scene editors or recording tools. It is designed to complement existing machinima tools and make dialogue scenes faster and easier to create.
CHANGELOG
Version 1.3.5
- Reworked mod controls and improved overall dialogue workflow
- Improved Head Tracking behavior
- Manual Head Tracking can now target the Player or other recruited Actors
- Added a backwards compatibility patch for the Legacy version
- Legacy version now supports ScriptHookVDotNet Nightly as well as current ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Version 1.3
- Added Instant Dialogue mode
- Added Player Talk with the B key by default
- Added Nearest Ped Talk with the N key by default
- Added hold-to-talk Lip Movement for Instant Dialogue
- Nearest Ped remains selected until the talk key is released
- Added configurable Instant Dialogue keys
- Added configurable Ped search radius
- Removed the unused Settings section from the QDS menu
- General maintenance and internal cleanup
Version 1.2
- Added Head Tracking system
- Added Manual and Auto Head Tracking modes
- Added Natural Attention behavior for smoother and more realistic reactions
- Added automatic reaction to the current speaker in Quick Dialogue
- Added Enable Auto for All and Disable for All controls
- Added Head Tracking status to actor and Quick Dialogue interfaces
- Head Tracking and Lip Movement now work independently
- Head Tracking support added for both GTA V Legacy and GTA V Enhanced
Version 1.1
- Added support for GTA V Enhanced Edition
AUTHOR
VirtuOzZ
First Uploaded: September 09, 2026
Last Updated: October 07, 2026
Last Downloaded: 4 hours ago
17 Comments
More mods by VirtuOzZ:
- .Net
- Vehicles
- Player
4.88
874
35
0.9.5 [BETA] Legacy
By VirtuOzZ
QUICK DIALOGUE SYSTEM
Quick Dialogue System is a lightweight machinima addon for GTA V that helps you create dialogue scenes with recruited actors.
The mod is designed for machinima creators who use trainers and scene-building tools. You can recruit peds from the game world, control their Lip Movement, manage actor attention with Head Tracking, select and rename actors, and quickly control dialogue for both the player and recruited actors.
Version 1.3.5 reworks dialogue controls, improves actor handling and Head Tracking behavior, adds Manual Head Tracking targets between recruited actors, and introduces a compatibility patch for the GTA V Legacy version.
COMPATIBILITY
GTA V Legacy and GTA V Enhanced are supported.
GTA V LEGACY
Requires Script Hook V.
The Legacy version of Quick Dialogue System supports both ScriptHookVDotNet Nightly and current ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Nightly
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
GTA V ENHANCED
Requires Script Hook V and ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Make sure you use the correct Quick Dialogue System DLL for your version of GTA V.
MAIN FEATURES
INSTALLATION
Choose the correct folder for your version of GTA V.
Legacy users:
Copy the contents of the Legacy folder into your GTA V directory.
Enhanced users:
Copy the contents of the Enhanced folder into your GTA V directory.
The QuickDialogueSystem.dll file should be placed inside the GTA V scripts folder.
BASIC CONTROLS
B
Hold to trigger Lip Movement for the Player.
N
N is now context-sensitive.
In normal Actor mode, holding N triggers recruited Actors using Manual Lip Movement.
In Quick Dialogue, N controls the currently selected Manual Actor.
In Actor Preview, N controls the previewed Actor when Manual Lip Movement is selected.
If there is no Manual Actor available for the current context, N falls back to the nearest valid human Ped.
The fallback Ped remains selected until N is released.
Left Square Bracket
Open or close the Quick Dialogue System menu.
NumPad 8 / NumPad 2
Move up / down through menus.
In Quick Dialogue, these keys select the previous / next available Manual Actor.
NumPad 5
Select a menu item.
NumPad 0
Go back.
NumPad 4 / NumPad 6
Adjust horizontal values where supported.
These keys are used for settings such as Interval values and Manual Head Tracking target selection.
In Actor Preview, NumPad 4 / NumPad 6 switch between Actors when the currently selected menu item does not use horizontal adjustment.
E
Recruit the targeted character while using Recruit FreeCam.
Right Mouse Button
Exit Recruit FreeCam or Actor Preview.
Configurable controls can be changed in the INI file.
LIP MOVEMENT
Off
Lip Movement is disabled.
Manual
Lip Movement is controlled with the N key.
Multiple recruited Manual Actors can talk together in normal mode.
In Quick Dialogue, N controls only the selected Manual Actor.
Loop
Lip Movement plays continuously.
Interval
The Actor automatically alternates between talking and silent periods.
Talk and pause durations are selected randomly from the configured ranges.
HEAD TRACKING
Head Tracking works independently from Lip Movement.
Off
Head Tracking is disabled.
Manual
The Actor continuously looks at a manually selected target.
The Manual Target can be switched with NumPad 4 / NumPad 6 between the Player and other recruited Actors.
No confirmation is required. Changing the value immediately changes the target.
While Manual Target is selected in the menu, a visual marker appears above the current target.
Auto
The Actor automatically reacts to active speakers.
Natural Attention adds randomized reaction delays, minimum attention time and post-speech hold time.
Multiple active speakers are supported, allowing different listeners to distribute their attention more naturally instead of every Actor instantly looking at exactly the same character.
Head Tracking only controls actor attention and is designed to work without interrupting body animations created with Menyoo or other trainer tools.
Lip Movement and Head Tracking can be configured in any order and work independently from each other.
QUICK DIALOGUE
Quick Dialogue is designed for staged scenes with recruited Actors.
Only Actors using Manual Lip Movement are selectable as the active Manual speaker.
Actors using Off, Loop or Interval remain visible but are not selected as the Manual speaker.
B controls Player Talk.
N controls the selected Manual Actor.
NumPad 8 / NumPad 2 switches between available Manual Actors.
Actors using Auto Head Tracking can react to the Player or recruited Actors while they are speaking.
RECOMMENDED MODS
Quick Dialogue System is designed as an addon for machinima workflows and works best together with:
These tools can be used to spawn characters, place actors, select animations, prepare scenes and record or replay action before using Quick Dialogue System for dialogue, Lip Movement and Head Tracking.
Quick Dialogue System does not replace trainers, scene editors or recording tools. It is designed to complement existing machinima tools and make dialogue scenes faster and easier to create.
CHANGELOG
Version 1.3.5
Version 1.3
Version 1.2
Version 1.1
AUTHOR
VirtuOzZ
Quick Dialogue System is a lightweight machinima addon for GTA V that helps you create dialogue scenes with recruited actors.
The mod is designed for machinima creators who use trainers and scene-building tools. You can recruit peds from the game world, control their Lip Movement, manage actor attention with Head Tracking, select and rename actors, and quickly control dialogue for both the player and recruited actors.
Version 1.3.5 reworks dialogue controls, improves actor handling and Head Tracking behavior, adds Manual Head Tracking targets between recruited actors, and introduces a compatibility patch for the GTA V Legacy version.
COMPATIBILITY
GTA V Legacy and GTA V Enhanced are supported.
GTA V LEGACY
Requires Script Hook V.
The Legacy version of Quick Dialogue System supports both ScriptHookVDotNet Nightly and current ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Nightly
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
GTA V ENHANCED
Requires Script Hook V and ScriptHookVDotNet Enhanced [Legacy & Enhanced].
Script Hook V
ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Make sure you use the correct Quick Dialogue System DLL for your version of GTA V.
MAIN FEATURES
- Instant Dialogue for quick Lip Movement without opening the menu
- Player Talk with the B key by default
- Context-sensitive Actor / Ped Talk with the N key by default
- Configurable dialogue keys and Ped search radius
- Recruit peds from the game world as actors
- Off, Manual, Loop and Interval Lip Movement modes
- Head Tracking system with Off, Manual and Auto modes
- Manual Head Tracking can target the Player or another recruited Actor
- Manual Head Tracking targets can be changed instantly with NumPad 4 / NumPad 6
- Visual world marker shows the currently selected Manual Head Tracking target
- Natural Attention system with randomized reaction delays and smoother speaker switching
- Natural Attention support for multiple active speakers
- Automatic Head Tracking reaction to active speakers
- Enable Auto Head Tracking for all recruited actors
- Disable Head Tracking for all recruited actors
- Quick Dialogue mode for Manual actors
- Actor selection and renaming
- Visual marker for the currently selected actor
- Actor Preview camera
- Head Tracking and Lip Movement work independently
- Support for story characters, freemode characters and addon peds
- Designed to work together with machinima and trainer tools
INSTALLATION
Choose the correct folder for your version of GTA V.
Legacy users:
Copy the contents of the Legacy folder into your GTA V directory.
Enhanced users:
Copy the contents of the Enhanced folder into your GTA V directory.
The QuickDialogueSystem.dll file should be placed inside the GTA V scripts folder.
BASIC CONTROLS
B
Hold to trigger Lip Movement for the Player.
N
N is now context-sensitive.
In normal Actor mode, holding N triggers recruited Actors using Manual Lip Movement.
In Quick Dialogue, N controls the currently selected Manual Actor.
In Actor Preview, N controls the previewed Actor when Manual Lip Movement is selected.
If there is no Manual Actor available for the current context, N falls back to the nearest valid human Ped.
The fallback Ped remains selected until N is released.
Left Square Bracket
Open or close the Quick Dialogue System menu.
NumPad 8 / NumPad 2
Move up / down through menus.
In Quick Dialogue, these keys select the previous / next available Manual Actor.
NumPad 5
Select a menu item.
NumPad 0
Go back.
NumPad 4 / NumPad 6
Adjust horizontal values where supported.
These keys are used for settings such as Interval values and Manual Head Tracking target selection.
In Actor Preview, NumPad 4 / NumPad 6 switch between Actors when the currently selected menu item does not use horizontal adjustment.
E
Recruit the targeted character while using Recruit FreeCam.
Right Mouse Button
Exit Recruit FreeCam or Actor Preview.
Configurable controls can be changed in the INI file.
LIP MOVEMENT
Off
Lip Movement is disabled.
Manual
Lip Movement is controlled with the N key.
Multiple recruited Manual Actors can talk together in normal mode.
In Quick Dialogue, N controls only the selected Manual Actor.
Loop
Lip Movement plays continuously.
Interval
The Actor automatically alternates between talking and silent periods.
Talk and pause durations are selected randomly from the configured ranges.
HEAD TRACKING
Head Tracking works independently from Lip Movement.
Off
Head Tracking is disabled.
Manual
The Actor continuously looks at a manually selected target.
The Manual Target can be switched with NumPad 4 / NumPad 6 between the Player and other recruited Actors.
No confirmation is required. Changing the value immediately changes the target.
While Manual Target is selected in the menu, a visual marker appears above the current target.
Auto
The Actor automatically reacts to active speakers.
Natural Attention adds randomized reaction delays, minimum attention time and post-speech hold time.
Multiple active speakers are supported, allowing different listeners to distribute their attention more naturally instead of every Actor instantly looking at exactly the same character.
Head Tracking only controls actor attention and is designed to work without interrupting body animations created with Menyoo or other trainer tools.
Lip Movement and Head Tracking can be configured in any order and work independently from each other.
QUICK DIALOGUE
Quick Dialogue is designed for staged scenes with recruited Actors.
Only Actors using Manual Lip Movement are selectable as the active Manual speaker.
Actors using Off, Loop or Interval remain visible but are not selected as the Manual speaker.
B controls Player Talk.
N controls the selected Manual Actor.
NumPad 8 / NumPad 2 switches between available Manual Actors.
Actors using Auto Head Tracking can react to the Player or recruited Actors while they are speaking.
RECOMMENDED MODS
Quick Dialogue System is designed as an addon for machinima workflows and works best together with:
These tools can be used to spawn characters, place actors, select animations, prepare scenes and record or replay action before using Quick Dialogue System for dialogue, Lip Movement and Head Tracking.
Quick Dialogue System does not replace trainers, scene editors or recording tools. It is designed to complement existing machinima tools and make dialogue scenes faster and easier to create.
CHANGELOG
Version 1.3.5
- Reworked mod controls and improved overall dialogue workflow
- Improved Head Tracking behavior
- Manual Head Tracking can now target the Player or other recruited Actors
- Added a backwards compatibility patch for the Legacy version
- Legacy version now supports ScriptHookVDotNet Nightly as well as current ScriptHookVDotNet Enhanced [Legacy & Enhanced]
Version 1.3
- Added Instant Dialogue mode
- Added Player Talk with the B key by default
- Added Nearest Ped Talk with the N key by default
- Added hold-to-talk Lip Movement for Instant Dialogue
- Nearest Ped remains selected until the talk key is released
- Added configurable Instant Dialogue keys
- Added configurable Ped search radius
- Removed the unused Settings section from the QDS menu
- General maintenance and internal cleanup
Version 1.2
- Added Head Tracking system
- Added Manual and Auto Head Tracking modes
- Added Natural Attention behavior for smoother and more realistic reactions
- Added automatic reaction to the current speaker in Quick Dialogue
- Added Enable Auto for All and Disable for All controls
- Added Head Tracking status to actor and Quick Dialogue interfaces
- Head Tracking and Lip Movement now work independently
- Head Tracking support added for both GTA V Legacy and GTA V Enhanced
Version 1.1
- Added support for GTA V Enhanced Edition
AUTHOR
VirtuOzZ
First Uploaded: September 09, 2026
Last Updated: October 07, 2026
Last Downloaded: 4 hours ago





I'm so glad you made this. I had to cancel a movie project for a while after the lip movement mod by jedijosh920 stopped working. I really wanna try this mod.
But what prerequisites do you need? Does it work with Script Hook Nightly 189 or Script Hook Enhanced?
@Pinkjughead01 Legacy only. You can use ScriptHookVDotNet Nightly with QDS
@VirtuOzZ Great thanks. I got a few hurdles to jump to get organised for my film...but I like the look of this mod. I can't wait to test this and write back soon. Thank you. :)
Just an important request. Can you make an update that works with Script Hook Enhanced? If you can, it would be very useful for newer builds.
@Pinkjughead01 Enhanced support has already been added in the latest updates. It's clearly stated in the mod description, along with all the required dependencies.
Please take a moment to read the description and check the latest updates before requesting features that are already available.
Honestly, I'm starting to wonder if you've even downloaded and tested the mod before asking these questions.
@VirtuOzZ removed the AI generated thumbnail for you, free of charge 😙
Pity it will not work with about 80 percent of script mods for legacy as the latest script hook kills most script mods except the newest ones
@brendan62 Please name a few examples of older script mods that no longer work with the latest ScriptHookVDotNet. I’ll run some tests, and if I can reproduce the issue, I may release a compatibility patch.
At the moment, QDS on Legacy works alongside Scene Director, Ghost Replay, Map Editor and Menyoo, and I haven’t noticed any compatibility problems.
@VirtuOzZ AdvancedPersistence, Advanced Custom Blips, SimmyHaulage, SPA, BennysOriginalMotorworks (off the top off my head) some issues are worse than others. The latest script hook does not support what it calls deprecated versions of scripts .Menyoo is an asi no not affected
@brendan62 QDS was mainly designed for machinima, with compatibility focused on Scene Director, Simple Native Trainer for GTA V, Menyoo, and Traffic and Player Recorder.
I’m still looking into support for older ScriptHookVDotNet versions and older script mods, and may improve backwards compatibility if possible.
@VirtuOzZ ScriptHookVDotNet-v3.7.0-nightly 94 (feb 2026) is the last version that supports older scripts. That works with pretty much everything as far back as 2019 and as recent as last month (M8T scripts). But i have found a good mod that does what i need (NPCInteractionMod) but lots of people use older scripts.
@brendan62 Thanks for the useful information. I’ll add a backwards compatibility patch in one of the upcoming QDS updates.
@VirtuOzZ no problem and i hate that you cannot edit what you write on here, one or two typos and half of what i typed make no sense.
@brendan62 Thanks for the useful info. QDS 1.3.5 is now released with a backwards compatibility patch for the Legacy version.
You can now use the Legacy build with ScriptHookVDotNet v3.7.0-nightly.94, while it also remains compatible with the latest ScriptHookVDotNet Enhanced [Legacy & Enhanced].
If you try it together with your older scripts, let me know how it works.
only support english language ?????
@VirtuOzZ ok give a shot tomorrow and let you know
@VirtuOzZ works fine no issues