GTA V Modding Launcher 0.6.9 BETA
60,853
237
60,853
237
This launcher needs .NET framework 4.7.2 to work. It should be installed by default on most Windows 10 computers.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2020 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2020 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
First Uploaded: June 20, 2016
Last Updated: November 07, 2020
Last Downloaded: 2 hours ago
All Versions
424 Comments
More mods by Pursuit:
This launcher needs .NET framework 4.7.2 to work. It should be installed by default on most Windows 10 computers.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2020 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2020 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
First Uploaded: June 20, 2016
Last Updated: November 07, 2020
Last Downloaded: 2 hours ago


@Pursuit Hey, I use your Launcher still the first days of release. One of the best and usefull Mods out there. Only have some small issues over the years. But today I note some strange behaviour by trying to change one of my Profiles. Just 4 or 5 days earlier I don´t have that Problem. I can´t switch my Profiles now. Everytime there comes "Critical Error" Message?! I 3 times reinstalled the Launcher but without success. The Profile Folder is still there and the Profiles are shown in the main Menu UI. So I didn´t understand what´s happening out of nowhere. Do you have an Solution for me please? I have the Launcher installed on the same SSD where the game is installed. I didn´t tried to install them on another Drive, because ones I had some Issues while doing that. Hope you can help. Thanks.
@xcaps Hi, please send me your logs (for example, paste them on pastebin.com and link them there). You should have a file called "latest.log" next to the launcher. If it doesn't exist, enable logging on the launcher.
@Pursuit Thanks for trying me to help but I tried the Launcher again before sending you the log file. And now he works as usual without Problems. The only thing I changed since I wrote to you yesterday was I cleaned up my game Folder from any mod. Starting to mod the game with new mods and voila I was able to switch again between my Profiles. I was afraid I had lost all of my Profiles but everything is fine now. :D
Hello, I have a problem with the launcher, I want to put the Script Hook V + Native Trainer (The 3 files), I put them in a profile called "mods", everything is fine there, I start the launcher, and it tells me: "add mods? mods have bee found this profile's directory. Do you want to add them to GTA V "I say yes. But when I am in the game, and I want to activate the trainer, the defined key does not work. And looking at the root folder of the game to see if something happened, I see that nothing happened. Did I do something wrong? I use the game by Epic games
@xcaps That's good to hear!
@DARKAD8000 Try to set the "mods" profile active, and put your 3 modded files directly inside your game's directory
Great Mod, Thanks.
so, i've been using this mod for awhile and it works great!. But today suddenly when i want to switch profiles it said fatal error unable to switch profile, i've been using this to switch between LSPDFR mod and normal modded gta 5.
Thanks in advance!
@cabinfeverrr Hi, please send me your logs (for example, paste them on pastebin.com and link them there). You should have a file called "latest.log" next to the launcher. If it doesn't exist, enable logging on the launcher.
So glad this exists
@Pursuit I decided to not use Bilagos mod manager because it doesnt work it the epic games versin too well or is just kinda confusing
small problem everytime i try to launch gta5 it asks me to verify my game files im using the Epic games version
@pursuit im reinstalling the game and I'll see how it works afterwards
@Pursuit Ran into a weird issue today using your launcher. My snapshot is now over 50GB, and now when I attempt to switch profiles with it, I get a "Fatal Error: Unable to Move Files" and it crashes. The profile is then half loaded in the game directory while the other half is still in it's profile. The system then want to delete the mods from the game directory since the launch is set on "vanilla"... This is a major headache... I'm unable to find any log file either...
Also, thank you for making this. It has been a life saver when it comes to making different mod stacks. I may of just gone overboard with my current one, but if you have any ideas I'm stumped!
I have a strange problem... After I install the mods using this mod manager, my game launchs without any modifications, I have the game on Rockstar launcher, any fixes or maybe a tutorial on how to use this mod manager properly?
@5kY1iN3 You can enable logging on the launcher's settings. It will then create a "latest.log" file next to the launcher's exe
@AlexZ069 After you launch your modded profile, do the modded files appear in your game's directory ?
@Pursuit I've figured out a workaround. It seems there's something in my lspdfr folder that's causing the issue. If I manually cut that folder out before moving snapshot, everything is all good. Still trying to hunt down what in the folder is causing the hiccup though
@Pursuit yes, they do, a strange thing I noticed it that the mods don't work if I use the launcher to start the game but they work perfect if I'm using PlayGTAV.exe (The mods on the profile i use only)
@AlexZ069 Strange... What version of GTA V do you have (Steam, retail, or Epic) ?
@Pursuit I got the retail version, you know, that one with the Rockstar Games Launcher
@AlexZ069 In that case, launching PlayGTAV.exe or GTAVLauncher.exe (which is the one my launcher is executing when you start the game), should result in the same thing... What if you try to start GTAVLauncher.exe manually?