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@kennyyip65 Wild guess but that could just be because you are using a HIGH_HEELS model in a GENERIC capacity (e.g. player character)
@zeroTw0 I *think* that might work, but you would have to spawn the ped manually with trainer.
Using Add-On Peds mod
Placing peds in custom/existing DLC assets folder and updating peds.meta
Replacing existing peds
@Anolas So good news, i swapped out the skeleton (YFT) file for the one in base game patchday4ng folder and it fixed the legs. Apparently Rockstar updated the strippers at some point and the skeleton in x64v folder has wider leg spread.
Thanks for catching this, update is uploading now :)
@Anolas screenshots? I'm not sure that's an issue I can address without modifying the skeleton
@Avalon24 Yeah, sorry there's a few things like this I need to tweak. Most of them should be simple fixes, so I'll put out a 1.41 maybe today or tomorrow. As for arm/hip blood mapping, its a serious PITA, hence why most don't bother. At best, blood mapping outside of center of mass is an approximation
@mortid Could you elaborate? I think you might be referring to the bumps and I can fix that fairly easily
Woah woah, this is leagued better than most of the house mods I see on this site. Nice work.
@ganger make sure you're replacing CSB models as well.
@Blades9677 I actually have some of those sitting on my hard drive but to be honest they are not very well modeled and the poly count definitely shows
@Tymurioz https://www.youtube.com/watch?v=rfUnZwWagz0 For face rigging. For rest of body, I would simply conform the body to template body as closely as possible, then clone weights from template to your mesh. This will probably cause subpar rigging on arms and hands, so I typically just replace the arms/hands with the template's and remap the UV to your mesh.
Also note that this is all for Zmodeler 3, which is a lousy software, and you might do better learning GIMS Evo, but then you better ask quechus13 or someone.