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Latest Comments

  • 601f71 13551768 856255471145491 710850173 n

    @ShakeZone @dvaderv2 @FalqGTAV @Hurst8 Tell me all the mods and scripts you're using.

    Do a detailed and extensive list as so:

    - Mod 1
    - Mod 2
    - Mod 3

    etc

    5 days ago
  • 601f71 13551768 856255471145491 710850173 n

    (Copy/paste from FTFR) 15th August, People are reporting that there's only 1 SWAT dude coming at level 3. In dispatch, 1 SWAT car can hold 3 dudes, so I've set 3 spawns for level 3, and again, in my game, they spawn normally. Just like before the release.

    https://youtu.be/5R74G0pO2lM

    On main features, I try to do extensive test before releasing, I remember back then being very happy of 2.3a, and yet again, my installation is still the same than before release and the problem appears to be coming from the user's installation, not my mod.

    REMEMBER, as stated: FTFR might be incompatible with scripts modifying AI/cop behavior.

    I can help you figure out problems to a certain extent, but sometimes I just can't. My install isn't heavily modified like most of yours, just basic realism mods. So I provide a mod created under relatively "vanilla" influences.

    5 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @ShakeZone @dvaderv2 @FalqGTAV @Hurst8

    15th August, People are reporting that there's only 1 SWAT dude coming at level 3. In dispatch, 1 SWAT car can hold 3 dudes, so I've set 3 spawns for level 3, and again, in my game, they spawn normally. Just like before the release.

    https://youtu.be/5R74G0pO2lM

    On main features, I try to do extensive test before releasing, I remember back then being very happy of 2.3a, and yet again, my installation is still the same than before release and the problem appears to be coming from the user's installation, not my mod.

    REMEMBER, as stated: FTFR might be incompatible with scripts modifying AI/cop behavior.

    I can help you figure out problems to a certain extent, but sometimes I just can't. My install isn't heavily modified like most of yours, just basic realism mods. So I provide a mod created under relatively "vanilla" influences.

    5 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @puppyshark Noted, forgot about that. Will fix when I'll fix. Optionally, FTFR and then RR on top, and you don't lose that much.

    5 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @FalqGTAV High demand on this, and I do have free time, I'll see what I can do tomorrow or tuesday.

    7 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @Zephon The files actually never changed in the vanilla.

    August 07, 2017
  • 601f71 13551768 856255471145491 710850173 n

    @Zephon This probably means you forgot a witness or that the bullet (impact/flight) ended up near a ped.

    If no one can report, nothing is reported. I strongly and deeply believe that this is one feature (with identification range for example) that will NEVER be broken in this mod. Sure dispatch.meta can be a mess and may create bugs on different installations, but the stealth is never affected.

    August 07, 2017
  • 601f71 13551768 856255471145491 710850173 n

    @Desu Thank you for your appreciation, I too have a blast with this config, I completely rediscovered GTA V with this mod, a completely different experience than vanilla and it's great. Thanks a lot!

    August 02, 2017
  • 601f71 13551768 856255471145491 710850173 n

    @Desu This 1 swat bug is being mentioned over and over I'll have to do something about it. The hardcore thing of 4-5 stars is actually a choice in the sens that once you get out of sight and enter a new vehicle, you're basically in a successful escape. That's why 1-3 stars is cool for on foot and some nice neighborhood chases, then it's hell and you gotta be creative and skilled to escape.

    Now for the answers, in order:
    (First of all you're using phrasing and vocabulary I'm not familiar with, anyhow.)

    - Not much is fully changeable, now I don't understand your question, toning of the trees in the cars?
    - Extra mods can provide tanks, I'm just providing the base, non script files
    - Again, extra mods, see CPRE, he has documentation on adding things, I think he even provided the files
    - This is for story compatibility, see changelog, basically the default game tazer kills, and this is used in mission, so people NEED to be killed with tazer, I once made it only hurt and disable for some seconds, but I came back to original, I could make an optional file
    - Depends if you're talking about ragdoll movement or animations, ragdoll is the work of MiGGoust, and if animation, it's basically because there are level and thresholds of damages, and at each level there's a different behavior from the pedestrian, last level being on the ground in pain, so if you reach that level of damage the ped will act accordingly, with bullets, only headshots are 100% everytime fatal

    Oh, I understand, you're not native, no problem I understood you alright :)

    August 02, 2017
  • 601f71 13551768 856255471145491 710850173 n

    @ShakeZone But to be extremely frank FTFR is no longer my priority since this stable update, I wanna get back to making vids, I want to finish some 3D stuff and begin my music work, plus other stuff.

    July 29, 2017