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Latest Comments

  • 601f71 13551768 856255471145491 710850173 n

    @matthewcl375 So, I'm thinking and all...

    You get one star, right, then it's though to jump to two stars, and even tougher to jump to 3 stars? And then, because of the long distance for cop respawning, they keep searching the killing area, and since it's hard to jump wanted levels, even with the killings you never get too much cops on your ass, and thus virtually never have an heli after you?

    See if I don't find a way to specifically change the wanted levels behavior towards heli missiles, I'd have to jeopardize some ground focused stealth features, and that can't really happen. I'll try my best but I can't promise anything.

    6 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @matthewcl375 Hm, never thought of that, I never use helis and you're the first to report this, thanks a lot, I will look into.

    A dude asked me to do something about the explosions at some point, I bet this is the problems, it's made to work for on ground stealth. I'll add this on the to-do list, thanks for the feedback.

    6 days ago
  • 601f71 13551768 856255471145491 710850173 n

    For the time being it's a bike with invisible wheels, do you plan on adding a flying mode that we can switch to? Sort of an aircraft with a driving mode. (with full controller support)

    It could be done through jet replacement since you can drive with a jet, by maybe changing the required speed for liftoff? Or imposing an input requirement in order to be able to fly/takeoff.

    9 days ago
  • 601f71 13551768 856255471145491 710850173 n

    After login verification the mod works as intended, the game launches through the offline screen (full screen background, normally a menu would launch here, a la GTA IV/EFLC), "Offline login" at the top right, then there's a "Initializing Social Club" that acts as the loading message, game loads normally.

    I'll keep you updated. There's usually a verification demanded after 4-10 launches for me.

    9 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @Unknown Modder I've tried it once, and wasn't verified before, your mod didn't work. I'll do the identification ONCE, and launch sessions throughout the week. If the in game Social Club still asks me for shit, I'm changing my rating to half a star.

    9 days ago
  • 601f71 13551768 856255471145491 710850173 n

    GET THE FUCK OUT OF HERE!! I've been waiting for this since day one, even cracks don't do their jobs. Every three sessions I've gotta do the verification, risking an update. If I play daily, it's a daily process to login again and identify again.

    9 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @DionardoX They do, the only way to grant you a wanted level is for a ped to pick up his phone and call the police. You probably missed one, or you install another mod on top of mine. I'll refer you to this:

    "Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken. "

    Thanks for the 5 stars rating though.

    9 days ago
  • 601f71 13551768 856255471145491 710850173 n

    @warburg Not completely, this is hardcoded. BUT, I've done so that you need to go much farther away from cops for them to despawn. So basically, when you're hidden, the cops will appear to focus more on your last known position. Also, the identification range is much shorter, they need to be close to you to identify you when you're hidden in a vehicle.

    @Light26 After a little look it seems so. I invite you to install RVO, then install FTFR on top of it.

    Additionally if you could play a bit, test the wanted levels, fist fighting, and tell me if you notice anything weird, you would be helpful.

    June 11, 2017
  • 601f71 13551768 856255471145491 710850173 n

    @ShakeZone 2 I believe, I'm considering only allowing drivebys by swat, army, and perhaps FIB. I don't think I can reserve that ability to only a certain level, it's seems tied to ped groups.

    Or provide an optional file. That would be better.

    June 10, 2017
  • 601f71 13551768 856255471145491 710850173 n

    7th June: v2.3 released. Again, very stable, no ghost drivers on my installation, no crashes.

    I changed the ped type of IAA and FIB to cops. It's stable for me, and the most it should do story wise is change IAA and FIB red blips to cop blips.

    FIB spawns are now proper FIB (FIB vest etc).

    Stun gun insta kills so Monkey Business mission doesn't last ages. (Reminder, no damage stun is story incompatible. And previous values made the electrocution last way too long.)

    I removed many files that no longer made sense to be part of The Stealth. The Stealth is a very light version of FTFR, all stealth and police features are here still.

    Cheers and have fun !

    (PS: Special mention that I didn't know was necessary: If you don't know shit about modding, top right, "MORE" section, help's there. Don't ask me for help if you can't use Google or basic common sense.)

    June 09, 2017