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120
7.084
120
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
===================================
REQUIREMENTS
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
- Siphon fuel out of any car with a jerry can, or fill the can at a pump;
- A full can does not stop it. The overflow pools at your feet, and it ignites;
- Fuel grades: Regular, Plus, Premium. The grade stays in the tank. A card at the pump shows what each costs there;
- Diesel for trucks, buses, tractors and the fire engine. Costs more, goes further;
- Bikes get a bike's tank, about seventeen dollars to fill, same range as a car;
- Electric vehicles are left alone entirely. No tank, no gauge, no fuel burned. Detected by the model's own flag, so DLC and add-on electrics too;
- Traffic pulls into forecourts when it is low and already nearby;
- The gauge sloshes with speed, chimes on reserve, and hides with the game's HUD, in cutscenes and through fades;
- Nine languages from the settings menu: English (UK, US), Português (BR), Español, Français, Deutsch, Русский, Polski, Hindi, 中文. English by default; anything a translation does not cover shows in English. Picking one sets the units its speakers expect. Each is one json file, so corrections and new languages need no rebuild;
- Twenty-five stations on the map, one legend entry between them. Refuelling itself does not use the list: the mod finds the pump you are stood at by its prop, so a station missing from the map still works.
===================================
REQUIREMENTS
- Script Hook V for your edition;
- ScriptHookVDotNet 3, any build from 3.6.0 up. Nightlies and the Enhanced fork included.
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
- SHIFT + F: the settings menu, 219 of them. LB + D-pad Down on a controller;
- E: take the nozzle, fill, hang up, pour the can. Q: siphon, or fill the can at a pump.
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
First Uploaded: Domingo 30 de Agosto de 2026
Last Updated: 5 días
Last Downloaded: 6 minuto
All Versions
146 Comments
More mods by spitmux:
- Gameplay
- .Net
5.0
156
9
1.0.0
By spitmux
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
===================================
REQUIREMENTS
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
░█▀▀░█░█░█░█░█▀▀░▀▀█
░▀░░░▀▀▀░▀░▀░▀▀▀░▀▀▀
🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
- Siphon fuel out of any car with a jerry can, or fill the can at a pump;
- A full can does not stop it. The overflow pools at your feet, and it ignites;
- Fuel grades: Regular, Plus, Premium. The grade stays in the tank. A card at the pump shows what each costs there;
- Diesel for trucks, buses, tractors and the fire engine. Costs more, goes further;
- Bikes get a bike's tank, about seventeen dollars to fill, same range as a car;
- Electric vehicles are left alone entirely. No tank, no gauge, no fuel burned. Detected by the model's own flag, so DLC and add-on electrics too;
- Traffic pulls into forecourts when it is low and already nearby;
- The gauge sloshes with speed, chimes on reserve, and hides with the game's HUD, in cutscenes and through fades;
- Nine languages from the settings menu: English (UK, US), Português (BR), Español, Français, Deutsch, Русский, Polski, Hindi, 中文. English by default; anything a translation does not cover shows in English. Picking one sets the units its speakers expect. Each is one json file, so corrections and new languages need no rebuild;
- Twenty-five stations on the map, one legend entry between them. Refuelling itself does not use the list: the mod finds the pump you are stood at by its prop, so a station missing from the map still works.
===================================
REQUIREMENTS
- Script Hook V for your edition;
- ScriptHookVDotNet 3, any build from 3.6.0 up. Nightlies and the Enhanced fork included.
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
- SHIFT + F: the settings menu, 219 of them. LB + D-pad Down on a controller;
- E: take the nozzle, fill, hang up, pour the can. Q: siphon, or fill the can at a pump.
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
First Uploaded: Domingo 30 de Agosto de 2026
Last Updated: 5 días
Last Downloaded: 6 minuto




hello mate @spitmux , this is the best mod of fuel at GTA V, But can you make this fuel station work at Liberty City Preservation Project it would be great if it can be use at that mod
Hi Author, i would like to say that this is arguably the best fuel mod we have ever had, its flawless. My only issue is the keybind for the menu, actually its all your mods i have no problem with F7 for bareminum but shift + F is not working for me when im running and spamming f to get into the car, i would also like to tell u that with the hoodrich mod is the same issue is there a way to change the keybind for the phone?
Two glitches: 1. The fuel icon does not show in the fuel hud and the refill hud; 2. with MP character, grabbing the pump will auto-equip the fire extinguisher: https://imgur.com/jhRMWcb
^ Ignore the first "glitch," my icon folder was empty. The second glitch with fire extinguisher persists.
@spitmux
Hi. I found a few issues with the fuel system:
- There is a small gas station near the helipad where helicopters are stored. After refueling there, I cannot put the fuel nozzle/pump handle back.
- If a waypoint is already set on the map, when the vehicle runs out of fuel, the GPS route to the nearest gas station does not appear.
- I increased the fuel consumption for motorcycles in the config, but it does not seem to change the actual fuel consumption.
Could you please check these issues? Thank you!
I have idea shuold be change Key Q to other not relate game.
Thank you very much for 1.0.4❤️🔥🔥
Thank you good sir! Will endorse on both sites now! Good Modder, No paywall, simply how it should be. 10/10
Flawless mod. Genuinely have no comments other than it’s flawless. Completely perfect. I think the ONLY improvement (not flaw) I’d make it to make it easier to hang up the nozzle after filling, but other than that? Perfect.
@spitmux É muito engraçado ver como os moderadores viados daqui não percebem que os seus roteiros são tudo lixo gerado por IA. Eles são tão burros que nem se dão conta de que as diretrizes deles estão sendo estupradas.
@spitmux Nice to see that the toxic morons here, i mean the jannies, don't know the difference between AI and Non AI. They are so stupid they think crediting Claude means the character from GTA III. Imagine AI was banned, now it is featured!
@spitmux I'm havign a problem with the settings not saving:
https://i.ibb.co/gZ9G2C4J/3240220-20260917235139-1.png
Log:
[23:05:54.845] WARN Could not write [HUD] X to Fumes.ini.
[23:05:54.846] WARN Could not write [HUD] Y to Fumes.ini.
[23:05:54.847] WARN Could not write [HUD] Width to Fumes.ini.
[23:05:54.848] WARN Could not write [HUD] Height to Fumes.ini.
[23:05:54.848] WARN Could not write [HUD] ShowGauge to Fumes.ini.
[23:05:54.849] WARN Could not write [HUD] GaugeLiquid to Fumes.ini.
[23:05:54.850] WARN Could not write [HUD] ShowGaugeIcon to Fumes.ini.
[23:05:54.851] WARN Could not write [Fuel] AffectAircraft to Fumes.ini.
[23:05:54.852] WARN Could not write [Fuel] AffectTraffic to Fumes.ini.
[23:05:54.853] WARN Could not write [Fuel] MissionTanksFull to Fumes.ini.
Question, how do I change the refill animation with the hose? You mentioned something about animation but I can't understand a single word of the English translation of the .ini...it's not even English...
@spitmux Never mind the issue has been resolved. Needed DirectStorageFix.
when the car is turned off it drains gas it only drains when youre inside the car hoping for a fix soon
@paparumz hopefully fixed for you in 1.0.4 :)
@Seigla's De Rock thank you, that's very kind :)
@jerome74 ha, cheers mate.
@marceladrian95 thanks mate. It finds pumps by their prop rather than by coordinates, so if LCPP uses the stock ones it should just work. @ChargedKILO got it going in Liberty City by loading the stock pump props with MapLoaderAuto, worth a try.
@YRebirth thanks mate, and both are settings. In Fumes.ini under [General] it's MenuKey and MenuModifier, so you can take it off Shift entirely. Hoodrich's phone is [Phone] Key in its own ini, F2 by default, and you can turn off the game's phone button there too.
@unitedOrange66 the extinguisher one is real and still on my list. The nozzle sits in his hand by borrowing an invisible weapon, and the hide isn't holding on MP characters. thanks ill get them sorted
@AliG_15 two of the three are done in 1.0.4. Bikes take the consumption figure you set now, and the route draws even with a waypoint already down. Still need the helipad one, which station is it? Cheers for all the reports.
@Chantha Silentsnight fair point. The interact key is settable in the ini but siphon uses the game's own secondary control, so for now it only moves if you rebind it in GTA's settings. I'll give it its own key.
@GrandHaven cheers mate :)
@gvnn thank you :) hanging it up is the thing most people mention, so I'll keep chipping at it.
@JRod glad you got it sorted, and cheers for posting the fix.
@xenmf2k good spot. Fix on the way. thanks
@spitmux I noticed the Ocelot E-Stride has fuel, it should be fully electric.
https://i.ibb.co/0R60YcQc/3240220-20260920032331-1.png
@spitmux It’s the helipad where your purchased helicopters are stored. That’s the station I meant. Thanks for the fixes!