flourine's Euphoria 1.9
6,447
46
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April 05, 2026
Recommended Mods (Best Experience)
For the best results, I highly recommend using these alongside this mod:
GoreV by Jedijosh920
Improvement in Gore by Bravercoolio
Don't Writhe! by Cloud Power
My discord server!:
flourine's hangout place
About This Mod
This mod enhances the vanilla Euphoria physics in GTA V, focusing on:
- Improved balancing behavior
- More dynamic and responsive gun reactions
- Enhanced falling, rolling, and staggering
- The goal is unrealistic but unpredictable and dynamic reactions, heavily inspired by GTA IVs Euphoria system.
Changelog
1.0
Initial release
1.1
Improved falling
Improved rolling
1.2 (Nexus only)
Peds attempt to balance more naturally
Rolling behavior closer to vanilla
1.3
Peds attempt to balance when using small weapons (pistols & SMGs)
Improved rolling
1.4
Rolling stops when hitting obstacles (vehicles, rocks, etc.)
Increased staggering
Reduced sliding
1.5
Comeback update
Experimental behaviour.xml imported from RDR1
1.6
Peds try to balance and stagger for longer durations
Reduced stiffness
1.7
Minor tweaks
Increased friction
Braver peds more likely to balance
Higher damping values
Improved behaviour.xml
1.8
More realistic stun gun reactions (stiffen fall or balance)
Improved high-fall friction (better mountain rolling)
Added HandsAndKnees behavior
Improved falling reactions
Dramatic fall-to-knees on neck shots
Updated shot reactions for better balance
1.8.1
Improved shotbase with better balance parameters
Smaller physicstask.ymt ( around 170KB, removed unused IDs)
Improved StayUpright values
Reduced T-poses (not fully fixed)
Removed dramatic neckshot
Fall-to-knees when failing to balance
1.8.2 (Patch 2)
Backshot values aligned with shotbase
Improved pistol reactions with better balance
Fixed unnatural arm movement on headshots
Minor improvements and tweaks
1.8.3 (Patch 3)
Updated on-fire reactions (more GTA IV-style balance)
Improved shotgun reactions (less exaggerated, more realistic)
NPCs attempt to roll when shot on stairs
1.9
GTA IV-style car pushing (WIP)
GTA IV-style car grabbing added
Dramatic fall-to-knees returns
Free Faling (highfall) are now move freely
Improved balancing behaviour
Added support for Enhanced version, REMEMBER! for enhanced version, use manual install, cuz .oiv file doesn't work with enhanced.
Additional improvements
First Uploaded: February 10, 2024
Last Updated: March 26, 2026
Last Downloaded: 3 hours ago
77 Comments
Recommended Mods (Best Experience)
For the best results, I highly recommend using these alongside this mod:
GoreV by Jedijosh920
Improvement in Gore by Bravercoolio
Don't Writhe! by Cloud Power
My discord server!:
flourine's hangout place
About This Mod
This mod enhances the vanilla Euphoria physics in GTA V, focusing on:
- Improved balancing behavior
- More dynamic and responsive gun reactions
- Enhanced falling, rolling, and staggering
- The goal is unrealistic but unpredictable and dynamic reactions, heavily inspired by GTA IVs Euphoria system.
Changelog
1.0
Initial release
1.1
Improved falling
Improved rolling
1.2 (Nexus only)
Peds attempt to balance more naturally
Rolling behavior closer to vanilla
1.3
Peds attempt to balance when using small weapons (pistols & SMGs)
Improved rolling
1.4
Rolling stops when hitting obstacles (vehicles, rocks, etc.)
Increased staggering
Reduced sliding
1.5
Comeback update
Experimental behaviour.xml imported from RDR1
1.6
Peds try to balance and stagger for longer durations
Reduced stiffness
1.7
Minor tweaks
Increased friction
Braver peds more likely to balance
Higher damping values
Improved behaviour.xml
1.8
More realistic stun gun reactions (stiffen fall or balance)
Improved high-fall friction (better mountain rolling)
Added HandsAndKnees behavior
Improved falling reactions
Dramatic fall-to-knees on neck shots
Updated shot reactions for better balance
1.8.1
Improved shotbase with better balance parameters
Smaller physicstask.ymt ( around 170KB, removed unused IDs)
Improved StayUpright values
Reduced T-poses (not fully fixed)
Removed dramatic neckshot
Fall-to-knees when failing to balance
1.8.2 (Patch 2)
Backshot values aligned with shotbase
Improved pistol reactions with better balance
Fixed unnatural arm movement on headshots
Minor improvements and tweaks
1.8.3 (Patch 3)
Updated on-fire reactions (more GTA IV-style balance)
Improved shotgun reactions (less exaggerated, more realistic)
NPCs attempt to roll when shot on stairs
1.9
GTA IV-style car pushing (WIP)
GTA IV-style car grabbing added
Dramatic fall-to-knees returns
Free Faling (highfall) are now move freely
Improved balancing behaviour
Added support for Enhanced version, REMEMBER! for enhanced version, use manual install, cuz .oiv file doesn't work with enhanced.
Additional improvements
First Uploaded: February 10, 2024
Last Updated: March 26, 2026
Last Downloaded: 3 hours ago
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@Damn_thesenuggies yeah, you can install it together..ero only focus on physic while bass dragon only focus on character..Honestly I not use that ragdoll anymore cause it not much realistic and sometimes crash
February 08, 2026 -
@Yunyun yea cause the creator of ero is idk where is he and bdero is getting rewrite
February 08, 2026 -
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it's cool, but it's better to making the shoot reaction stands more, not falling instantly
March 05, 2026 -
@DeFreeman but mostly on my game some shotreaction are balancing, i'll try update the behaviour.xml.
March 06, 2026 -
It’s a shame nobody has made a cinematic ragdoll system like the one in RDR2 yet
March 09, 2026 -
1.8.1 is released, for version 1.9, I need your feedback, so I can improve more in 1.9.
March 10, 2026 -
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really good mod, but in my opinion the arms behave a little silly when it comes to headshots.
March 12, 2026 -
@Janus_ thanks for the feedback! well yea you're right, i forgot to change the values for shotconfigurearms and shot_headshot. Can you send me the video of the silly reaction on discord?
March 13, 2026 -
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I'm no longer updating this mod. BUT, I'm gonna rewrite and make new mod, and it's gonna be realism and not exaggerated like this one.
March 20, 2026 -
1.9 will release, but in a longtime cuz more research, testing and new reactions.
March 21, 2026 -
One of the greatest euphoria mod I ever seen! I want to make NPC's fire randomly for longer after being shot.How to edit the file? THX
April 16, 2026 -
@NIQNAOAH sorry for late response, and can you provide me more about "fire randomly"? did you mean the balancing?
April 26, 2026 -
@NIQNAOAH yeah, to do that, just go to physicstasks.ymt and in shot_base, add more balancing values, such as lowering fallMult, or increase balanceAbortTreshold.
April 26, 2026 -
@Damn_thesenuggies modding is too hard for me!!! I try to do that but then ped became so weird. I sincerely hope you can release two stylistic versions. In addition to the regular one, add an option that gives the npc a much stronger balance, making them hard to fall to ground when shot. I love the sight of NPCs being hit repeatedly—it’s more interesting and better conveys a sense of brutality. However, many Euphoria configurations fail to achieve this, as NPCs knocked down after just one or two shots
May 22, 2026 -
@NIQNAOAH actually, i'm quitting from grand theft auto things, but surely i will back to it. so it's possible that i can release 2 different versions, but it will release in a long, long time.
May 26, 2026

so, I've decided to quit from GTA 5 (and online) and modding. I'm very sure that I quitting, so no more updates, and for my server, use it for chatting.