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47,117
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Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main Changes:
- Weathers
- Lens flare, lightning, light pollution, clouds, various timecycle modifiers and other miscellaneous visual settings (including the original lens distortion and chromatic aberration values of various timecycle modifiers)
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Original Snapmatic filters
- Restored the unique "Cloudy" and "Stormy" cloudhats models
Optionals:
- Disable Fog Volumes: this optional removes the fog volumes around the map. Note: this optional isn't required if the "Shader" quality is set to "Normal"
- Disable HUD Blur & Reduce Film Grain: this optional removes the DoF/blur from the character, radio and weapon wheels and during the character switch scene and reduces the film grain (only for the character switch scene)
- Disable Lens Artefacts: this optional removes the blue lens artefacts that are enabled when the "PostFX" quality set to "Very High" and "Ultra"
- Disable NGCoronas & Small Rain Puddles: this optional disables an additional layer of the corona texture emitted from light sources and changes the scale of the rain puddles
- Original Sniper Rifle & Telescope Filters: this optional changes the "Sniper" and "telescope" timecycle modifiers with the ones from PS3/X360
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi (included with OpenIV)
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
Installation (Legacy):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Enhanced):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Legacy & Enhanced Optionals):
- Disable Fog Volumes: import vfxfogvolumeinfo.ymt in mods\update\update.rpf\x64\data\effects
- Disable HUD Blur & Reduce Film Grain: import timecycle_mods_4.xml in mods\update\update.rpf\common\data\timecycle
- Disable Lens Artefacts: import lensartefacts.ymt in mods\update\update.rpf\x64\data\effects
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
- safari4831 for the OIV Package Installer
- Tervel1337 for changing the lens distortion and chromatic aberration values of some timecycle modifiers
Changelog:
v2.7.2
- Added the improved caustic, cloudnoise and vehicles 2D shadow textures from Bugstar Fixes
- Fixed shadows flickering with TAA enabled and potentially other issues (such as black lines during the character switch) caused by the "graphics.ytd" (Enhanced)
Legacy:
- Updated the "Main Files" OIV package
Enhanced:
- Updated the "Main Files" OIV package
This mod restores various graphics elements from the PS3 and X360 version of the game
Main Changes:
- Weathers
- Lens flare, lightning, light pollution, clouds, various timecycle modifiers and other miscellaneous visual settings (including the original lens distortion and chromatic aberration values of various timecycle modifiers)
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Original Snapmatic filters
- Restored the unique "Cloudy" and "Stormy" cloudhats models
Optionals:
- Disable Fog Volumes: this optional removes the fog volumes around the map. Note: this optional isn't required if the "Shader" quality is set to "Normal"
- Disable HUD Blur & Reduce Film Grain: this optional removes the DoF/blur from the character, radio and weapon wheels and during the character switch scene and reduces the film grain (only for the character switch scene)
- Disable Lens Artefacts: this optional removes the blue lens artefacts that are enabled when the "PostFX" quality set to "Very High" and "Ultra"
- Disable NGCoronas & Small Rain Puddles: this optional disables an additional layer of the corona texture emitted from light sources and changes the scale of the rain puddles
- Original Sniper Rifle & Telescope Filters: this optional changes the "Sniper" and "telescope" timecycle modifiers with the ones from PS3/X360
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi (included with OpenIV)
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
Installation (Legacy):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Enhanced):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Legacy & Enhanced Optionals):
- Disable Fog Volumes: import vfxfogvolumeinfo.ymt in mods\update\update.rpf\x64\data\effects
- Disable HUD Blur & Reduce Film Grain: import timecycle_mods_4.xml in mods\update\update.rpf\common\data\timecycle
- Disable Lens Artefacts: import lensartefacts.ymt in mods\update\update.rpf\x64\data\effects
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
- safari4831 for the OIV Package Installer
- Tervel1337 for changing the lens distortion and chromatic aberration values of some timecycle modifiers
Changelog:
v2.7.2
- Added the improved caustic, cloudnoise and vehicles 2D shadow textures from Bugstar Fixes
- Fixed shadows flickering with TAA enabled and potentially other issues (such as black lines during the character switch) caused by the "graphics.ytd" (Enhanced)
Legacy:
- Updated the "Main Files" OIV package
Enhanced:
- Updated the "Main Files" OIV package
First Uploaded: September 15, 2018
Last Updated: September 09, 2026
Last Downloaded: 34 minutes ago
394 Comments
More mods by Alex106:
Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main Changes:
- Weathers
- Lens flare, lightning, light pollution, clouds, various timecycle modifiers and other miscellaneous visual settings (including the original lens distortion and chromatic aberration values of various timecycle modifiers)
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Original Snapmatic filters
- Restored the unique "Cloudy" and "Stormy" cloudhats models
Optionals:
- Disable Fog Volumes: this optional removes the fog volumes around the map. Note: this optional isn't required if the "Shader" quality is set to "Normal"
- Disable HUD Blur & Reduce Film Grain: this optional removes the DoF/blur from the character, radio and weapon wheels and during the character switch scene and reduces the film grain (only for the character switch scene)
- Disable Lens Artefacts: this optional removes the blue lens artefacts that are enabled when the "PostFX" quality set to "Very High" and "Ultra"
- Disable NGCoronas & Small Rain Puddles: this optional disables an additional layer of the corona texture emitted from light sources and changes the scale of the rain puddles
- Original Sniper Rifle & Telescope Filters: this optional changes the "Sniper" and "telescope" timecycle modifiers with the ones from PS3/X360
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi (included with OpenIV)
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
Installation (Legacy):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Enhanced):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Legacy & Enhanced Optionals):
- Disable Fog Volumes: import vfxfogvolumeinfo.ymt in mods\update\update.rpf\x64\data\effects
- Disable HUD Blur & Reduce Film Grain: import timecycle_mods_4.xml in mods\update\update.rpf\common\data\timecycle
- Disable Lens Artefacts: import lensartefacts.ymt in mods\update\update.rpf\x64\data\effects
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
- safari4831 for the OIV Package Installer
- Tervel1337 for changing the lens distortion and chromatic aberration values of some timecycle modifiers
Changelog:
v2.7.2
- Added the improved caustic, cloudnoise and vehicles 2D shadow textures from Bugstar Fixes
- Fixed shadows flickering with TAA enabled and potentially other issues (such as black lines during the character switch) caused by the "graphics.ytd" (Enhanced)
Legacy:
- Updated the "Main Files" OIV package
Enhanced:
- Updated the "Main Files" OIV package
This mod restores various graphics elements from the PS3 and X360 version of the game
Main Changes:
- Weathers
- Lens flare, lightning, light pollution, clouds, various timecycle modifiers and other miscellaneous visual settings (including the original lens distortion and chromatic aberration values of various timecycle modifiers)
- Textures of the bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled)
- Original Snapmatic filters
- Restored the unique "Cloudy" and "Stormy" cloudhats models
Optionals:
- Disable Fog Volumes: this optional removes the fog volumes around the map. Note: this optional isn't required if the "Shader" quality is set to "Normal"
- Disable HUD Blur & Reduce Film Grain: this optional removes the DoF/blur from the character, radio and weapon wheels and during the character switch scene and reduces the film grain (only for the character switch scene)
- Disable Lens Artefacts: this optional removes the blue lens artefacts that are enabled when the "PostFX" quality set to "Very High" and "Ultra"
- Disable NGCoronas & Small Rain Puddles: this optional disables an additional layer of the corona texture emitted from light sources and changes the scale of the rain puddles
- Original Sniper Rifle & Telescope Filters: this optional changes the "Sniper" and "telescope" timecycle modifiers with the ones from PS3/X360
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi (included with OpenIV)
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
Installation (Legacy):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Enhanced):
- Install the Main Files.oiv package with the OIV package installer
- Disable NGCoronas & Small Rain Puddles (optional): import visualsettings.dat in mods\update\update.rpf\common\data
- Original Sniper Rifle & Telescope Filters (optional): import timecycle_mods_1.xml in mods\update\update.rpf\common\data
Installation (Legacy & Enhanced Optionals):
- Disable Fog Volumes: import vfxfogvolumeinfo.ymt in mods\update\update.rpf\x64\data\effects
- Disable HUD Blur & Reduce Film Grain: import timecycle_mods_4.xml in mods\update\update.rpf\common\data\timecycle
- Disable Lens Artefacts: import lensartefacts.ymt in mods\update\update.rpf\x64\data\effects
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
- safari4831 for the OIV Package Installer
- Tervel1337 for changing the lens distortion and chromatic aberration values of some timecycle modifiers
Changelog:
v2.7.2
- Added the improved caustic, cloudnoise and vehicles 2D shadow textures from Bugstar Fixes
- Fixed shadows flickering with TAA enabled and potentially other issues (such as black lines during the character switch) caused by the "graphics.ytd" (Enhanced)
Legacy:
- Updated the "Main Files" OIV package
Enhanced:
- Updated the "Main Files" OIV package
First Uploaded: September 15, 2018
Last Updated: September 09, 2026
Last Downloaded: 34 minutes ago















@Alex106 could you please provide the bloom/exposure values from old gen? i’d like to add those for myself
@unncnn https://pastebin.com/spJnffWU
How did you manage to get the CloudHats?
i get a flickering grid of thin black lines whenever switching characters or on the wasted screen filter
@Alex106 Hi just wanted to make you aware of an old gen feature. The aiming camera was a bit lower in old gen. They raised it in the PS4 and future ports. This imo makes the weapon firing feel less visceral even tho its a minor change. Would it be possible to restore it?
@GTAVPreRelease I used the DK22Pac's WFT/XFT to DFF converter
@blackorean Are you playing on Enhanced with Frame Gen enabled?
@UrbanManiac I don't think it's possible (the PS3/X360 version of the cameras.#mt file is encrypted with no way of opening it)
@alex106 Im on enhanced, with all RT settings on and at their highest settings, but no framegen whatsoever. Using DLSS at Quality (or DLAA, havent quite decided for my playthrough due to the performance difference)
@Alex106 also getting black line artifacts on character switch. I'm not using Frame gen or DLSS or any other upscaler, just TAA. Other than that my settings are similar to @blackorean with everything highest with RT. Still a really impressive mod that i like
@blackorean Does it still happen with DLSS/DLAA and/or RT settings disabled?
@ProbablyWorth Does it still happen with TAA and/or RT disabled?
@Alex106 Just tried it with TAA and RT disabled and the black lines still show up. Also tried FXAA and it's still occurring
@ProbablyWorth Try replacing the graphics.ytd with the original one and see if it still occurs
@Alex106 It looks like it fixed it. Tested on both character switch and wasted
Also is it possible to have only the gen7 phones from this mod?
@ProbablyWorth Good to know. I'm going upload a new version in the next few days, which should hopefully resolve this issue
@ProbablyWorth I forgot to answer before, but for the phones, extract all the files from "spgen7assets_gen9\dlc.rpf\x64\levels\gta5\props\lev_des\lev_des.rpf", copy the x64c.rpf in the mods folder and import them in "mods\x64c.rpf\levels\gta5\props\lev_des\lev_des.rpf"
@Alex106 It is possible if you can add or edit the daytime lighting similar from Visual Vanilla's 'pre-release sun-position' like here: https://imgur.com/a/XS56IJU I want the sky to be more contrasting, especially when you're in the city with the sky is very washed out.
@tokonomii I don't plan to add anything like that, but you should be able to apply it by installing the optional from Visual Vanilla in this way:
1) Install Visual Paradise
2) Choose the sun position optional you want from Visual Vanilla and install it
3) Export w_clear, w_clearing, w_clouds, w_extrasunny, w_foggy, w_overcast, w_rain, w_smog, w_thunder and w_xmas) from "mods\update\update.rpf\common\data\timecycle"
4) Replace all the "light_direction_override" (not "override_sun") lines in each XML with this one: "<light_direction_override> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</light_direction_override>"
5) Import the files back in the update.rpf
@Alex106 VisaulVanilla is incompatible with Enhanced. However, to clarify, I noticed that your mod makes only makes the sky vibrant in rural areas and when you are high in the air. It would be good if you can also make the city look as vibrant as those areas.
@tokonomii My bad, I misread.
Anywyay, that would require to make various changes, which I want to make, sorry
when updating, should i just install over the previous package installation, or make sure i uninstall the previous version through the oiv package installer first?
@blackorean You can install it over the previous one