25,434
342
25,434
342
Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
First Uploaded: September 15, 2018
Last Updated: June 13, 2023
Last Downloaded: 8 hours ago
240 Comments
More mods by Alex106:
Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
First Uploaded: September 15, 2018
Last Updated: June 13, 2023
Last Downloaded: 8 hours ago
@KodeKun Not really, but if it's something that I'm capable of doing, I like the idea/suggestion and i'm willing to give it a try, maybe.
@Asher3512 Turn off VSync
Is it FPS friendly?
@Starfox1993 Yes
Does it work with Redux or will it overwrite it?
@Starfox1993 No, it's not going to work
which is better pefromance wise, this or visualv?
@Daspaz It should be the same
@Alex106 maybe bcz tht was the limit of fps on ps3 gta 5 so yea
or idk maybe im just sayin some shit tht makes no sense idk
Great mod, thank you!
Does it will work with i5 4th gen and 8gb ram and with Intel graphics ?
@MAYANK500 Yes
@Alex106 h pls make a OIV
hello could you give the original files for Visual Paradise. would like to unstall
@Alex106 hello. Even with installed "No Lens Artefacts" I still have this effect when look at sun. My PostFX set to Very High.
https://i.imgur.com/sCfQJgB.png
https://i.imgur.com/eQihvET.png
@wand031oe That's a different one, handled by the lens flare. To remove it, open the lensflare_f/_m/_t XML files, search for "0xFF0D21FF" and delete the "Item" tag of it
ffs make an oiv, your read.me file is extremly wrong
@Alex106 great mod! One question is this compatible with Visual Vanilla SP final?
@Adas8812 No, because both mods replace the same files
WORKS WITH VISUALV?