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30,391
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Information:
This mod restores the graphics from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled) textures
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
4.08.24
- - Removed "watertune_heistisland.xml"
This mod restores the graphics from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled) textures
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
4.08.24
- - Removed "watertune_heistisland.xml"
First Uploaded: September 15, 2018
Last Updated: August 04, 2024
Last Downloaded: 2 hours ago
281 Comments
More mods by Alex106:
Information:
This mod restores the graphics from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled) textures
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
4.08.24
- - Removed "watertune_heistisland.xml"
This mod restores the graphics from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Bokeh, damage effect (upscaled), flares (animorphic, artefact, chromatic, corona) and water foam (upscaled) textures
- Cloudy and stormy clouds drawables and textures
- Snapmatic filters
Optionals:
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
4.08.24
- - Removed "watertune_heistisland.xml"
First Uploaded: September 15, 2018
Last Updated: August 04, 2024
Last Downloaded: 2 hours ago
@Adas8812 It's not caused by VisualVanilla (or Visual Paradise or any graphic mod) but rather by the LOD lights I think
Its a graphic enhancer , the textures look more sharper like MSAA (4X) , also its a fps booster i gain over a 8 frames especially at nights , but the colors in sunny daylight weather is oversaturated and washed with a lot fog in horizon.
I suggest to download this file https://www.gta5-mods.com/misc/r-hancer-graphics-mod and you replace only two files in time cycle folder w_clear & w_clearing .Try this https://www.file.io/mGdO/download/D8FBGY71Xg3i
Is it possible to add a workaround for the ugly shadow cascades from vanilla game?
@spiderGrear2 yes, use soft shadows and set cascade in timecycles to 5.5000 to all
@MadHunter what is cascade bra and what is the path and wher i can set it
@Alex106 hello, is there a chance you can return ps3/xbox360 trees and vegetations? Restored Old Gen Assets has some but not many.
@wand031oe It's not worth porting those because they're too low poly
@Alex106 sorry to hear that bc I think original trees and vegetations was the best. Mod from Andrey_gta5 make some of them blocky unfortunately. But thanks for reply!
Beautiful
@Alex106 why not oiv?
@Alex106 I still don't understand a thing. Since "The Chop Shop Update" a lot of mods has to be updated to be compatible with every new patch, what's the reason?
@Mauluskus Because the installation is pretty straight forward (drag and drop two folders in the update.rpf and that's it. Same goes for the optionals)
@Imad Miganeh It depends on the mod. In this case I had to update the "timecycle_mods_*" XMLs to the newest version because of the newly added interiors
@Alex106 Aah! Is it only that? Perfect! Two damn days searching for the problem... What a frustrating research 😧 I had to "dismount" all my work in the 'mods' folder.
Thank you, mister 👍
Without the Old-Gen stuff and IV Style things, for me, GTA V is unplayable these days.
Will you modify weather.xml in the future?
@SomeoneWithoutName There's nothing needed to modify for that file
Hello, i think some of these screenshots are not made with only this and default gta graphics, i installed this and use nothing else and it does not look like any of those daylight screens.
My ingame settings is set from a commandline:-width 1920-height 1080-ignoreDifferentVideoCard-fullscreen-anisotropicQualityLevel 16-cityDensity 0.0-postFX 2-textureQuality 1-SSAO 0-tessellation 1-norestrictions-noInGameDOF-grassQuality 0-particleQuality 0-hdr-shadowQuality 1-reflectionQuality 0-shaderQuality 0 maybe thats why, but it says Nothing about that i NEED my settings to be on Max for this. Also, how does this work with VisualV? could those two run on same game?
@Rawo
1) The screenshots have all been taken with just this mod and nothing else installed. As for the graphics settings, they wouldn't change much, if anything at all of how it looks
2) No, it doesn't work with VisualV (the same goes if you were to combine two other graphic mods), because both change quite a lot of the same files, such as w_extrasunny, timecycle_mods_1 etc
nice.
vanilla graphic with this mod looks awesome.
Very cool mod and by the way Alex106, is it possible to make the same graphics but similar to the graphics from the game’s promo trailers? Or will there be such a mod?
Love that this mod has an optional installation to remove light pollution/fog volumes. Been working on a zombie survival focused game build that uses a blackout mod. Unfortunately (while there are plenty), no blackout mods seem to account for the baked in light pollution at night. I hunted hours and hours for something that removes the light pollution and this did the trick. Works flawlessly with darker nights and it makes for some very tense late night supply runs.
Screenshot: https://i.imgur.com/XvsIkMv.png
POV is from behind the Vinewood sign, looking toward the skyline of the main city/downtown.