4,199
125
4,199
125
Played for drama. Just wanted to play around with dynamic slow motion effects.
This script will make a slow motion effect in your game whenever any of these conditions is met:
And, to prevent neverending slowmotion, there's a cooldown after the effect triggers. This way you won't be stuck in slowmo until an explosion chain finally stops, or a car slams into the ground after being tumbling in the air for twenty seconds.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
Changelog
1.2
- Removed Minigun and projectiles from the script. Too buggy.
1.1
- Fixed Wasted bug.
- Fixed helicopters and planes triggering the slowmo.
- Tweaked code so cars rolling trigger the slowmo too.
Sourcecode
Here.
This script will make a slow motion effect in your game whenever any of these conditions is met:
- Any vehicle near you is flying/crashing in the air
- There's an explosion
- You just were hit by something (ragdolled)
And, to prevent neverending slowmotion, there's a cooldown after the effect triggers. This way you won't be stuck in slowmo until an explosion chain finally stops, or a car slams into the ground after being tumbling in the air for twenty seconds.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
Changelog
1.2
- Removed Minigun and projectiles from the script. Too buggy.
1.1
- Fixed Wasted bug.
- Fixed helicopters and planes triggering the slowmo.
- Tweaked code so cars rolling trigger the slowmo too.
Sourcecode
Here.
First Uploaded: August 14, 2016
Last Updated: December 08, 2016
Last Downloaded: 4 hours ago
31 Comments
More mods by Eddlm:
Played for drama. Just wanted to play around with dynamic slow motion effects.
This script will make a slow motion effect in your game whenever any of these conditions is met:
And, to prevent neverending slowmotion, there's a cooldown after the effect triggers. This way you won't be stuck in slowmo until an explosion chain finally stops, or a car slams into the ground after being tumbling in the air for twenty seconds.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
Changelog
1.2
- Removed Minigun and projectiles from the script. Too buggy.
1.1
- Fixed Wasted bug.
- Fixed helicopters and planes triggering the slowmo.
- Tweaked code so cars rolling trigger the slowmo too.
Sourcecode
Here.
This script will make a slow motion effect in your game whenever any of these conditions is met:
- Any vehicle near you is flying/crashing in the air
- There's an explosion
- You just were hit by something (ragdolled)
And, to prevent neverending slowmotion, there's a cooldown after the effect triggers. This way you won't be stuck in slowmo until an explosion chain finally stops, or a car slams into the ground after being tumbling in the air for twenty seconds.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
Changelog
1.2
- Removed Minigun and projectiles from the script. Too buggy.
1.1
- Fixed Wasted bug.
- Fixed helicopters and planes triggering the slowmo.
- Tweaked code so cars rolling trigger the slowmo too.
Sourcecode
Here.
First Uploaded: August 14, 2016
Last Updated: December 08, 2016
Last Downloaded: 4 hours ago
@Eddlm look like this mod is not compatible if i use another slowmo mod (like my slomo toogle mod is not working now) .. i know it`s kinda tricky to do it. so if u will to add slowmo toogle to this mod so we dont have to use another slowmo toogle mod.
good idea but you need to make it have a toggle (im not playing mods, just browsing so if there is a toggle then add to description)
@Yukinono They not working together, but i have actually 3 time slow down mods... Julio's Quantum Break, SNT slow down on AIM and this one. They all work without uninstalling either one of them. If SNT slow down on AIM is ON, both other ones are not working. If i turn it off with hot key, this mod is working, but it gets disabled again with hot key used for Quantum Break.
SNT hot key can actually disable this mod, lol, so if you just want hot key for THIS mod only, you set SNT slow on aim to 100% speed, so when you toggle it, it will not do anything, but turn OFF this mod.
Excellent fix, now planes are flying with no problems
@Eddlm, while you can't find a way to disable grenades slow mo, can you disable all projectiles slow-mo completely? (or make it optional)
IMO, while you can't make only the RPG be slowmotion, Just the explosions in slowmo are fine.
Sadly it doesnt work for me
1. The dll is in the correct folder - http://puu.sh/r86QF/e01804e66d.png
2. I have the latest ScriptHook etc, other mods are working
I was shooting RPG at other cars and there were no slow mo :( Can the mod conflict with other slowmo mods?
Are there options to set the triggers? I like the idea of an explosion cam but I don't want it going off every time a minigun is used
@Eddlm wow great work
It doesn't work for me either my good buddy
sadly I cant this to work. But the bullet time mod is working. Maybe not possible to use at the same time?
@Eddlm Can you make the slow motion On/Off by pressing a designee key ( set in .ini file ). Some times while I hanging out and making sh*t on the roads I will love to have the slow motion effect. so please considered this for next update if you can
@JCM Manual Slow Motion? https://www.gta5-mods.com/search/slow+motion
@Eddlm hey can you make it to where the slow mo time is random? I sometimes want it to be like 10 seconds long, and sometimes like 5
@Eddlm This worked 1 time when I installed It now it doesn't seem to work? It's amazing I need to get it working
Great idea, nice work but could use some serious improvements. Listed my ideas in points:
1. it'd be great if we can decide on which event to auto-slowmo. Say I just want slow motion on explosions, not vehicles and ragdoll, I could edit an XML/ini file to do that.
2. It'd be great to toggle the script on/off with a key, again from an XML/ini config file. Say im done having fun, lets do some missions and getting annoying auto slowmo again and again.
3. there should be a shorter range to detect actions going around. It's weirdly annoying when there's an explosion or a flying/crashing car a lil far away, barely in focus/on screen and i get slow motion for that. Again, this range could be configured in the XML/ini file.
4. If there could be any way to trigger slowmo only when the actions/events are on screen, it'd be perfect. Like my camera is facing forward, player is facing forward but there's a car exploding a lil far behind the player, not visible and not even on screen. Getting slow motion for that is weird and annoying.
Im using alot of mods at the same time. Using this script, it works fine for the first few explosions and car crashes but then it starts slow motion randomly, over and over again and that stops when I teleport off to a far away area using a trainer. I cant figure out what's causing it. Will check more and tell later.
Works great but it seems a simple vehicle fire (even after vehicle has exploded but still burning) triggers slowmo. Thus if you are around a burning vehicle slowmo is continually triggered after the cooldown, so its always in cooldown and doesn't trigger when you cause a further explosion.
Yeah it doesn't seem to work anymore
This is so sick, reminds you of watch dogs with those quick snippet explosions. Although this has not been updated in sometime, tear gas is glitched, since the slow mo keeps playing.
@Jayden585 OMG Jayden I'm your biggest fan XP xoxoxoxoxox