BloodstreamVFX 2.0
1,289
23
1,289
23
v2.0 - Major Overhaul:
- Expanded bleeding from just headshots to full multi-bone body tracking (neck, torso, spine, arms, legs, and pelvis).
- Added weapon probability tiers so high-caliber weapons and shotguns have much higher bleed chances on bodyshot than pistols.
- Added custom vehicle ejection and bike fly-off bleeding that works correctly even with God Mode enabled.
- Added blood stream to npc you run over.
- Added an explosion gore featuring blast direction vectoring and heavy one shot mist and shrapnel bursts.
- Added an automatic 6 second cleanup timer to active particle streams to prevent memory leaks and FPS drops during long play sessions.
v1.2 - Fixed compatibility issues so the mod now works for users on both 3.6.0 and 3.7.0 of ScriptHookVDotNet.
Video Disclaimer: The demo video still shows the old right-cheek bug, but trust me, it is completely fixed in the mod download file. I just didn't feel like making a brand new video.
bloodstreamvfx adds actual blood streams. works for gunfights, knife stabs, and explosions.
WHAT IT DOES:
headshots and neck shots spawn a blood stream right onto where you shot.
knife and blade stabs also do the blood stream too.
3 tiers of explosives: small stuff like fireworks gives a light pop, grenades give a brutal spray, and rpgs or heavy weapons have a lot of streams and massive floor decals.
This mod should be performance friendly.
REQUIREMENTS:
- scripthookv
- scripthookvdotnet 3.7.0 or latest
HOW TO INSTALL:
drop BloodstreamVFX.dll into your Grand Theft Auto V/scripts folder. if you dont have a scripts folder just make one.
COMPATIBILITY:
Blood of the Fallen is currently the only blood mod I've tested and people have said that works properly with my mod and i also recommend it. You're welcome to try other blood mods as well if you find one that works, let me know so I can add it to the compatibility list.
Found a bug or an idea for the mod, drop a comment down below and let me know so I can fix it or add it to the mod.
- Expanded bleeding from just headshots to full multi-bone body tracking (neck, torso, spine, arms, legs, and pelvis).
- Added weapon probability tiers so high-caliber weapons and shotguns have much higher bleed chances on bodyshot than pistols.
- Added custom vehicle ejection and bike fly-off bleeding that works correctly even with God Mode enabled.
- Added blood stream to npc you run over.
- Added an explosion gore featuring blast direction vectoring and heavy one shot mist and shrapnel bursts.
- Added an automatic 6 second cleanup timer to active particle streams to prevent memory leaks and FPS drops during long play sessions.
v1.2 - Fixed compatibility issues so the mod now works for users on both 3.6.0 and 3.7.0 of ScriptHookVDotNet.
Video Disclaimer: The demo video still shows the old right-cheek bug, but trust me, it is completely fixed in the mod download file. I just didn't feel like making a brand new video.
bloodstreamvfx adds actual blood streams. works for gunfights, knife stabs, and explosions.
WHAT IT DOES:
headshots and neck shots spawn a blood stream right onto where you shot.
knife and blade stabs also do the blood stream too.
3 tiers of explosives: small stuff like fireworks gives a light pop, grenades give a brutal spray, and rpgs or heavy weapons have a lot of streams and massive floor decals.
This mod should be performance friendly.
REQUIREMENTS:
- scripthookv
- scripthookvdotnet 3.7.0 or latest
HOW TO INSTALL:
drop BloodstreamVFX.dll into your Grand Theft Auto V/scripts folder. if you dont have a scripts folder just make one.
COMPATIBILITY:
Blood of the Fallen is currently the only blood mod I've tested and people have said that works properly with my mod and i also recommend it. You're welcome to try other blood mods as well if you find one that works, let me know so I can add it to the compatibility list.
Found a bug or an idea for the mod, drop a comment down below and let me know so I can fix it or add it to the mod.
First Uploaded: July 25, 2026
Last Updated: July 28, 2026
Last Downloaded: 14 hours ago
30 Comments
v2.0 - Major Overhaul:
- Expanded bleeding from just headshots to full multi-bone body tracking (neck, torso, spine, arms, legs, and pelvis).
- Added weapon probability tiers so high-caliber weapons and shotguns have much higher bleed chances on bodyshot than pistols.
- Added custom vehicle ejection and bike fly-off bleeding that works correctly even with God Mode enabled.
- Added blood stream to npc you run over.
- Added an explosion gore featuring blast direction vectoring and heavy one shot mist and shrapnel bursts.
- Added an automatic 6 second cleanup timer to active particle streams to prevent memory leaks and FPS drops during long play sessions.
v1.2 - Fixed compatibility issues so the mod now works for users on both 3.6.0 and 3.7.0 of ScriptHookVDotNet.
Video Disclaimer: The demo video still shows the old right-cheek bug, but trust me, it is completely fixed in the mod download file. I just didn't feel like making a brand new video.
bloodstreamvfx adds actual blood streams. works for gunfights, knife stabs, and explosions.
WHAT IT DOES:
headshots and neck shots spawn a blood stream right onto where you shot.
knife and blade stabs also do the blood stream too.
3 tiers of explosives: small stuff like fireworks gives a light pop, grenades give a brutal spray, and rpgs or heavy weapons have a lot of streams and massive floor decals.
This mod should be performance friendly.
REQUIREMENTS:
- scripthookv
- scripthookvdotnet 3.7.0 or latest
HOW TO INSTALL:
drop BloodstreamVFX.dll into your Grand Theft Auto V/scripts folder. if you dont have a scripts folder just make one.
COMPATIBILITY:
Blood of the Fallen is currently the only blood mod I've tested and people have said that works properly with my mod and i also recommend it. You're welcome to try other blood mods as well if you find one that works, let me know so I can add it to the compatibility list.
Found a bug or an idea for the mod, drop a comment down below and let me know so I can fix it or add it to the mod.
- Expanded bleeding from just headshots to full multi-bone body tracking (neck, torso, spine, arms, legs, and pelvis).
- Added weapon probability tiers so high-caliber weapons and shotguns have much higher bleed chances on bodyshot than pistols.
- Added custom vehicle ejection and bike fly-off bleeding that works correctly even with God Mode enabled.
- Added blood stream to npc you run over.
- Added an explosion gore featuring blast direction vectoring and heavy one shot mist and shrapnel bursts.
- Added an automatic 6 second cleanup timer to active particle streams to prevent memory leaks and FPS drops during long play sessions.
v1.2 - Fixed compatibility issues so the mod now works for users on both 3.6.0 and 3.7.0 of ScriptHookVDotNet.
Video Disclaimer: The demo video still shows the old right-cheek bug, but trust me, it is completely fixed in the mod download file. I just didn't feel like making a brand new video.
bloodstreamvfx adds actual blood streams. works for gunfights, knife stabs, and explosions.
WHAT IT DOES:
headshots and neck shots spawn a blood stream right onto where you shot.
knife and blade stabs also do the blood stream too.
3 tiers of explosives: small stuff like fireworks gives a light pop, grenades give a brutal spray, and rpgs or heavy weapons have a lot of streams and massive floor decals.
This mod should be performance friendly.
REQUIREMENTS:
- scripthookv
- scripthookvdotnet 3.7.0 or latest
HOW TO INSTALL:
drop BloodstreamVFX.dll into your Grand Theft Auto V/scripts folder. if you dont have a scripts folder just make one.
COMPATIBILITY:
Blood of the Fallen is currently the only blood mod I've tested and people have said that works properly with my mod and i also recommend it. You're welcome to try other blood mods as well if you find one that works, let me know so I can add it to the compatibility list.
Found a bug or an idea for the mod, drop a comment down below and let me know so I can fix it or add it to the mod.
First Uploaded: July 25, 2026
Last Updated: July 28, 2026
Last Downloaded: 14 hours ago




NEW UPDATE COMEING i've add a lot. here a video to watch and see all the changes https://youtu.be/vKEh8T1RN4M.
Expanded bleeding from just the head to include the neck, torso, spine, pelvis, arms, and legs. Different weapons now have realistic bleed chances (e.g., pistols have a 10% chance, assault rifles 40%, and shotguns/snipers are 100% guaranteed). and alot more i would watch the video too see it all !!!
@Put_username_here awesome! thanks!
i got a problem on legacy version with blood mods,when i shoot npc (ped) head,theres not any blood at his head.but without any blood mod (vanilla),theres blood.is here any solving? anyways good mod btw
@Snacer It seems a lot of blood mods are glitched now, I believe rockstar screwed something up in a new update, they only one that works for a lot of people is blood of the fallen. That's your best bet for now.
@ins4nemodder Ty,gon try that later
This works great! and i have suggestions like add some chance of blood dripping out of a npcs stomach when shot and other sizes of blood streams in my opinion
@Ska34 Aright ill go ahead and add this been working on a update should be out sometime soon.
amazing
IDEA - The blood fountain effect size is relative to the caliber of weapon used. (and blood puddle too maybe?)
So obviously pistol and smg kills would have a smaller effect. Shotguns and rifles would have the glorious effect we have now.
Someone already mentioned chest wounds...maybe, not too realistic, we don't need overkill of fountains on every kill, thats just me though. I'm excited for the future of this TOP TIER mod! IT IS GRUESOME AND SATISFYING!!!
@NickyDaSanta @NickyDaSanta lol i be sure to add this to the next update . Been having trouble with getting the mod where i want it to be. but im sure this will be in the next update might be a min though.
Update looks promising, other than auto crash and ramming pedestrians effect. Your char losing half of his blood supply after skidding on the pavement seems goofy. Same with ramming people, you wouldn't get that type of arterial spray just from ramming someone with a car, (very rarely at high speeds maybe)
MORE FEEDBACK - Might need to make the mod only work on kill shots, the effect happens when you melee someone with your gun up close. Also npc's with helmets survive headshots sometimes.
Idea for settings if not configurable:
Pistol / SMG (small blood stream)
Head / Neck kills 100% bleed chance
Chest / Limb kills : 25% bleed chance
Assault Rifles / Shotguns / Knife (medium blood stream)
Head / Neck kills: 100% bleed chance
Chest / Limbs kills: 50% bleed chance
Sniper Rifles / Explosions (large blood stream)
Head / Chest / Limbs 100% bleed chance
I have a bug now but it still works, sometimes when the npc is shot and knocked down the blood stream is out of place, btw i use sourcemotion - procedural biomechanical ragdoll system if possible to fix it thank you
@Ska34 there is bone index desync plus procedural override happening there and lets not even talk about the offset lag, this doesn't happen with .dat blood effects because those are handled differently, script would need to be updated to properly support procedural motion layers and sync its bone attachments because it can end up reading an outdated or incorrect bone index, if the author ever wants to support procedural motion layers then feel free to DM me on discord {4c0v}. id be happy to help figure out compatibility.
Amazing bro love the fx effect blood
manually ragdolling causes blood spill
This blood is as black as my soul lol
good mod, but could you make them not bleed so much from me just punching them?
Too much blood.
does this work in enahnced?