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Zombimod 2.2.6 (Legacy)

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🧟‍♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.

All Instructions are in the mod folder

🩸 Survival System
  • Dynamic hunger, thirst, and stamina management.
  • Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.


🎒 Loot & Supply Drops
  • Throw a flare to call in a supply drop (minimum 2 minutes cooldown to prevent spam).
  • Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
  • Natural loot can also spawn in the map.


☠️ Dynamic Events
  • Plane crash sites appear randomly — search them for rare loot boxes.
  • Dealers spawn around the map — trade with them for a random weapon.


⛽ Fuel System
  • If your vehicle runs out of gas, refill it using a jerry can
  • Vehicles are essential for survival — don't get stranded.


🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts

🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
  • Workbench → craft ammo and tools
  • Tent → sleep and save
  • Campfire → cook or heat food


🧍‍♂️ Survivors & Bodyguards
  • Random survivors appear around the map. Some are friendly, others hostile.
  • Recruit friendly survivors as bodyguards who will follow and protect you.
  • You can rename them and build your own survival squad.


🐕 Animals
Animals now roam Los Santos.
  • Some are aggressive predators.
  • Others, like dogs, can be recruited as companions.


🧟 Zombies
Multiple zombie types:
  • Walkers – slow and durable
  • Runners – fast and deadly
  • Bosses – powerful and extremely dangerous
  • Each zombie type has unique hearing, perception, and speed. - They won't stop chasing you until you're dead.


📦 Storage System
  • Storage item now fully functional — allows storing any item type.


🛩️ Drone System
Take your survival to the skies.
  • Craft a Quadcopter Table to build and upgrade drone.
  • Drone is fully manually pilotable.
  • Possible upgrades include:
    • Flashlight module
    • Taser weapon module
    • Pistol module
    • Silencer for Pistol
    • Sticky bomb drop module
    • Molotov drop module
    • Night vision module
    • Thermal vision module

  • Drones can be equipped or stored at any time.


💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
  • 🧍 Your player (model, clothes, tattoos, etc.)
  • 🔫 Weapons (attachments, ammo count, camo, and mods)
  • 🚗 Vehicles (customizations, fuel level, damage, etc.)
  • 📦 Placed crafted items (campfire, tent, workbench, etc.)
  • 🎒 Inventory items and quantities
  • 🌍 World state, including player vehicles and crafted objects

🌍 Planned Updates
  • Safezones events
  • Convoy events
  • Decoration builds
  • More defense builds

🧠 Credits & Development
  • Created by Dracarys
  • Inspired by the best survival games — designed for realism, immersion, and replayability.
  • Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
  • Thanks to justalemon for LemonUI

🧰 Compatibility
  • Compatible with the latest GTA V Enhanced version
  • Works with most visual and vehicle mods


📜 Changelog

    2.2.7
  • Fixed Repair, Refuel and some Looting animations not playing
  • Fixed stuck in loading when switching from main characters via character wheel
  • Fixed Outfits not Saving/Loading correctly when mod disabled
  • Fixed MP Outfits features (Decals, hairs, eye color) not working after changing outfit in outfitmenu
  • Fixed crash when using Knife / Molotov / Flashlight from the inventory with a full pocket and no backpack
  • Fixed crash when spawning Walker zombies during Xmas / Halloween seasons when no matching outfit is available
  • Fixed game freezing when applying an outfit from the Outfit menu (the player model is now only reloaded when the outfit uses a different model, and model loading no longer blocks the game for long)
  • Fixed null references : drone without equipment, drone Battery bar when getting a new drone, null or invalid inventory weapon, switching between invalid weapons, backpack level menu without backpack, vehicles menu without vehicle
  • Fixed Weather and Time not applying
  • Fixed missing Battery checkbox in Quadcopter durability settings
  • Fixed player continuing to refuel when the jerrycan was empty, and jerrycan staying in inventory at 0
  • Fixed refuel scene not ending properly when losing the vehicle
  • Fixed zombies attacking while ragdolled or getting up, and attack cooldown not resetting properly
  • Improved player model / outfit changing reliability (models are released after use and requested without blocking the game)
  • Vehicles without wheel bones now use the engine bone as reference
  • Zombies now look at their target while chasing
  • Backpack props are now deleted when the backpack changes
  • Drone props are now cleared when initializing a new drone
  • Changed default Backpack position / rotation offsets
  • Changed survivors spawn interval to 7 minutes
  • Player no longer automatically puts on a helmet when getting on a bike

  • 2.2.6
  • New / Changes :
    • Added Level system for Storage
    • Changed zombies movement style and attack animations (to cayo perico zombies dlc one)
    • Added Doors system: open and close nearby doors (works on the majority of world door props)
    • Added Grocery store looting: aisles can now be looted for supplies
    • Added Nature looting: new loot types, with spawn chances influenced by the surrounding environment (e.g. higher chance of plant-based loot in vegetation areas)
    • Reworked base building:
      • Freeform ground-snap placement
      • Toggleable grid snap
      • Manual rotation
      • Categorized build menu (Structure / Defense / Interaction / Decoration / Delete)
      • Dedicated Delete mode with item refund

    • Added 2 more Backpack levels (now 5 tiers total, up from 3)
    • Quadcopter :
      • Added Bomb and Molotov drone weapon modules (alongside Taser and Silenced Pistol)
      • Added Drone Battery upgrade levels (3 tiers, up to +200% autonomy)
      • Reduced max drone tilt to 15° for more stable flight
      • Changed drone camera to freely orbit the drone while stationary

    • Bodyguards :
      • Added Stand and Fight (hold position and engage) on top of Follow / Follow+Fight

    • Animals :
      • Deer / rabbits / birds now flee
      • Lions / panthers / coyotes now attack
      • Dogs / cats can be adopted

    • Abilities :
      • Increased hunger depletion rate (full depletion now ~40 min, was ~76 min)
      • Increased thirst depletion rate (full depletion now 30 min, was ~50 min)
      • Reduced stamina regeneration rate
      • Hunger, Thirst, and Stamina can now be enabled/disabled independently

    • Weapons :
      • Increased knife durability loss per animal skinned (5 → 25)

    • Vehicles :
      • Changed vehicle spawn interval from 3 to 4 minutes

    • Events : up to 3 events can now run simultaneously
    • New outfit system :
      • Simplified — the outfit no longer auto-saves when you change component values
      • Now works more like Menyoo, with Save, Rename, Apply, and Delete outfit options
      • Added a "copy from Menyoo" outfit system
      • Creating a new outfit (or copying from Menyoo) now updates the menu without having to close it

    • UI and interactive interfaces :
      • Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
        • Settings Menu :
          • Enable Mod : toggles the mod and the world on/off, including ambient peds, lights, ambient sounds, and health regeneration
          • Zombies : set max zombie count and count multiplier
          • Infinite Ammo : enables infinite ammo (not in the clip — you still reload, but your total ammo count won't decrease)
          • Keep Radio Off : keeps the in-game radio switched off
          • Fuel : enable/disable the fuel system, adjust consumption multiplier and refuel speed
          • Blips : choose which blips to enable or disable :
            • Zombies
            • Survivors
            • Animals
            • Loots
            • Grocery stores

          • Peds : choose which ped types to enable or disable :
            • Zombies
            • Survivors
            • Animals

          • Abilities : enable/disable Hunger, Thirst, and Stamina independently
          • Weapon settings :
            • Durabilities : Weapon, Light, Silencer
            • Save Weapon Loadout : saves your current weapons so they're restored when the mod is disabled

          • Quadcopter settings :
            • Offset : adjust the drone's carry position relative to the player
            • Durabilities : Weapon, Light, Silencer, Visions
            • Gravity : enable/disable drone gravity while piloting


        • Inventory Menu : the player inventory, where you can find, use, remove, and organize looted items, split across 4 sections :
          • Pocket : basic 5-slot pocket, max stack of 3 per slot
          • Backpack : stores and stacks more items (upgradable via the level system for more capacity)
          • Weapon : only one active weapon at a time — store it in the inventory, or drag an inventory weapon into the active slot to equip it
          • Quadcopter : equip/unequip the quadcopter and its components

        • Outfit Menu :
          • The active outfit is now completely separate from the saved Outfits list, so changing your appearance won't overwrite any saved outfit
          • Allow Model Change : enable this before changing the player model, so the new model gets saved with the outfit
          • Save New Outfit : adds a new entry to the Outfits list
          • Save Menyoo Outfit : converts a Menyoo outfit into the Outfits list
          • Appearance : Tattoos, Facial (MP), Accessories, Components, and backpack offset
          • Outfits : list of all saved outfits — each has Load, Rename, Overwrite (based on the active outfit), and Delete options

        • Basic Craft Menu : craft items and use/place them depending on the item type, split into 3 tabs :
          • Useable items
          • Utility items
          • Build items

        • Vehicles : manage every saved mod vehicle, with Delete and Rename options
        • Bodyguards : manage every bodyguard, with options :
          • Rename
          • Task : 4 options (Follow, Follow+Fight, Stand, Fight)
          • Wardrobe : opens the outfit menu to customize the bodyguard
          • Remove


      • Building Mode :
        • Interactive building menu grouped by build type :
          • Construction builds (floor, walls, doors, etc.)
          • Defense builds (only Sandbox for now — more defense builds coming soon)
          • Interaction builds (Gunsmith Bench, Workbench, Tent, Campfire, Quadcopter Table, Storage)
          • Decoration builds (not available yet — coming in a future update)
          • Delete Mode : switch to this mode and close the building menu, then press Delete to remove nearby builds

        • Snap Grid : enable/disable grid-based placement
        • Rotation : available only when Snap Grid is disabled



  • Fixes :
    • Fixed on-foot and drone visions (night vision/thermal) bleeding into each other
    • Added an animated refuel scene (jerry can animation)
    • Fixed Fuel Consumption Multiplier behaving backwards (higher value now correctly burns fuel faster)
    • Fixed fuel system not working while the mod is disabled
    • Fixed mod menu reacting to mouse input while the mod is disabled
    • Fixed vehicles not loading on mod startup
    • Fixed bodyguards not loading on mod startup
    • Fixed Airdrops triggering from any nearby explosion instead of specifically a Flare



  • 1.5
  • Fixed error when trying to craft/place a object in Craft menu
  • Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
  • Fixed npc's showing as zombie on the map when mod disabled
  • Fixed respawn after death not working properly and disabling collision
  • Dismantling a campfire will not give it's recipe items anymore (for more realism)
  • Fixed vehicles not loading (and then deleted on the json) at game startup
  • Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
  • Fixed Weapons ammo full when respawning after death
  • Changed Help text system (don't see any bug with it now, please tell me if you have one)
  • Fixed Inventory and Build menus instructional buttons showing wrong text with button
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First Uploaded: October 05, 2025
Last Updated: August 06, 2026
Last Downloaded: 1 hour ago

All Versions

 2.2.7 (Enhanced)

0 downloads , 289 MB
3 hours ago

 2.2.7 (Legacy)

0 downloads , 448 MB
3 hours ago

 2.2.6 (Enhanced)

787 downloads , 289 MB
August 05, 2026

 2.2.6 (Legacy) (current)

2,983 downloads , 448 MB
August 05, 2026

 1.5.0

6,796 downloads , 293 MB
January 26, 2026

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