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Zombimod 2.2.6 (Legacy)

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🧟‍♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.

All Instructions are in the mod folder

🩸 Survival System
  • Dynamic hunger, thirst, and stamina management.
  • Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.


🎒 Loot & Supply Drops
  • Throw a flare to call in a supply drop (minimum 2 minutes cooldown to prevent spam).
  • Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
  • Natural loot can also spawn in the map.


☠️ Dynamic Events
  • Plane crash sites appear randomly — search them for rare loot boxes.
  • Dealers spawn around the map — trade with them for a random weapon.


Fuel System
  • If your vehicle runs out of gas, refill it using a jerry can
  • Vehicles are essential for survival — don't get stranded.


🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts

🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
  • Workbench → craft ammo and tools
  • Tent → sleep and save
  • Campfire → cook or heat food


🧍‍♂️ Survivors & Bodyguards
  • Random survivors appear around the map. Some are friendly, others hostile.
  • Recruit friendly survivors as bodyguards who will follow and protect you.
  • You can rename them and build your own survival squad.


🐕 Animals
Animals now roam Los Santos.
  • Some are aggressive predators.
  • Others, like dogs, can be recruited as companions.


🧟 Zombies
Multiple zombie types:
  • Walkers – slow and durable
  • Runners – fast and deadly
  • Bosses – powerful and extremely dangerous
  • Each zombie type has unique hearing, perception, and speed. - They won't stop chasing you until you're dead.


📦 Storage System
  • Storage item now fully functional — allows storing any item type.


🛩️ Drone System
Take your survival to the skies.
  • Craft a Quadcopter Table to build and upgrade drone.
  • Drone is fully manually pilotable.
  • Possible upgrades include:
    • Flashlight module
    • Taser weapon module
    • Pistol module
    • Silencer for Pistol
    • Sticky bomb drop module
    • Molotov drop module
    • Night vision module
    • Thermal vision module

  • Drones can be equipped or stored at any time.


💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
  • 🧍 Your player (model, clothes, tattoos, etc.)
  • 🔫 Weapons (attachments, ammo count, camo, and mods)
  • 🚗 Vehicles (customizations, fuel level, damage, etc.)
  • 📦 Placed crafted items (campfire, tent, workbench, etc.)
  • 🎒 Inventory items and quantities
  • 🌍 World state, including player vehicles and crafted objects

🌍 Planned Updates
  • Safezones events
  • Convoy events
  • Decoration builds
  • More defense builds

🧠 Credits & Development
  • Created by Dracarys
  • Inspired by the best survival games — designed for realism, immersion, and replayability.
  • Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
  • Thanks to justalemon for LemonUI

🧰 Compatibility
  • Compatible with the latest GTA V Enhanced version
  • Works with most visual and vehicle mods


📜 Changelog

    2.2.6
  • New / Changes :
    • Added Level system for Storage
    • Changed zombies movement style and attack animations (to cayo perico zombies dlc one)
    • Added Doors system: open and close nearby doors (works on the majority of world door props)
    • Added Grocery store looting: aisles can now be looted for supplies
    • Added Nature looting: new loot types, with spawn chances influenced by the surrounding environment (e.g. higher chance of plant-based loot in vegetation areas)
    • Reworked base building:
      • Freeform ground-snap placement
      • Toggleable grid snap
      • Manual rotation
      • Categorized build menu (Structure / Defense / Interaction / Decoration / Delete)
      • Dedicated Delete mode with item refund

    • Added 2 more Backpack levels (now 5 tiers total, up from 3)
    • Quadcopter :
      • Added Bomb and Molotov drone weapon modules (alongside Taser and Silenced Pistol)
      • Added Drone Battery upgrade levels (3 tiers, up to +200% autonomy)
      • Reduced max drone tilt to 15° for more stable flight
      • Changed drone camera to freely orbit the drone while stationary

    • Bodyguards :
      • Added Stand and Fight (hold position and engage) on top of Follow / Follow+Fight

    • Animals :
      • Deer / rabbits / birds now flee
      • Lions / panthers / coyotes now attack
      • Dogs / cats can be adopted

    • Abilities :
      • Increased hunger depletion rate (full depletion now ~40 min, was ~76 min)
      • Increased thirst depletion rate (full depletion now 30 min, was ~50 min)
      • Reduced stamina regeneration rate
      • Hunger, Thirst, and Stamina can now be enabled/disabled independently

    • Weapons :
      • Increased knife durability loss per animal skinned (5 → 25)

    • Vehicles :
      • Changed vehicle spawn interval from 3 to 4 minutes

    • Events : up to 3 events can now run simultaneously
    • New outfit system :
      • Simplified — the outfit no longer auto-saves when you change component values
      • Now works more like Menyoo, with Save, Rename, Apply, and Delete outfit options
      • Added a "copy from Menyoo" outfit system
      • Creating a new outfit (or copying from Menyoo) now updates the menu without having to close it

    • UI and interactive interfaces :
      • Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
        • Settings Menu :
          • Enable Mod : toggles the mod and the world on/off, including ambient peds, lights, ambient sounds, and health regeneration
          • Zombies : set max zombie count and count multiplier
          • Infinite Ammo : enables infinite ammo (not in the clip — you still reload, but your total ammo count won't decrease)
          • Keep Radio Off : keeps the in-game radio switched off
          • Fuel : enable/disable the fuel system, adjust consumption multiplier and refuel speed
          • Blips : choose which blips to enable or disable :
            • Zombies
            • Survivors
            • Animals
            • Loots
            • Grocery stores

          • Peds : choose which ped types to enable or disable :
            • Zombies
            • Survivors
            • Animals

          • Abilities : enable/disable Hunger, Thirst, and Stamina independently
          • Weapon settings :
            • Durabilities : Weapon, Light, Silencer
            • Save Weapon Loadout : saves your current weapons so they're restored when the mod is disabled

          • Quadcopter settings :
            • Offset : adjust the drone's carry position relative to the player
            • Durabilities : Weapon, Light, Silencer, Visions
            • Gravity : enable/disable drone gravity while piloting


        • Inventory Menu : the player inventory, where you can find, use, remove, and organize looted items, split across 4 sections :
          • Pocket : basic 5-slot pocket, max stack of 3 per slot
          • Backpack : stores and stacks more items (upgradable via the level system for more capacity)
          • Weapon : only one active weapon at a time — store it in the inventory, or drag an inventory weapon into the active slot to equip it
          • Quadcopter : equip/unequip the quadcopter and its components

        • Outfit Menu :
          • The active outfit is now completely separate from the saved Outfits list, so changing your appearance won't overwrite any saved outfit
          • Allow Model Change : enable this before changing the player model, so the new model gets saved with the outfit
          • Save New Outfit : adds a new entry to the Outfits list
          • Save Menyoo Outfit : converts a Menyoo outfit into the Outfits list
          • Appearance : Tattoos, Facial (MP), Accessories, Components, and backpack offset
          • Outfits : list of all saved outfits — each has Load, Rename, Overwrite (based on the active outfit), and Delete options

        • Basic Craft Menu : craft items and use/place them depending on the item type, split into 3 tabs :
          • Useable items
          • Utility items
          • Build items

        • Vehicles : manage every saved mod vehicle, with Delete and Rename options
        • Bodyguards : manage every bodyguard, with options :
          • Rename
          • Task : 4 options (Follow, Follow+Fight, Stand, Fight)
          • Wardrobe : opens the outfit menu to customize the bodyguard
          • Remove


      • Building Mode :
        • Interactive building menu grouped by build type :
          • Construction builds (floor, walls, doors, etc.)
          • Defense builds (only Sandbox for now — more defense builds coming soon)
          • Interaction builds (Gunsmith Bench, Workbench, Tent, Campfire, Quadcopter Table, Storage)
          • Decoration builds (not available yet — coming in a future update)
          • Delete Mode : switch to this mode and close the building menu, then press Delete to remove nearby builds

        • Snap Grid : enable/disable grid-based placement
        • Rotation : available only when Snap Grid is disabled



  • Fixes :
    • Fixed on-foot and drone visions (night vision/thermal) bleeding into each other
    • Added an animated refuel scene (jerry can animation)
    • Fixed Fuel Consumption Multiplier behaving backwards (higher value now correctly burns fuel faster)
    • Fixed fuel system not working while the mod is disabled
    • Fixed mod menu reacting to mouse input while the mod is disabled
    • Fixed vehicles not loading on mod startup
    • Fixed bodyguards not loading on mod startup
    • Fixed Airdrops triggering from any nearby explosion instead of specifically a Flare



  • 1.5
  • Fixed error when trying to craft/place a object in Craft menu
  • Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
  • Fixed npc's showing as zombie on the map when mod disabled
  • Fixed respawn after death not working properly and disabling collision
  • Dismantling a campfire will not give it's recipe items anymore (for more realism)
  • Fixed vehicles not loading (and then deleted on the json) at game startup
  • Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
  • Fixed Weapons ammo full when respawning after death
  • Changed Help text system (don't see any bug with it now, please tell me if you have one)
  • Fixed Inventory and Build menus instructional buttons showing wrong text with button

  • 1.4
  • Fixed Workbench menu not closing properly when moving
  • Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
  • Nerfed crafting distance to 10 meters for more difficulty
  • Added instructional buttons in Inventory menu and Craft menu
  • Added option to align object to surface when crafting
  • Fixed bodyguards duplicating when reload scripts
  • Fixed released bodyguard having both dead and survivor blips
  • Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
  • Refactored JSON system. Static data is now embedded directly in Zombimod.dll
  • Fixed ItemFunctionnalities blips and error when disabling mod
  • Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
  • Player can now target and attack random peds with melee
  • Fuel Consumption and Refuel time now editable via Mod Settings submenu
  • Crash risk reduced when changing outfit
  • Fixed Vehicle renaming not changing it's blip name
  • Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
  • Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
  • Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
  • Fixed vehicles livery not loading properly
  • Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
  • Fixed Bodyguard issue when disabling/enabling mod

  • 1.3
  • Removed the obsolete Items HUD feature (causing white-screen issues).
  • Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
  • Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
  • Crafting now goes through the Backpack menu, then the Craft Menu.
  • Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
  • After crafting structures at the Workbench, they can be placed through the Backpack menu.
  • Added a fully pilotable Drone System:
    • New craftable item: Quadcopter Table
    • Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
    • The drone can be equipped or stored at any time.

  • Fixed various bugs and stability issues.
  • Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
  • Sleeping now affects player abilities (stamina, hunger, thirst).
  • The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
  • Refueling now displays the current vehicle's fuel level, offering better control over how much fuel you need to pour.

  • 1.2
  • Controller now fully supported
  • Delete for craft removed from Edit menu, replaced by Dismantle
  • Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
  • Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
  • Attempt to fix zombies spawning on top of player
  • Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually

  • 1.1
  • Attempt to fix for Temporal looting error
  • Player model converted to the previous one automatically after hospital respawn
  • Crafting with exact same amount as recipe now work
  • Fixed Wanted level when zombimod enabled
  • Fixed Player regeneration reset when model changed
  • Fixed all Events of same type spawning at same time
  • Looting adjustment (Json)
  • Fixed error when trying to delete an outfit
  • Bandage buffed
  • Junk food nerfed
  • Fixed survivors always spawning individual and not spawning as a group
  • Fixed player trying to go to a vehicle when pressing E after a dismantle
  • Removed the top recipe menu when the item is not a recipe based item
  • Fixed crash when changing player model
  • Fixed player position not saving
  • Added Health and Armor save and load system
  • Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
  • Durability can be increased via Gunsmith Bench
  • Fixed zombies reacting to projectiles (grenade, etc)
  • Fixed flashlight not allowed to be crafted in inventory menu
  • Fixed accidental silencer craft
  • Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
  • Fixed fuel top menu and recipe top menus appearing same time
  • Added Remove option to Vehicles in menu
  • Fuel consumption reduced
  • Added options to bodyguards : Following State (stand, follow), Allow Combat
Show Full Description

First Uploaded: October 05, 2025
Last Updated: August 06, 2026
Last Downloaded: 1 hour ago

All Versions

 2.2.6 (Enhanced)

295 downloads , 289 MB
August 05, 2026

 2.2.6 (Legacy) (current)

1,086 downloads , 448 MB
August 05, 2026

 1.5.0

6,727 downloads , 293 MB
January 26, 2026

 1.4.0

2,017 downloads , 293 MB
December 16, 2025

 1.3.0

1,774 downloads , 217 MB
November 23, 2025

 1.2.0

1,598 downloads , 194 MB
October 13, 2025

 1.1.0

439 downloads , 194 MB
October 12, 2025

 1.0.0

1,063 downloads , 185 MB
October 05, 2025

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