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3.0 (Legacy & Enhanced)
By andre500
- Gameplay
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1.0 (BETA)
By andre500
@VICTOR RIVERA Now you can forget about iFruitAddon2. I've added backward compatibility. All you need to do is replace the original iFruitAddon2.dll with the one included in the Jailbreak 6.0 archive :)
@VICTOR RIVERA To be honest, I haven't tested them together. But if iFruitAddon2 doesn't interfere with the phone's original contacts and calls, then everything should work. The jailbreak operates at the global variable level and controls the phone just like a game does. iFruitAddon, on the other hand, completely redraws the phone's interface, but I don't know if it overrides the original scripts.
In any case, I’m already working on a Jailbreak update that will be backward compatible with iFruitAddon. That means even mods that were compiled for iFruitAddon will work with my framework.
@theyesman2077 The area cleaner may not be working properly in the script. I'll look into it.
@thalilmythos @thalilmythos I decompiled your scripts. The constructor in C# is called once when the class is created. This means that the else branch in your code will never execute. That’s why users see an empty contact that’s always BUSY. You’re doing the right thing by updating the contact every tick. The problem is that the tick isn’t starting to run.
if (!this.contactcreated)
{
this.contact = appContacts.AddContact("Gerald (Jobs)", "CHAR_MP_GERALD", true, -1);
this.contactcreated = true;
}
else
{
this.Tick += new EventHandler(this.onTick); // ← only in else, will never work
this.Tick += new EventHandler(this.stashmission);
...
}
I also tested your mod on Legacy and noticed the same empty contacts — OnTick isn't working. If everything is working for you, make sure you've included the correct DLLs in the mod archive.
Move the contact registration code and its update to OnTick, and declare OnTick directly in the constructor, without the else branch.
@theyesman2077 Perhaps the mod's author used contact registration incorrectly in some way. The framework is now fully functional; I've tested it on my own mods, which were also compiled using older versions of Jailbreak.
@Matthew Liddell I can't promise anything just yet. If I manage to find a way to move interface elements without editing hud.gfx, I'll definitely do it.
Community Hud also modifies hud.gfx, so it's technically impossible to combine the two.
@theyesman2077 @thalilmythos The error has been fixed. I apologize for the delay.
@Matthew Liddell Unfortunately, no. But you can choose not to install hud.gfx from VI Wanted System. The icons will still appear, and the red stars will be superimposed on the ammo counter. But the mod will still work properly, though.
@Vitalezzzz Yes, that's part of the plan
@player673254 Do you have a “mods” folder, and have you copied the “update2.rpf” file into it?
This errors can only occur when the game loads outdated game scripts. If you have the latest version of the game, you should check the “mods” folder for the problem.