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Latest Comments

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    This mod is awesome and fun.

    Too bad you can't change the activation hotkey (and the web hotkey and the hotkey in file don't match).

    Another downside is that Rockstar Editor recording is halted is whenever the Thor menu is opened, or whenever the Thor powers menu is opened.

    Recommendation: Have the game slow down immensely instead of pause completely when selecting Thor's two-button power. I think this will allow recording to continue.

    July 09, 2018
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    Any attempt to install this mod results in my game crashing while loading up. I had to perform a clean install from scratch and add mods one by one until I was certain this mod was the culprit.

    June 29, 2018
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    Installed to "Scripts" folder. Menu doesn't open with F10. Menu doesn't open with CTRL+I (keys specified in the settings file although they disagree with web description of keys). Have tried other menu hotkeys in the Settings file and the menu will not open.

    Am running 40ish other mods, many with their own menus and no issues on any of them. This one cannot be accessed in game.

    June 28, 2018
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    This mod still works in the current game version. I've never had any issue getting this mod to work.

    @sollaholla The one problem is that in the config file, setting "Use stats" to "False" doesn't actually turn off hunger and thirst. It only turns off displaying hunger and thirst.

    Set to true: Stats visible on startup, hunger and thirst begin to drain.
    Set to false: Stats hidden on startup, hunger and thirst begin to drain. To prevent death from dehydration, user must open mod menu and then ON status and then turn them OFF AGAIN inside the game.

    It's also worth noting that the hostile survivors from this mod are one of my favorite ways to generate random attacks from peds in vehicles. This behavior should be released as a standalone mod because it works flawlessly (with or without zombies) and better than other "random attack" mods I've tried.

    June 26, 2018
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    @Konijima I also get wanted levels if a cop car is close to me while I'm in a taxi (and sometimes driving, but taxis are the most noteable/immersion breaking). Does the cop consider me armed?

    August 26, 2017
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    Mod works fine.

    I have two issues in game, I do not know if either is caused by this mod (but it is suspect).

    1. If killed by police and respawn at hospital, character is followed by unmarked black police helicopters (not the vanilla police helicopters). This chopper stalks me indefinitely even if I die again (other causes) or drive halfway across the state. (And since this mod makes the police much more responsive, automatic wanted levels for almost all actions while the chopper is following.

    The only way to lose it is switch characters.

    2. When a police car drives near a taxi I'm in, I gain a wanted level for no apparent reason.

    If anyone takes over this mod (or knows any settings to change), please be aware of those two.

    Apart from that, everything still works great as of August 2017.

    August 26, 2017
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    @Autumn19bs:
    @ashman212:
    @AleJuventino17:
    @Gherman:

    If installed correctly, this mod is automatically activated when you run the game. There are no additional steps to activate the mod inside GTA5.

    All settings for this mod are managed by RealLifeMod2.ini

    @Konijima I have no HUD in attack helicopters. I have "ON FOOT NO RADAR" set to false, but I should still have the minimap in helicopters. (I have it in vehicles.)

    August 26, 2017
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    @Eddlm Hmmm... That message keeps refreshing and never goes away. Now I feel like something's wrong. Just added https://www.gta5-mods.com/scripts/scene-director so I wonder if there's a conflict.

    August 24, 2017
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    @zzcool It detects coming changes in the weather.

    @Eddlm I just got the message that "Strange shit" was about to happen in the skies. That's a new one! Alt-tabbing back to game to see what's in store.

    August 24, 2017
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    @cgimda That's a shame, but I fully appreciate having a definitive answer.

    I'm curious as to the reason(s). It seems as if game mechanics around the trains are changed whenever the player takes control of a train. A mod which would allow derailment in ALL circumstances would theoretically make this change even to trains the player never occupies.

    Is that possible?

    August 23, 2017