Addon To Street 1.0
1,161
52
1,161
52
Addon To Street is a BETA script that lets you populate the GTA V world with your installed addon peds — without replacing any vanilla models. Addon peds will walk around, stand, smoke, use their phone, and blend naturally into the city alongside regular NPCs.
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Features
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Requirements
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Installation
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Configuration (In-Game Menu — F7)
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Notes
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─────────────────────────────────────────
Troubleshooting
─────────────────────────────────────────
Why does the game crash / force close?
Why do I see missing / broken textures?
Because some addon ped models cannot be active in the world simultaneously without causing texture conflicts. Try lowering Max Addon Peds or disabling specific models via Advanced Spawn until you find which model is causing the issue.
Why doesn't the scanner find my addon peds?
─────────────────────────────────────────
Credits
─────────────────────────────────────────
DexterLooo — Script & Scanner
─────────────────────────────────────────
Support / Donation
─────────────────────────────────────────
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
─────────────────────────────────────────
Features
─────────────────────────────────────────
- JSON-Based Spawn System — Spawn locations are defined by coordinates in PedSpawnPoints.json, generated automatically by the included AddonToStreetScanner.exe. No manual coordinate editing required.
- Auto Spawn & Cleanup — Addon peds spawn near the player within a configurable radius and are automatically removed when too far away or after death.
- Advanced Spawn Control — Enable or disable individual addon ped models directly from the in-game menu. Changes are saved and persist across sessions.
- Ambient Activities — Spawned peds perform random ambient behaviors: standing, wandering, smoking, using a phone, or holding a coffee cup.
- Configurable Settings — Scan radius, max spawned peds, spawn chance, minimum spawn distance — all adjustable from the in-game menu with left/right arrow navigation.
- Blip Support — Optional map and/or minimap blips for all active addon peds, with customizable color.
- Model Validator — The Model List submenu shows which models from your INI are valid and loadable.
- Session Log — A Log.txt is written to the settings folder and resets every time you launch GTA V, so logs never pile up.
─────────────────────────────────────────
Requirements
─────────────────────────────────────────
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Addon Ped Selector — required to install and register your addon peds
─────────────────────────────────────────
Installation
─────────────────────────────────────────
- Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
- Install LemonUI and Addon Ped Selector — follow their respective installation instructions.
- Make sure you have at least one addon ped already installed and working via Addon Ped Selector.
- Copy all files from the scripts folder into your GTA V scripts folder.
- Place AddonToStreetScanner.exe & CodeWalker.Core.dll inside your GTA V root folder (where GTA5.exe is located).
- Run AddonToStreetScanner.exe as Administrator.
- Browse to your GTA V installation folder inside the scanner, then click Start Scan.
- The scan will succeed if it detects the addon peds you have installed via Ped Selector.
- Launch GTA V. Press F7 to open the menu.
─────────────────────────────────────────
Configuration (In-Game Menu — F7)
─────────────────────────────────────────
- Enable — Toggle the entire script on or off.
- Scan Radius — The radius (in meters) around the player where addon peds are allowed to spawn.
- Max Addon Peds — Maximum number of addon peds active in the world at one time.
- Spawn Chance — Probability (%) per spawn tick that a new ped will be spawned. Higher = more frequent. Max 80%.
- Min Spawn Distance — Minimum distance from the player a ped must spawn at. Prevents peds from popping in right in front of you.
- Reload Spawn Points — Reloads PedSpawnPoints.json without restarting. Clears all current spawns first.
- Clear All Spawns — Immediately removes all active addon peds. They will respawn automatically unless you disable the script.
- Advanced Spawn — Enable or disable individual models. Active model count shown in the submenu header. Includes Enable All / Disable All shortcuts.
- Blip Settings — Toggle map-only or map+minimap blips for spawned peds. Color customizable (White, Red, Green, Blue, Yellow, Purple, Orange, Pink, Cyan).
- Model List — Shows all models loaded from AddonToStreet.ini and whether each one is valid and loadable by the game.
─────────────────────────────────────────
Notes
─────────────────────────────────────────
- This script is in BETA. Some addon ped models may not be fully compatible with GTA V's streaming system.
- Sorry, sometimes addon peds may get stuck on top of buildings due to spawn point elevation — this is a known BETA limitation.
- The PedSpawnPoints.json file can contain thousands of spawn coordinates. The script filters by player proximity at runtime so performance impact is minimal.
- If you add new addon peds via Ped Selector after the initial scan, run the scanner again and use Reload Spawn Points in the menu.
─────────────────────────────────────────
Troubleshooting
─────────────────────────────────────────
Why does the game crash / force close?
- Your GTA V VRAM is full — try lowering graphics settings or reducing Max Addon Peds.
- One of your addon peds may be incompatible with your game version. Test each model individually using Addon Ped Selector in-game first.
- Some addon peds are simply not compatible with script-based spawning.
Why do I see missing / broken textures?
Because some addon ped models cannot be active in the world simultaneously without causing texture conflicts. Try lowering Max Addon Peds or disabling specific models via Advanced Spawn until you find which model is causing the issue.
Why doesn't the scanner find my addon peds?
- You selected the wrong GTA V folder — make sure it's the folder containing GTA5.exe.
- You haven't installed any addon peds via Addon Ped Selector yet. The scanner reads from Ped Selector's data.
─────────────────────────────────────────
Credits
─────────────────────────────────────────
DexterLooo — Script & Scanner
─────────────────────────────────────────
Support / Donation
─────────────────────────────────────────
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
First Uploaded: July 07, 2026
Last Updated: July 07, 2026
Last Downloaded: 5 hours ago
35 Comments
More mods by DexterLooo:
Addon To Street is a BETA script that lets you populate the GTA V world with your installed addon peds — without replacing any vanilla models. Addon peds will walk around, stand, smoke, use their phone, and blend naturally into the city alongside regular NPCs.
─────────────────────────────────────────
Features
─────────────────────────────────────────
─────────────────────────────────────────
Requirements
─────────────────────────────────────────
─────────────────────────────────────────
Installation
─────────────────────────────────────────
─────────────────────────────────────────
Configuration (In-Game Menu — F7)
─────────────────────────────────────────
─────────────────────────────────────────
Notes
─────────────────────────────────────────
─────────────────────────────────────────
Troubleshooting
─────────────────────────────────────────
Why does the game crash / force close?
Why do I see missing / broken textures?
Because some addon ped models cannot be active in the world simultaneously without causing texture conflicts. Try lowering Max Addon Peds or disabling specific models via Advanced Spawn until you find which model is causing the issue.
Why doesn't the scanner find my addon peds?
─────────────────────────────────────────
Credits
─────────────────────────────────────────
DexterLooo — Script & Scanner
─────────────────────────────────────────
Support / Donation
─────────────────────────────────────────
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
─────────────────────────────────────────
Features
─────────────────────────────────────────
- JSON-Based Spawn System — Spawn locations are defined by coordinates in PedSpawnPoints.json, generated automatically by the included AddonToStreetScanner.exe. No manual coordinate editing required.
- Auto Spawn & Cleanup — Addon peds spawn near the player within a configurable radius and are automatically removed when too far away or after death.
- Advanced Spawn Control — Enable or disable individual addon ped models directly from the in-game menu. Changes are saved and persist across sessions.
- Ambient Activities — Spawned peds perform random ambient behaviors: standing, wandering, smoking, using a phone, or holding a coffee cup.
- Configurable Settings — Scan radius, max spawned peds, spawn chance, minimum spawn distance — all adjustable from the in-game menu with left/right arrow navigation.
- Blip Support — Optional map and/or minimap blips for all active addon peds, with customizable color.
- Model Validator — The Model List submenu shows which models from your INI are valid and loadable.
- Session Log — A Log.txt is written to the settings folder and resets every time you launch GTA V, so logs never pile up.
─────────────────────────────────────────
Requirements
─────────────────────────────────────────
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Addon Ped Selector — required to install and register your addon peds
─────────────────────────────────────────
Installation
─────────────────────────────────────────
- Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
- Install LemonUI and Addon Ped Selector — follow their respective installation instructions.
- Make sure you have at least one addon ped already installed and working via Addon Ped Selector.
- Copy all files from the scripts folder into your GTA V scripts folder.
- Place AddonToStreetScanner.exe & CodeWalker.Core.dll inside your GTA V root folder (where GTA5.exe is located).
- Run AddonToStreetScanner.exe as Administrator.
- Browse to your GTA V installation folder inside the scanner, then click Start Scan.
- The scan will succeed if it detects the addon peds you have installed via Ped Selector.
- Launch GTA V. Press F7 to open the menu.
─────────────────────────────────────────
Configuration (In-Game Menu — F7)
─────────────────────────────────────────
- Enable — Toggle the entire script on or off.
- Scan Radius — The radius (in meters) around the player where addon peds are allowed to spawn.
- Max Addon Peds — Maximum number of addon peds active in the world at one time.
- Spawn Chance — Probability (%) per spawn tick that a new ped will be spawned. Higher = more frequent. Max 80%.
- Min Spawn Distance — Minimum distance from the player a ped must spawn at. Prevents peds from popping in right in front of you.
- Reload Spawn Points — Reloads PedSpawnPoints.json without restarting. Clears all current spawns first.
- Clear All Spawns — Immediately removes all active addon peds. They will respawn automatically unless you disable the script.
- Advanced Spawn — Enable or disable individual models. Active model count shown in the submenu header. Includes Enable All / Disable All shortcuts.
- Blip Settings — Toggle map-only or map+minimap blips for spawned peds. Color customizable (White, Red, Green, Blue, Yellow, Purple, Orange, Pink, Cyan).
- Model List — Shows all models loaded from AddonToStreet.ini and whether each one is valid and loadable by the game.
─────────────────────────────────────────
Notes
─────────────────────────────────────────
- This script is in BETA. Some addon ped models may not be fully compatible with GTA V's streaming system.
- Sorry, sometimes addon peds may get stuck on top of buildings due to spawn point elevation — this is a known BETA limitation.
- The PedSpawnPoints.json file can contain thousands of spawn coordinates. The script filters by player proximity at runtime so performance impact is minimal.
- If you add new addon peds via Ped Selector after the initial scan, run the scanner again and use Reload Spawn Points in the menu.
─────────────────────────────────────────
Troubleshooting
─────────────────────────────────────────
Why does the game crash / force close?
- Your GTA V VRAM is full — try lowering graphics settings or reducing Max Addon Peds.
- One of your addon peds may be incompatible with your game version. Test each model individually using Addon Ped Selector in-game first.
- Some addon peds are simply not compatible with script-based spawning.
Why do I see missing / broken textures?
Because some addon ped models cannot be active in the world simultaneously without causing texture conflicts. Try lowering Max Addon Peds or disabling specific models via Advanced Spawn until you find which model is causing the issue.
Why doesn't the scanner find my addon peds?
- You selected the wrong GTA V folder — make sure it's the folder containing GTA5.exe.
- You haven't installed any addon peds via Addon Ped Selector yet. The scanner reads from Ped Selector's data.
─────────────────────────────────────────
Credits
─────────────────────────────────────────
DexterLooo — Script & Scanner
─────────────────────────────────────────
Support / Donation
─────────────────────────────────────────
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
First Uploaded: July 07, 2026
Last Updated: July 07, 2026
Last Downloaded: 5 hours ago







@SGYT no :(
@DexterLooo hi bro got not ped called ningguang, my gta v version is 1.0.3788.0
=== AddonToStreet Log — 2026-07-08 08:34:04 ===
[08:34:04] Loaded 6004 spawn points dari JSON.
[08:42:43] INVALID MODEL: Spiderman_Miles_Evolved2
[08:42:49] INVALID MODEL: arlecchino
[08:42:51] INVALID MODEL: harley
[08:45:06] INVALID MODEL: Spiderman_Miles_2020
[08:45:08] INVALID MODEL: arlecchino
[08:45:20] INVALID MODEL: Uchiha_Sasuke_Adult
[08:45:31] INVALID MODEL: harley
[08:45:40] INVALID MODEL: Spiderman_Miles_2020
[08:45:42] INVALID MODEL: Marie Rose
[08:45:57] INVALID MODEL: xilonen
[08:46:01] INVALID MODEL: Spiderman_Miles_Evolved
[08:46:10] INVALID MODEL: Honoka
[08:46:16] INVALID MODEL: Ninghongye_Shuangtianhongye
[08:46:25] INVALID MODEL: Spiderman_Miles_Evolved
[08:46:27] INVALID MODEL: Spiderman_Miles_Evolved
[08:46:27] INVALID MODEL: lxgzle
[08:46:29] INVALID MODEL: AzraelGhost
[08:46:40] INVALID MODEL: arlecchino
[08:46:42] INVALID MODEL: Uchiha_Sasuke_Adult
[08:46:46] INVALID MODEL: harley
[08:46:48] INVALID MODEL: Uchiha_Sasuke_Adult
[08:46:48] INVALID MODEL: Spiderman_Miles_2020
[08:46:51] INVALID MODEL: Spiderman_Miles_Evolved2
[08:46:51] INVALID MODEL: ningguang
[08:46:53] INVALID MODEL: xilonen
[08:47:00] INVALID MODEL: mavuika
[08:47:02] INVALID MODEL: Spiderman_Miles_2020
[08:47:04] INVALID MODEL: Spiderman_Miles_Evolved
[08:47:10] INVALID MODEL: Marie Rose
[08:47:13] INVALID MODEL: Spiderman_Miles_Evolved2
[08:47:13] INVALID MODEL: lxgbwl
[08:47:15] INVALID MODEL: xilonen
[08:47:19] INVALID MODEL: Honoka
[08:47:21] INVALID MODEL: harley
[08:47:29] INVALID MODEL: Spiderman_Miles_Evolved
[08:47:29] INVALID MODEL: ningguang
[08:47:30] INVALID MODEL: arlecchino
[08:47:32] INVALID MODEL: ningguang
[08:47:36] INVALID MODEL: lxgzle
[08:47:38] INVALID MODEL: lxgzle
[08:47:40] INVALID MODEL: AzraelGhost
[08:47:41] INVALID MODEL: Ninghongye_Shuangtianhongye
[08:47:41] INVALID MODEL: Spiderman_Miles_Evolved3
[08:47:43] INVALID MODEL: Uchiha_Sasuke_Adult
[08:47:45] INVALID MODEL: AzraelGhost
[08:47:47] INVALID MODEL: Spiderman_Miles_Evolved
[08:47:58] INVALID MODEL: Ninghongye_Shuangtianhongye
[08:48:02] INVALID MODEL: mavuika
[08:48:02] INVALID MODEL: Spiderman_Miles_2020
[08:48:12] INVALID MODEL: Spiderman_Miles_Evolved2
[08:48:17] INVALID MODEL: Spiderman_Miles_Evolved
[08:48:23] INVALID MODEL: mavuika
[08:48:25] INVALID MODEL: Spiderman_Miles_Evolved
[08:48:25] INVALID MODEL: Spiderman_Miles_Evolved3
[08:48:28] INVALID MODEL: Spiderman_Miles_Evolved
[08:48:28] INVALID MODEL: Spiderman_Miles_2020
[08:48:43] INVALID MODEL: arlecchino
[08:48:47] INVALID MODEL: Spiderman_Miles_2020
[08:49:03] INVALID MODEL: Ninghongye_Shuangtianhongye
[08:49:12] INVALID MODEL: Spiderman_Miles_Evolved3
[08:49:17] INVALID MODEL: Marie Rose
I ADDED the ped manualy what a great mod bro thx u so much bro that work good for me
Aha, yeah, old construction worker
work but crash after few minutes of gameplay
@raff976
Bro, try reading this description:
Why does the game crash/force close?
Your GTA V VRAM is full — try lowering the graphics settings or reducing the Max Addon Peds.
One of your ped addons may be incompatible with your game version. Test each model individually using the in-game Ped Selector first.
Some ped addons are simply incompatible with script-based spawning.
Why am I seeing missing/corrupted textures?
Because multiple ped addon models cannot be active in the world simultaneously without causing texture conflicts. Try lowering the Max Addon Peds or disabling specific models through Advanced Spawn until you find which one is causing the problem.
@Bigsossa Glad to hear that the script is working bro even though I wrote the name manually
@DexterLooo Hi sir Thx u so much for this mod
Hi !Thanks for the mod ! You can find out how to make the ped spawn if there are additional map addons, such as LA REVO and other map addons. If you remove the LA REVO dlc files from the folder, the spawn will occur, but if you put them back, it won't. If you can fix it, that would be great!
@DexterLooo Hi !Thanks for the mod ! You can find out how to make the ped spawn if there are additional map addons, such as LA REVO and other map addons. If you remove the LA REVO dlc files from the folder, the spawn will occur, but if you put them back, it won't. If you can fix it, that would be great!
Bro i love u thx again for ur mod i think about u everyday when i play gta five and i see the addon npc in the street (doom guy ,leon s, kenedy ada wesker ect) got 136 addon ped spawning perfectly and the addon to road spawn perfectly one of my 4510 car installed but make my game crash sometimes thx for ur great job sir
@DexterLooo Thanks !Question: why doesn’t the spawn work when there are other add‑ons in the mods folder? Everything works when the mods folder is empty. This script is only for a clean version, without any add‑ons except for Ped Selector and AddonToStreet? Or is it just my problem? Game version 3411
@Bigsossa Thanks mate! Glad you enjoyed it!
@SER2022 Hi! That seems to be an issue on your end. Here's why, this script spawns addon peds based purely on coordinates from PedSpawnPoints.json. It does not scan sidewalks, does not use navmesh, does not call GetNextPositionOnSidewalk, and has no pathfinding logic whatsoever. So no matter what map mods you have installed (as long as you're not adding a completely new map), the spawn system will work just fine. The JSON coordinates are fixed and independent from any map changes.
@DexterLooo Thank you!!! If you have any thoughts on why this is happening, please write. I’ll look for the reason.
Just got back to GTA 5 modding. Finally you did it, bro. All is working. But I got a question regarding the spawning. When the peds spawns, will there be 1 ped model at a time or will they be random numbers? I mean if I add Spiderman, will there be only 1 Spiderman that will spawn, or 2 or 3 etc...?
@vincemeister55 It’s random, depending on how many addon peds you have installed and what you set the maximum spawn count to.
For example, if you only have 1 addon ped installed, such as Spider-Man, and you set the max spawn to 20, then all 20 spawned peds will be Spider-Man.
If you have multiple addon peds installed, the spawned models will be randomized among them.
@DexterLooo gotcha! Another question. Some PED addon modders adds more than 1 outfit/hair for their peds. Does your mod utilize that? Or only the default outfit is used?
@vincemeister55 Yeah, I know about that, Early in the development, I actually had random outfits enabled, so every ped could spawn with different clothes/components.
But then I found some addon peds where randomizing the outfit made some body parts straight-up disappear, Heads gone, arms or legs missing, and I even found some that were literally just a head walking around
So yeah... I ended up disabling the random outfit feature and just sticking with the default outfit to avoid cursed-looking peds lmao.