Blinker [ASI] 5.3
14,470
208
14,470
208
Hi, my first mod is a simple customizable indicator mod.
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
First Uploaded: October 09, 2017
Last Updated: May 08, 2021
Last Downloaded: 32 minutes ago
113 Comments
More mods by zilch:
- Asi
4.87
14,663
194
6.0 (Big Update!)
By zilch
Hi, my first mod is a simple customizable indicator mod.
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
First Uploaded: October 09, 2017
Last Updated: May 08, 2021
Last Downloaded: 32 minutes ago

sweet mod by sweet modder! Thanks. Lmao
after a long time
@zilch Hi, can I configure this mod so only the navi mode is used and disabling all the keybinds ?
how do I uninstall this. I uninstalled it but it's still active, Help?!
Looks good
@Sukhoi should work... disable all keys in ini by setting the keys to LAUNCH_MAIL or LAUNCH_APP1 or LAUNCH_APP2
then in ini set blinkermod = 4 (1st one in settings part)
@zilch Thanks that's exactly what I wanted but can I do this for gamepad keys too ? Replacing them seems to do weird things like changing blinker mode with select etc..
Man it's gonna be so good to disable the map and GPS navigation line
Is it possible to replace the keyboard controls? I've tried replacing "B" with a bunch of other keys and nothing seems to work
@Sukhoi try 9999 for the gamepad controls - seems to work fine
@ZooT working just fine here
Perfect you rock dude !
Great Mod, and look, it fell into this drift video I was doing(only realised after post production)
https://www.facebook.com/353183405760800/videos/462246174886869
@zilch I sent you a link to a video of your mod in use. I hope you like and this message finds you well. Thank you for all that you do. This has come in very handy when working on car tuning videos on Youtube.
@RANDK nice one :)
cheers
@Rambosmother dont have facebook and i´d need to login to view the video... so ...
the best blinker mod tbh. Ive tried others but this one seems to be the best for controller use and keyboard use, good job! :P
How can I bind this to the mouse 4 and 5 buttons.
@Brukanator i guess you'd need to map them to a keyboard key and use that one in the ini.
Is it possible to keep the blinkers on when i leave the car ? like hazard blinkers
auto mode just fine,thanks~
Great script! I have been looking for something similar for a long time, you won't find it better! Recommend!!!