Bodyguard Squads 1.0

Spawn up to FOUR independent squads and make them do stuff!

  • Choose their weapon, vehicle and model!
  • Complete driving abilities, from escorting you to chasing who you want them to. They can even attach trailers to their truck, or other vehicles to their towtruck!
  • Complete heli flying abilities, including rappeling, landing, and hooking vehicles with the Cargobob!
  • Make them cooperate, kill eachother or go after you!
  • Command them in combat, setting their priority targets!
  • Tweak their behavior to your likings!
  • Do races with them!
  • Enter their vehicle as passenger [Space] let them drive for you!

Boats and planes are not supported at the moment.

  • To set up a race, set a waypoint on your map, where the first control point should be. Then, click on the Add Waypoint option inside the new Race Commands submenu. You will see there is now a white blip on the map.
  • Repeat for the following race waypoints, being the last one the finish line. It should look like this.
  • Guide the squad(s) to where you want to start the race and click on Start race, they will drive through each race waypoint and stop at the last one.

Custom relationships with other RelationshipGroups:
  • You can now make the Squads hate certain relationshipgroups, like the cops or the Ballas. Check the Squad>Behavior>Relationships menu.
    Here is a list with all the vanilla RelationshipGroups.
Setting up custom models for your squad:
  • 1. Open the advanced_bodyguards.ini you will find in your scripts folder.
  • 2. Find "CustomStyle1Name" and change the value (Mexicans) to the Faction name you want.
  • 3. Change the values of all the CustomStyle1ModelX you will find below, providing a valid model name, like s_m_m_movalien_01, for example. Repeat the values if you don't have enough model names to fill all four inputs.
  • Save the file and start the game.

Follow the same procedure with the second custom faction defined in the .ini.

.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV v1.0.463.1

How to install
Extract the files into /Grand Theft Auto V/scripts/.
Video Tutorial, thanks to 2Goodyy for making it!

How to use
Pressing Z will open the Guard Commands menu, letting you select wich squad you want to handle.

Press ALT to enter commands mode. Instead of shooting, you will issue commands until you exit the mode pressing ALT again.

The commands you can issue depend on the Squad Leader's situation. Here's a list of currently supported commands and situations:

Squad is on foot
  • Aim+click at ground = Run there
  • Aim+click at a ped = Attack him
  • Aim+click at a vehicle = Enter that vehicle

Squad is on vehicle:
  • Aim+click at ground = Drive there
  • Aim+click at a ped = Attack him from vehicle
  • Aim+click at other vehicle = Chase that vehicle
  • Aim+click at other squads' vehicle = escort that vehicle
  • Aim+click at their own vehicle = Leave the vehicle
Latest versions feature orders issued from the menu, allowing you to manage them while they're doing stuff.

  • Police peds don't like you in their cars, and will enter a neverending loop of leaving the car and entering again.
  • If the Squad is the Army or the Police, they will give you 2 stars if you aim directly at them.

0.7 - 0.8 - 0.8b - 0.8.1 - 0.9.5

0.9.5 to 1.0
  • Added some DLC vehicles (armored baller, turreted limo armored schafter)
  • Added custom vehicles to the .ini configuration file.
  • Added new control: shift + click on the ground will make your squad move there ignoring enemy fire.
  • Added "on foot" option for "Vehicles".
  • Fixed SPACE leaving the player in an endless task of getting into a vehicle it can't (it will not teleport inside after a timeout)
  • Improved Heli landing AI & other orders

0.9 to 0.9.5
  • Fixed Squads 3 and 4 not using helicopter weapons.
  • Fixed units from the NoOSE mod shooting your units.
  • Added the M4 Carbine.

0.8.1 to 0.9
  • Changed Orders mode key from C to ALT.
  • Added the two remaining squads, you can control a total of four now.
  • Massive improvements on the driving AI.
  • Driving Styles now apply inmediately
  • Improved Heli AI: any heli escorting you will engage enemies AND come back to escort you when they're finished.
  • Improved Heli AI: They actually use the helicopters weapons now!
  • Improved AI in combat: While the squad is in combat, "Run there" becomes "Attack this area". The Squad will engage all enemies near the position, then run there.
  • When entering orders mode or the menu, time will slowdown if you or any squad is in combat.
  • Fixed an issue when calling All Squads while having some squads already present.

0.8b to 0.8.1
  • Added some Racing options, so you can race your Squad if you want. (I personally had so much fun with it)
  • Squad GodMode now also applies to their current vehicle, even if they're not in it.
  • Some menu recoloring.

0.8 to 0.8b
  • Fixed the Cargobob attach/detach not working.
  • Fixed orders applying twice.
  • Added the Stun Gun to the secondary weapons list.

0.7 to 0.8
  • Added support for Gang Wars, NOoSE mod and Battleground: Armored Packs. This means that your squad will hate the mods' enemies and like the mods' allies, allowing you to use them in these mods without issues.
  • Added "Re-call when defeated" option.
  • Added a "Dispatch to Waypoint" option.
  • Added a new set of options regarding Squad relationships.
  • Added another set of options to apply orders to ALL squads at once.
    I'll fill this new menu with more orders in the next update.
  • Fixed some typos.

0.6b to 0.7
  • Added two custom Squad Model Lists, so you can have all these custom squads you want by editing the .ini file. By default, these lists have some Mexicans and the Freemode peds.
  • Fixed an issue where you couldn't get into a Squad vehicle if there were more vehicles nearby.
  • Added GodMode for both Squads.
  • Added options to make the Squads hate each other and/or you.
  • A tweaks regarding Driver AI, the Driving Styles now control speed when driving to close places and how the driver reacts to peds/objects/vehicles.
  • Tweaked the SlowTime feature, check the .ini for details.
First Uploaded: September 04, 2015
Last Updated: January 17, 2016
Last Downloaded: 1 minute ago

Sponsored Link


  • D21c6a growing stronger
    Pinned Comment

    If you select UNARMED for both Primary and Secondary weapons, the script will crash.

    DO NOT let the weapons on default. Give the ped different weapons to prevent the script from crashing.

    January 25, 2016
  • Default

    Does anyone know how to do this ? I want the Vagos and Aztecas as squads !

    November 10, 2016
  • Default

    [11:38:51] [DEBUG] Created script domain 'ScriptDomain_F9EE9086' with v2.9.3.
    [11:38:51] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F9EE9086' ...
    [11:38:52] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [11:38:52] [DEBUG] Found 1 script(s) in 'Airstrike Services.dll'.
    [11:38:52] [DEBUG] Starting 2 script(s) ...
    [11:38:52] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_F9EE9086' ...
    [11:38:52] [ERROR] Failed to instantiate script 'BodyguardSquads' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=, Culture=neutral, PublicKeyToken=null'
    at BodyguardSquads..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    November 14, 2016
  • Default

    can anyone help?

    November 15, 2016
  • Default

    Best Bodyguard mod out there. I wish there was function to make them spawn with default skins tho (PED::SET_PED_DEFAULT_COMPONENT_VARIATION) or customisation, but that is just topping on the cake.

    @ShadowHunter9x do you have NativeUI installed?

    November 16, 2016
  • Trevor2

    Excellent MOD man! Thank you for this :)

    November 22, 2016
  • Default

    @ShadowHunter9x install nativeui to scripts folder

    November 26, 2016
  • Default

    It would be a fun mod, but the piece of shit doesn't work. You click Z, to pop up a menu, click enter, nothing happens.

    9 days ago
  • Trevor2

    Its not working anymore. Anyone else experiencing the same after the update?

    8 days ago
  • Trevor2

    Ignore that, its working .. The "scripts" folder doesn't want to be renamed -_-

    8 days ago
  • Default

    @Uncle T How did you get it to work?

    7 days ago
  • Trevor2

    @MasterVegito Hey, theres a installation guide for this mod bro https://www.youtube.com/watch?v=wRbQCzuyIwQ . Hope this helps

    7 days ago
  • Default

    @Uncle T Okay, I figured it out, the squads do spawn now, but for some reason slow motion doesn't work. And I installed all the files, uncless there is some other one ;p

    6 days ago
  • Default

    They attack all that moves, so the guards all completely useless in non solo missions. Pretty idiotic feature imho. Also if you dismiss them while on a mission, they also attack you. You cannot control them in combat, you cannot set them not to attack your allies. Shitty mod overall.

    6 days ago
  • Default

    @Uncle T mine works, but how do I edit the others custom models into other peds ? I want the Vagos and Aztecas on this list too.

    6 days ago
  • Default

    Also, very few combinations of vehicles and models, actually spawn. Why include something that doesnt even work?

    6 days ago
  • Default

    Does this require the Script hook verison listed above? If so how do I find the link to the version because all the links I have searched for comes to the latest version of Script hook

    2 days ago
  • Default

    IF any one could help can you go to here to post: https://forums.gta5-mods.com/topic/4554/bodyguard-squads-mod-1-0-isn-t-working-for-me-and-many-others

    2 days ago
  • Default

    @Uncle T Can you help me

    2 days ago
  • Ee5580 a64

    How can I do so that bodyguards always follow me? Because when they die and I call them the option to follow me is deactivated

    19 hours ago
  • Default

    @Rikk01 You choose Follow Player option in the menu

    17 hours ago
Join the conversation! Log In or register for an account to be able to comment.