Bodyguard Squads 1.0

Spawn up to FOUR independent squads and make them do stuff!

  • Choose their weapon, vehicle and model!
  • Complete driving abilities, from escorting you to chasing who you want them to. They can even attach trailers to their truck, or other vehicles to their towtruck!
  • Complete heli flying abilities, including rappeling, landing, and hooking vehicles with the Cargobob!
  • Make them cooperate, kill eachother or go after you!
  • Command them in combat, setting their priority targets!
  • Tweak their behavior to your likings!
  • Do races with them!
  • Enter their vehicle as passenger [Space] let them drive for you!

Boats and planes are not supported at the moment.

  • To set up a race, set a waypoint on your map, where the first control point should be. Then, click on the Add Waypoint option inside the new Race Commands submenu. You will see there is now a white blip on the map.
  • Repeat for the following race waypoints, being the last one the finish line. It should look like this.
  • Guide the squad(s) to where you want to start the race and click on Start race, they will drive through each race waypoint and stop at the last one.

Custom relationships with other RelationshipGroups:
  • You can now make the Squads hate certain relationshipgroups, like the cops or the Ballas. Check the Squad>Behavior>Relationships menu.
    Here is a list with all the vanilla RelationshipGroups.
Setting up custom models for your squad:
  • 1. Open the advanced_bodyguards.ini you will find in your scripts folder.
  • 2. Find "CustomStyle1Name" and change the value (Mexicans) to the Faction name you want.
  • 3. Change the values of all the CustomStyle1ModelX you will find below, providing a valid model name, like s_m_m_movalien_01, for example. Repeat the values if you don't have enough model names to fill all four inputs.
  • Save the file and start the game.

Follow the same procedure with the second custom faction defined in the .ini.

.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV v1.0.463.1

How to install
Extract the files into /Grand Theft Auto V/scripts/.
Video Tutorial, thanks to 2Goodyy for making it!

How to use
Pressing Z will open the Guard Commands menu, letting you select wich squad you want to handle.

Press ALT to enter commands mode. Instead of shooting, you will issue commands until you exit the mode pressing ALT again.

The commands you can issue depend on the Squad Leader's situation. Here's a list of currently supported commands and situations:

Squad is on foot
  • Aim+click at ground = Run there
  • Aim+click at a ped = Attack him
  • Aim+click at a vehicle = Enter that vehicle

Squad is on vehicle:
  • Aim+click at ground = Drive there
  • Aim+click at a ped = Attack him from vehicle
  • Aim+click at other vehicle = Chase that vehicle
  • Aim+click at other squads' vehicle = escort that vehicle
  • Aim+click at their own vehicle = Leave the vehicle
Latest versions feature orders issued from the menu, allowing you to manage them while they're doing stuff.

  • Police peds don't like you in their cars, and will enter a neverending loop of leaving the car and entering again.
  • If the Squad is the Army or the Police, they will give you 2 stars if you aim directly at them.

0.7 - 0.8 - 0.8b - 0.8.1 - 0.9.5

0.9.5 to 1.0
  • Added some DLC vehicles (armored baller, turreted limo armored schafter)
  • Added custom vehicles to the .ini configuration file.
  • Added new control: shift + click on the ground will make your squad move there ignoring enemy fire.
  • Added "on foot" option for "Vehicles".
  • Fixed SPACE leaving the player in an endless task of getting into a vehicle it can't (it will not teleport inside after a timeout)
  • Improved Heli landing AI & other orders

0.9 to 0.9.5
  • Fixed Squads 3 and 4 not using helicopter weapons.
  • Fixed units from the NoOSE mod shooting your units.
  • Added the M4 Carbine.

0.8.1 to 0.9
  • Changed Orders mode key from C to ALT.
  • Added the two remaining squads, you can control a total of four now.
  • Massive improvements on the driving AI.
  • Driving Styles now apply inmediately
  • Improved Heli AI: any heli escorting you will engage enemies AND come back to escort you when they're finished.
  • Improved Heli AI: They actually use the helicopters weapons now!
  • Improved AI in combat: While the squad is in combat, "Run there" becomes "Attack this area". The Squad will engage all enemies near the position, then run there.
  • When entering orders mode or the menu, time will slowdown if you or any squad is in combat.
  • Fixed an issue when calling All Squads while having some squads already present.

0.8b to 0.8.1
  • Added some Racing options, so you can race your Squad if you want. (I personally had so much fun with it)
  • Squad GodMode now also applies to their current vehicle, even if they're not in it.
  • Some menu recoloring.

0.8 to 0.8b
  • Fixed the Cargobob attach/detach not working.
  • Fixed orders applying twice.
  • Added the Stun Gun to the secondary weapons list.

0.7 to 0.8
  • Added support for Gang Wars, NOoSE mod and Battleground: Armored Packs. This means that your squad will hate the mods' enemies and like the mods' allies, allowing you to use them in these mods without issues.
  • Added "Re-call when defeated" option.
  • Added a "Dispatch to Waypoint" option.
  • Added a new set of options regarding Squad relationships.
  • Added another set of options to apply orders to ALL squads at once.
    I'll fill this new menu with more orders in the next update.
  • Fixed some typos.

0.6b to 0.7
  • Added two custom Squad Model Lists, so you can have all these custom squads you want by editing the .ini file. By default, these lists have some Mexicans and the Freemode peds.
  • Fixed an issue where you couldn't get into a Squad vehicle if there were more vehicles nearby.
  • Added GodMode for both Squads.
  • Added options to make the Squads hate each other and/or you.
  • A tweaks regarding Driver AI, the Driving Styles now control speed when driving to close places and how the driver reacts to peds/objects/vehicles.
  • Tweaked the SlowTime feature, check the .ini for details.
First Uploaded: September 04, 2015
Last Updated: January 17, 2016
Last Downloaded: 11 minutes ago

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  • D21c6a growing stronger
    Pinned Comment

    The current plan is to rewrite this script after I'm done with my other projects, just so you guys know.

    January 27, 2017
  • E27dcf cool wallpapers hd for desktop 9

    @Eddlm @0x49 +1 on that one, also nice mod

    April 17, 2017
  • Default

    One of the best mod

    April 17, 2017
  • 479b28 lwg

    I've had the pleasure of meeting you, and this mod is simply the best of all the mods. I use it for everything from task driver to just fucking around. Good job my dude!

    April 17, 2017
  • Default

    A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from

    Fast & furious and would like to use that ^^, thank you

    April 21, 2017
  • Default

    A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from Fast & furious and would like to use that ^^, thank you

    April 22, 2017
  • Default

    A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from Fast & furious and would like to use that ^^, thank you

    April 22, 2017
  • Gtao47

    @alca969 I'm sorry to interrupt, but what do you mean by "+1"?

    April 22, 2017
  • E27dcf cool wallpapers hd for desktop 9

    @0x49 "+1" means that another person (myself) is agreeing to what you said and would like to see it happen.

    April 22, 2017
  • Gtao47

    @alca969 Oh, I see.

    April 22, 2017
  • Gtao47

    @alca969 I'm having a bit of a problem with my Frame rate. Whenever I go into highly detailed or big areas/maps, my PC has a major fps drop. Is there any way I could change the area to a low detail map so that I don't have any performance drop? I'd like only the small area around my character to be detailed, not an entire chunk of land. Thank you.

    April 22, 2017
  • E27dcf cool wallpapers hd for desktop 9

    @0x49 You can try to reduce view distance, or lower other options in the menu. If that doesn't work try googling "how to reduce map rendering distance" maybe you will find something.

    April 22, 2017
  • Default

    A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from Fast & furious and would like to use that ^^, thank you

    April 23, 2017
  • 549e89 cyi

    Will you be adding more squads? I would love maybe 8 squads total! Because I have to do squads of 2 to put 2 in each vehicle which limits me to 4 vehicles.

    April 27, 2017
  • Default

    Hi, I'm franche, and with french AZERTY keymaps we use Z key to move forward, is it possible to remap the mod's keys ?

    April 28, 2017
  • Default

    Word "AGGRESSIVE_INVESTIGATE" doesn't fit in the text box (max of 21 chars supported but written that 60)
    How to make my squads to move to the red mark on the map automatically, like when I take calls in the LSPDFR mod.

    8 days ago
  • Default

    @Eddlm -- Great to hear that you have intent to rewrite this, especially with all your recent updates across the board! While I consider basically all your mods as essential, this one in particular has been a staple in my game for as long as I can remember, and was the first mod of yours that I ever downloaded. Such a fantastic mod.

    Please consider allowing us to add more than two custom vehicles =) Good luck with all your recent updates and projects.

    6 days ago
  • Default

    How do I dismiss them without losing my vehicle?

    1 day ago
  • Default

    @Grandcentury take your vehicle and after do dismiss

    1 day ago
  • Default

    Nice and simple solution, thanks!

    WTF the family shoot me

    1 day ago
  • Default

    Okay, take my vehicle and drop the squads, then do dismiss, it's work.
    When squads are still in my car, betrayal occurs.
    Maybe bug or conflict

    1 day ago
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