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July 23, 2026
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
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Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
First Uploaded: October 08, 2016
Last Updated: August 07, 2026
Last Downloaded: 20 seconds ago
All Versions
12,997 Comments
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
First Uploaded: October 08, 2016
Last Updated: August 07, 2026
Last Downloaded: 20 seconds ago
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@Zemanez Well, look at this image, this is what I see after opening the "ent.db" file, it clearly shows it see literally nothing in it, despite all data is in the file. → https://i.imgur.com/PgREmxc.png ← Also, in the "Browse data" section the "Table" drop-down list can't even be opened at all. The file is "ent_newest.db", because I tried to fully "remove" this file to force this trainer to generate a completely fresh one.
The weird thing is when I force this trainer to generate a completely new "ent.db" it works, but as soon as I put back my old file with all my saved things in it the game freezes immediately when this trainer tries to initialize itself. 🤨August 29, 2026 -
@Zsombor_99
That looks like your DB is completely wiped for some reason. I've genuinely never seen this before either. The only solution would be to get ENT to make you a new one and re-do your custom things unfortunately.9 days ago -
@Zemanez I just tried to open the newly generated "ent.db" with "DB Browser" and it's somehow literally the same, no data shown whatsoever! 🤨 Am I downloaded the right software or I need to configure something? 🤔
8 days ago -
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@IreBurn Then how the heck could I resolve my problem and get back my years worth of saved stuffs?!
7 days ago -
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@Zsombor_99
Shouldn't need to. Just to clarify it's this you're using? https://sqlitebrowser.org/I can open up my DB fine in that tool (after opening up ent.db -> Browse tab -> drop down -> has tables).
@IreBurn
An all zeroes hash usually is a sign the SHV broke or something tried calling something at the same time ENT did. If it had a native hash then we could at least trace it to something in ENT.All I could suggest is resetting ENT's settings and see if it continues. Could just be a bad mod conflict somewhere breaking the scripthook.
6 days ago -
Thanks! Спасибо большое за такой замечательный инструмент.Теперь могу ездить на всех суперкарах),которых нет в сюжетке. 👍💕
6 days ago -
@Zemanez Yes, it's that, I downloaded the standard 64-bit installer from here: https://sqlitebrowser.org/dl/
I have no clue why I can't see any data in "ent.db" whatsoever while you can see everything.5 days ago -
@Zemanez I found out something weird: removed "ent.db" to generate a fresh one, started the game, re-configured my most important settings, played for a while, meanwhile I saved two characters, then the next time when I re-started the game after a totally unrelated crash ‒ modded game is a bit unstable, you know ‒ exactly the same error happened again with exactly the same native string! 😯 What the heck is started to going on with my game?! 🤨
5 days ago -
@Zsombor_99
It sounds like it could be a mod conflict somewhere but then you'll just be going down rabbit holes finding out the specific issue. If you didn't have snow enabled in ENT then it's another mod trying to use it and crashing as a result.3 days ago -
@Zemanez Well, I done an unsuccessful attempt installing "Project 1.27" to see if I could bypass the R☆ launcher or not, but it not just was unsuccessful, I think my problems are happening since then ‒ I have no idea what the heck "Project 1.27" installed into my game!
3 days ago









Enhanced Native Trainer: Update 58.0
This is the final major release for Enhanced Native Trainer. It covers a lot of features requested over the years (and we wanted to implement) but just weren't possible without re-writing how ENT functions. Documentation is available on the GitHub - how translations work, adding preview images and new options including script hooking etc.
ENT should be a lot easier to maintain going forward for those willing to take the torch onwards.
A thanks from myself and @Slash_Alex to all those who've stuck with ENT for this long and for those who have contributed to it over the years.
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This is the largest release to date:
- GTA V Enhanced support
- A full rework of interior customisation
- MK2 weapon fixes
- A live weapon preview camera
- Controller overhauls
- Full translation support for menu items
- Rebuilt vehicle spawner/preview system
- Script hooking/modifying support (thanks to Yimmenu)
- ENT-RESET support for those crashing on start up due to settings conflict.
On top of a lot of reliability fixes on existing features and some overall backend changes to make it easier for other people to maintain & expand on.
Full changelog on the GitHub because it's too big for this box: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/releases#release-58.0
*Note:* some preview images are reused but with the new system preview images can be submitted to the GitHub independent of an ENT update - just copy them into the "previews" folder.