@NightBreak290 1) What's your game version?
2 ) What's the actual native function written in the error?
3) Do you have the "ScriptHookVDotNet2.dll" DLL in the main game folder?
@ShakeZone I tested one thing on the version 7.4 and, surprisingly enough, this issue happens there too, so it must be something unrelated to the stuff map stuff i have added.
@DGally I looked into it, but i have no idea why it happens.
@cyborg009 I'll see if i can fix it.
@tornado_santoka It replaces the first one (the second one was needed to load "int_lev_des.ytyp", which now has to be imported manually in the patchday2ng dlc).
@patrxgt Yeah, i guess i can try to upscale some non scaleform textures and if it looks good enougt, implement it.
As for the logos, the only one that comes to my mind it's the Rockstar ones, but ain't those the same?
@Rivdoric@ShakeZone The mod supported both maps from the very beginning, it's just that since the version 7.5, this specific issue with the default map LODs started to appear when switching to the MP one.
As for fixing the issue, i tried multiple things but i still haven't found what causes it.
@patrxgt 1) Editing the scaleform files is a pain to do. Plus, things like the weapons icons are lower res (compared to the remastered ones) and i don't want to have a lower quality version.
2) As for the loading screens, if you're referring to the loading screens variation, like i said above, editing scaleforms is a pain.
3) Which logos you're referring to?
@ShakeZone Since the version 7.5, i've added more props, trees, car generators and scenarios.
I have also fixed multiple stuff (both map placements and files related stuff) and updated the map compatibility script (and no, it can't be used with the newest/latest versions).
Lastly, since the version 9.2, i have remade the LOD lights files (so that the LOD lights script is no longer required).
@NightBreak290
1) What's your game version?
2 ) What's the actual native function written in the error?
3) Do you have the "ScriptHookVDotNet2.dll" DLL in the main game folder?
@Matthew Liddell Yes, you need to delete both.
@iammistahwolf With a script.
@zanesix Fixed, thanks.
@ShakeZone I tested one thing on the version 7.4 and, surprisingly enough, this issue happens there too, so it must be something unrelated to the stuff map stuff i have added.
@DGally I looked into it, but i have no idea why it happens.
@cyborg009 I'll see if i can fix it.
@tornado_santoka It replaces the first one (the second one was needed to load "int_lev_des.ytyp", which now has to be imported manually in the patchday2ng dlc).
@patrxgt Yeah, i guess i can try to upscale some non scaleform textures and if it looks good enougt, implement it.
As for the logos, the only one that comes to my mind it's the Rockstar ones, but ain't those the same?
@Rivdoric @ShakeZone The mod supported both maps from the very beginning, it's just that since the version 7.5, this specific issue with the default map LODs started to appear when switching to the MP one.
As for fixing the issue, i tried multiple things but i still haven't found what causes it.
@patrxgt
1) Editing the scaleform files is a pain to do. Plus, things like the weapons icons are lower res (compared to the remastered ones) and i don't want to have a lower quality version.
2) As for the loading screens, if you're referring to the loading screens variation, like i said above, editing scaleforms is a pain.
3) Which logos you're referring to?
@ShakeZone Since the version 7.5, i've added more props, trees, car generators and scenarios.
I have also fixed multiple stuff (both map placements and files related stuff) and updated the map compatibility script (and no, it can't be used with the newest/latest versions).
Lastly, since the version 9.2, i have remade the LOD lights files (so that the LOD lights script is no longer required).