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Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
Πρωτοανέβηκε: 4 Οκτώβριος 2023
Πιο πρόσφατη ενημέρωση: 6 Μάρτιος 2026
Last Downloaded: πριν 39 λεπτά
227 σχόλια
More mods by Alex106:
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Script Hook V .NET or Script Hook V .Net Enhanced
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v3.0
- Edited the occlusion models of the police station exterior in La Mesa
- Added two higher resolution textures to the MP map version of the Lost MC clubhouse
- Updated the "spMapUpdates_Patch" and "spMapUpdates_Patch_Gen9" DLC packs
- Updated the "MP Map Files" packages of both Legacy and Enhanced
Πρωτοανέβηκε: 4 Οκτώβριος 2023
Πιο πρόσφατη ενημέρωση: 6 Μάρτιος 2026
Last Downloaded: πριν 39 λεπτά
















@Alex106 Yeah it got fixed when I used an earlier back up of my dlcpacks folder so it could've been another mod I will test and then tell you if it's any mod of yours
It's definitely the last update. plus scenario grups now works with bugstar fixes? and what about Scuba Diving?
@Jack_Gta22 Like I wrote above, I tested on the latest patch (with the latest version of the mod) and it works fine.
Scenario Groups is no longer required/supported since I moved everything to Bugstar Fixes
As for the scuba diving script, use this one https://www.gta5-mods.com/scripts/improved-scuba-diving
I have a question: as far as you know, is this mod compatible with these other mods?
GTA 5 ONLINE GARAGES
SPA II
Garage SPGR
@Alex106 I only have your mods, the new scuba and this asi: Streamer Variable Decals Limit - Patch, Heap Adjuster, Pack file Limit Adjuster, Rage Low Priority Props Restore, All MP Vehicles in SP, menyoo menu
@Matt2233 Yes, it should work fine
@Jack_Gta22 I don't know, try removing everything and then add back one by one
@Alex106 Tried again and still the same, i tried an og update.rpf file from update folder and redone all inside but the last version and 2.9 didn't work..
@Jack_Gta22 I think I might have found a problem. I'll try to figure it out and release an update
@Alex106 " MP Map Files: use the OIV package installer or extract the files and import them manually "
Can you help me understand what I need to do? I open OIV, then? What should I do?
@Matt2233 On the toolbar at the top click on "Tools" and then "Package Installer"
Word of caution to anyone using police overhaul mods that may make changes to police stations, in my case PEV, as it will overlap with the changes in this mod and cause irreparable crashes at certain locations (So far, Banham Canyon, and Davis police station), but the game will work fine as long as you avoid rendering the affected areas. Other than that this mod is pretty good and I pair it alongside map+bugstar fixes but be careful as there are no oiv uninstallers.
warning do not install this if your running LSPDFR cos it will spawn the triathlon spectators NPC's in the middle of the road in sandy and the city.
Work perfectly no crash. Can you make this mod compatible with RDE 4.1.4 Alex ?
WHY IS THERE NO GUN STORE
Hoping someone here can help me. This mod, as well as Alex's Restored Gen7 Assets mod, keep causing ERR_GFX_STATE crashes, and I’m trying to figure out why. I want to make it clear that I don’t think there is anything wrong with the mods, but something I am not doing or setting up correctly on my end.
The files are all in the correct place, and I’ve had no issues installing the OIV packages. I have ScriptHookV, HeapAdjuster, and the Packfile Limit Adjuster, all for the enhanced version. I’ve tried multiple custom gameconfigs and have tried OpenRPF and RakeOpenV.
I’ve had no problem with other mods, including many of Alex’s, and have tried removing all except this mod or Restored Gen7 Assets, but still I get crashes. They usually happen around the same locations on the map. The most consistent example I can give is during “Franklin & Lamar,” it always crashes once we get near the movie studio.
Can anyone tell me what I might be doing wrong, and how to fix it? It really is just these two mods. Thanks in advance.
Is this mod fine to use during a story playthrough, or are there certain missions where it can cause bugs?
@Jax765 While i'm not 100% sure, I don't think it should cause issues
@Alex106
Considering you have added an oiv installer which you cannot undo and does not create a backup without find every file and remove them perhaps you could make an oiv uninstaller of your mod this latest version has created issues in my game and yes i installed it correctly it will take at least hour to remove it.
@brendan62 You should use the standalone OIV Package Installer ( https://www.gta5-mods.com/tools/oiv-package-installer ), which creates backups automatically
@Alex106 yes so i found out , but ended up removing it file by file.Was creating a few issues in conflict with simple trainer and having online maps on all the time.